Added intro screen.
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7326f03112
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be43f883d9
5 files changed
+77
-45
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+77
-45
@@ -17,10 +17,12 @@ PETAL_SIZE = (30, 30)
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GAME_OVER_DELAY = 3000
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WASABI_CHANCE = 0.1
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def quit_game():
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pygame.quit()
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sys.exit()
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class Cat:
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def __init__(self, cat_right_img, pos, speed):
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self.cat_right_base = cat_right_img
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@@ -58,6 +60,7 @@ class Cat:
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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class Sushi:
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def __init__(self, image, pos, wasabi=False, speed=5):
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self.image = image
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@@ -74,6 +77,7 @@ class Sushi:
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def off_screen(self):
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return self.rect.top > HEIGHT
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class Cloud:
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def __init__(self, image, speed_multiplier=1.0):
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self.image = image
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@@ -102,6 +106,7 @@ class Cloud:
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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class Petal:
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def __init__(self, image, pos, petal_toggle, speed_multiplier=1.0):
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self.image = image
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@@ -126,6 +131,7 @@ class Petal:
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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class Spawner:
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def __init__(self, spawn_interval_ms):
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self.spawn_interval = spawn_interval_ms
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@@ -137,14 +143,18 @@ class Spawner:
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def update_spawn_time(self, now):
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self.last_spawn = now
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class Game:
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def __init__(self):
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self.screen = pygame.display.set_mode(SCREEN_SIZE, pygame.FULLSCREEN)
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pygame.mouse.set_visible(False)
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pygame.display.set_caption("Maguro!")
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self.wallpaper = pygame.image.load("wallpaper.jpg").convert()
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self.wallpaper = pygame.transform.scale(self.wallpaper, SCREEN_SIZE)
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self.cat_right_base = pygame.image.load("cat.png").convert_alpha()
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self.sushi_images = []
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for i in [1, 2, 4, 3]:
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img = pygame.image.load(f"sushi{i}.png").convert_alpha()
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@@ -152,8 +162,12 @@ class Game:
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self.sushi_images.append(img)
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self.wasabi_img = pygame.image.load("wasabi.png").convert_alpha()
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self.wasabi_img = pygame.transform.smoothscale(self.wasabi_img, SUSHI_SIZE)
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self.cloud_img = pygame.transform.smoothscale(pygame.image.load("cloud.png").convert_alpha(), CLOUD_SIZE)
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self.petal_img = pygame.transform.smoothscale(pygame.image.load("petal.png").convert_alpha(), PETAL_SIZE)
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self.cloud_base = pygame.image.load("cloud.png").convert_alpha()
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self.cloud_img = pygame.transform.smoothscale(self.cloud_base, CLOUD_SIZE)
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self.petal_base = pygame.image.load("petal.png").convert_alpha()
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self.petal_img = pygame.transform.smoothscale(self.petal_base, PETAL_SIZE)
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self.petal_img_flipped = pygame.transform.flip(self.petal_img, True, False)
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pygame.mixer.music.load("audio_music.mp3")
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@@ -161,10 +175,8 @@ class Game:
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self.chomp_sound = pygame.mixer.Sound("audio_chomp.mp3")
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self.meow_sound = pygame.mixer.Sound("audio_meow.mp3")
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self.game_start_sound = pygame.mixer.Sound("audio_gamestart.mp3")
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self.game_start_sound.set_volume(1.0)
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self.game_over_sound = pygame.mixer.Sound("audio_gameover.mp3")
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self.game_over_sound.set_volume(1.0)
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self.start_sound = pygame.mixer.Sound("audio_gamestart.mp3")
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self.end_sound = pygame.mixer.Sound("audio_gameover.mp3")
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self.joysticks = []
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for i in range(pygame.joystick.get_count()):
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@@ -177,25 +189,68 @@ class Game:
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self.clouds = []
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self.petals = []
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self.petal_toggle = False
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self.sushi_spawner = Spawner(125)
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self.cloud_spawner = Spawner(4000)
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self.petal_spawner = Spawner(200)
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self.score = 0
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self.game_over = False
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self.game_over_time = None
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self.paused = False
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self.pause_by_controller = False
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self.sushi_fall_speed = 5
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self.cloud_speed_multiplier = 1.0
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self.petal_speed_multiplier = 1.0
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self.font = pygame.font.SysFont(None, 48)
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self.small_font = pygame.font.SysFont(None, 32)
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self.clock = pygame.time.Clock()
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self.speed_increase_time = pygame.time.get_ticks()
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self.intro_start_time = pygame.time.get_ticks()
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self.intro_duration = 3000
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self.show_intro = True
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self.music_started = False
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def draw_intro_text(self, now):
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elapsed = now - self.intro_start_time
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blink_phase = (elapsed // 250) % 4
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try:
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font_8bit = pygame.font.Font("font_8bit.otf", 192)
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except:
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font_8bit = pygame.font.SysFont(None, 192)
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try:
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font_jp = pygame.font.Font("font_notosansjp.ttf", 96)
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except:
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font_jp = pygame.font.SysFont(None, 96)
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text_en = "MAGURO"
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text_jp = "まぐろ"
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color = (255, 255, 255)
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shadow_color = (0, 0, 0)
