Added cherry blossom petals.

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justin committed 2025-07-14 11:13:29 -07:00
1 parent de1166b4bb
commit cb063b8b12
2 files changed
+40 -3

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+40 -3
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@@ -22,6 +22,7 @@ clock = pygame.time.Clock()
CAT_SIZE = [160, 160]
SUSHI_SIZE = (50, 50)
CLOUD_SIZE = (200, 120)
PETAL_SIZE = (30, 30)
cat_left_base = pygame.image.load("tuna-left.png").convert_alpha()
cat_right_base = pygame.image.load("tuna-right.png").convert_alpha()
@@ -41,6 +42,9 @@ wasabi_img = pygame.transform.smoothscale(wasabi_img, SUSHI_SIZE)
cloud_base = pygame.image.load("cloud.png").convert_alpha()
cloud_img = pygame.transform.smoothscale(cloud_base, CLOUD_SIZE)
petal_base = pygame.image.load("petal.png").convert_alpha()
petal_img = pygame.transform.smoothscale(petal_base, PETAL_SIZE)
chomp_sound = pygame.mixer.Sound("audio_chomp.mp3")
meow_sound = pygame.mixer.Sound("audio_meow.mp3")
@@ -72,6 +76,12 @@ cloud_spawn_interval = 4000
last_cloud_spawn = 0
cloud_speed_multiplier = 1.0
petals = []
petal_spawn_interval = 200
last_petal_spawn = 0
petal_fall_speed = 3
petal_speed_multiplier = 1.0
start_time = pygame.time.get_ticks()
speed_increase_time = start_time
@@ -99,7 +109,7 @@ def draw_centered_multiline_text(lines, color=(255,255,255), line_spacing=10):
y += surf.get_height() + line_spacing
def reset_game():
global score, objects, game_over, cat_rect, cat_img, cat_facing, game_over_time, paused, pause_by_controller, start_time, speed_increase_time, sushi_fall_speed, CAT_SIZE, cat_left, cat_right, clouds, last_cloud_spawn, cloud_speed_multiplier
global score, objects, game_over, cat_rect, cat_img, cat_facing, game_over_time, paused, pause_by_controller, start_time, speed_increase_time, sushi_fall_speed, CAT_SIZE, cat_left, cat_right, clouds, last_cloud_spawn, cloud_speed_multiplier, petals, last_petal_spawn, petal_fall_speed, petal_speed_multiplier
score = 0
objects = []
game_over = False
@@ -116,8 +126,12 @@ def reset_game():
cat_rect.bottom = HEIGHT
sushi_fall_speed = 5
clouds.clear()
last_cloud_spawn = pygame.time.get_ticks() - cloud_spawn_interval
last_cloud_spawn = pygame.time.get_ticks() - 4000
cloud_speed_multiplier = 1.0
petals.clear()
last_petal_spawn = pygame.time.get_ticks() - petal_spawn_interval
petal_fall_speed = 3
petal_speed_multiplier = 1.0
start_time = pygame.time.get_ticks()
speed_increase_time = start_time
@@ -141,6 +155,14 @@ def spawn_cloud():
phase = random.uniform(0, 2 * math.pi)
clouds.append({'rect': rect, 'speed': speed, 'base_y': y, 'phase': phase})
def spawn_petal():
x = random.randint(0, WIDTH)
y = -PETAL_SIZE[1]
rect = petal_img.get_rect(topleft=(x, y))
horizontal_drift = random.uniform(-0.5, 0.5)
phase = random.uniform(0, 2 * math.pi)
petals.append({'rect': rect, 'drift': horizontal_drift, 'base_x': x, 'phase': phase})
reset_game()
last_spawn = pygame.time.get_ticks()
@@ -201,12 +223,17 @@ while True:
if now - speed_increase_time > 30000:
sushi_fall_speed += 1
cloud_speed_multiplier += 0.1
petal_speed_multiplier += 0.1
speed_increase_time = now
if now - last_cloud_spawn > cloud_spawn_interval:
spawn_cloud()
last_cloud_spawn = now
if now - last_petal_spawn > petal_spawn_interval:
spawn_petal()
last_petal_spawn = now
for cloud in clouds[:]:
cloud['rect'].x += cloud['speed'] * cloud_speed_multiplier
time_seconds = pygame.time.get_ticks() / 1000
@@ -214,12 +241,19 @@ while True:
frequency = 1
vertical_offset = amplitude * math.sin(2 * math.pi * frequency * time_seconds + cloud['phase'])
cloud['rect'].y = cloud['base_y'] + vertical_offset
if cloud['speed'] > 0 and cloud['rect'].left > WIDTH:
clouds.remove(cloud)
elif cloud['speed'] < 0 and cloud['rect'].right < 0:
clouds.remove(cloud)
for petal in petals[:]:
petal['rect'].y += petal_fall_speed * petal_speed_multiplier
sway = 15 * math.sin(0.5 * pygame.time.get_ticks() / 1000 + petal['phase'])
drift_speed = 0.5 * petal_speed_multiplier
petal['rect'].x = petal['base_x'] + sway + petal['drift'] * petal_speed_multiplier + drift_speed * (pygame.time.get_ticks() / 16)
if petal['rect'].top > HEIGHT:
petals.remove(petal)
if not game_over:
if keys[pygame.K_a]:
move = -cat_speed
@@ -280,6 +314,9 @@ while True:
for cloud in clouds:
screen.blit(cloud_img, cloud['rect'])
for petal in petals:
screen.blit(petal_img, petal['rect'])
screen.blit(cat_img, cat_rect)
for obj in objects:
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