Fixed a bug where enemies were taking hits from the player if bullet was too high.
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@@ -437,7 +437,7 @@ while running:
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keep=False
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keep=False
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else:
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else:
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for e in enemies[:]:
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for e in enemies[:]:
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if abs(b[0]-e['pos'][0])<2 and abs(b[2]-e['pos'][2])<2:
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if abs(b[0]-e['pos'][0])<2 and abs(b[2]-e['pos'][2])<2 and abs(b[1]-1)<2:
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enemies.remove(e)
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enemies.remove(e)
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total_enemies-=1
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total_enemies-=1
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sound_explosion.set_volume(0.5)
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sound_explosion.set_volume(0.5)
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