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surf_en = font_8bit.render(text_en, True, color)
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shadow_en = font_8bit.render(text_en, True, shadow_color)
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rect_en = surf_en.get_rect(center=(WIDTH // 2, HEIGHT // 2 - 50))
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shadow_rect_en = rect_en.copy()
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shadow_rect_en.x += 6
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shadow_rect_en.y += 6
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surf_jp = font_jp.render(text_jp, True, color)
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shadow_jp = font_jp.render(text_jp, True, shadow_color)
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rect_jp = surf_jp.get_rect(center=(WIDTH // 2, HEIGHT // 2 + 70))
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shadow_rect_jp = rect_jp.copy()
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shadow_rect_jp.x += 4
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shadow_rect_jp.y += 4
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if blink_phase < 2 or elapsed >= self.intro_duration:
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self.screen.blit(shadow_en, shadow_rect_en)
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self.screen.blit(surf_en, rect_en)
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self.screen.blit(shadow_jp, shadow_rect_jp)
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self.screen.blit(surf_jp, rect_jp)
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def draw_text(self, text, pos, color=(255, 255, 255)):
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surf = self.font.render(text, True, color)
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@@ -220,26 +275,6 @@ class Game:
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self.screen.blit(surf, rect)
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y += surf.get_height() + line_spacing
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def draw_intro_text(self, now):
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elapsed = now - self.intro_start_time
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blink_on_duration = 250
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blink_off_duration = 250
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total_blink_cycle = blink_on_duration + blink_off_duration
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blink_cycles = 2
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if elapsed < blink_cycles * total_blink_cycle:
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blink_phase = elapsed % total_blink_cycle
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visible = blink_phase < blink_on_duration
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elif elapsed < self.intro_duration:
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visible = True
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else:
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self.show_intro = False
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return
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if visible:
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font = pygame.font.SysFont(None, 100)
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text_surf = font.render("EAT SUSHI!!", True, (255, 255, 255))
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rect = text_surf.get_rect(center=(WIDTH // 2, HEIGHT // 2))
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self.screen.blit(text_surf, rect)
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def spawn_sushi(self):
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x = random.randint(50, WIDTH - 50)
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is_wasabi = random.random() < WASABI_CHANCE
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@@ -279,9 +314,7 @@ class Game:
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self.speed_increase_time = now
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self.intro_start_time = now
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self.show_intro = True
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self.music_started = False
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pygame.mixer.music.stop()
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self.game_start_sound.play()
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self.start_sound.play()
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def pause(self, by_controller=False):
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self.paused = True
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@@ -294,6 +327,7 @@ class Game:
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def run(self):
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deadzone = 0.2
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while True:
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dt = self.clock.tick(60)
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now = pygame.time.get_ticks()
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@@ -327,6 +361,16 @@ class Game:
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elif self.game_over and not self.paused:
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self.reset_game()
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if self.show_intro:
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self.draw_intro_text(now)
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if now - self.intro_start_time >= self.intro_duration:
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self.show_intro = False
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pygame.mixer.music.load("audio_music.mp3")
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pygame.mixer.music.set_volume(0.5)
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pygame.mixer.music.play(-1)
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pygame.display.flip()
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continue
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if self.paused:
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self.draw_centered_text("PAUSED", (255, 255, 255))
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if self.pause_by_controller:
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@@ -338,19 +382,7 @@ class Game:
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pygame.display.flip()
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continue
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if self.show_intro:
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self.draw_intro_text(now)
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if not self.music_started and not self.show_intro:
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pygame.mixer.music.play(-1)
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self.music_started = True
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pygame.display.flip()
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continue
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if not self.music_started:
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pygame.mixer.music.play(-1)
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self.music_started = True
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if not self.game_over and now - self.speed_increase_time > 30000:
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if now - self.speed_increase_time > 30000:
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self.sushi_fall_speed += 1
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self.cloud_speed_multiplier += 0.1
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self.petal_speed_multiplier += 0.1
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@@ -403,13 +435,12 @@ class Game:
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for sushi in self.sushis[:]:
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sushi.speed = self.sushi_fall_speed
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sushi.update(dt)
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horizontal_overlap = sushi.rect.right > self.cat.rect.left and sushi.rect.left < self.cat.rect.right
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if horizontal_overlap and sushi.rect.bottom >= cat_mid_y:
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if sushi.wasabi:
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self.meow_sound.play()
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self.end_sound.play()
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pygame.mixer.music.stop()
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self.game_over_sound.play()
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self.game_over = True
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self.game_over_time = None
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else:
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@@ -440,6 +471,7 @@ class Game:
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pygame.display.flip()
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if __name__ == "__main__":
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game = Game()
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game.reset_game()
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