diff --git a/maguro-game/README.md b/maguro-game/README.md
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-#
đŖđą MAGURO CAT GAME đąđŖ
-
-
-
-**Maguro Cat Game** is a whimsical arcade-style game where you play as a sushi-loving cat! Catch delicious sushi, avoid the dreaded wasabi, and grow bigger with every bite. A soothing soundtrack and drifting petals set the tone for this cute yet challenging experience.
-
----
-
-## đŽ Gameplay Overview
-
-You control a growing cat standing at the bottom of the screen. Sushi, edamame, and wasabi rain from the sky. Your job is to:
-
-* đĨĸ Catch sushi to score points and grow!
-* đĢ Catch edamame for bonus points.
-* â Avoid wasabi or it's game over!
-
-As time progresses, objects fall faster, raising the stakes!
-
----
-
-## đšī¸ Controls
-
-### Keyboard
-
-* **Move Left:** `A` or `â`
-* **Move Right:** `D` or `â`
-* **Pause / Unpause:** `Esc`
-* **Quit Game:** `Q`
-
-### Controller (Optional)
-
-* **Move Left / Right:** Left Stick, Right Stick
-* **Pause / Unpause:** `Start`
-* **Quit Game:** `Start` then `X`
-
----
-
-## đ Features
-
-* Fullscreen immersive gameplay
-* Controller and keyboard support
-* Dynamic difficulty scaling over time
-* Satisfying chomp and meow sound effects
-* Growing cat mechanic
-* Randomized sushi visuals and falling edamame
-* Peaceful petals and drifting clouds
-
----
-
-## đ Getting Started
-
-Run the game using Python (and Pygame):
-
-```bash
-python3 maguro-game.py
-```
-
diff --git a/maguro-game/audio_chomp.mp3 b/maguro-game/audio_chomp.mp3
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diff --git a/maguro-game/audio_chomp_high.mp3 b/maguro-game/audio_chomp_high.mp3
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diff --git a/maguro-game/audio_chomp_low.mp3 b/maguro-game/audio_chomp_low.mp3
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diff --git a/maguro-game/audio_meow.mp3 b/maguro-game/audio_meow.mp3
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diff --git a/maguro-game/font_8bit.otf b/maguro-game/font_8bit.otf
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diff --git a/maguro-game/font_notosansjp.ttf b/maguro-game/font_notosansjp.ttf
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diff --git a/maguro-game/image_cat.png b/maguro-game/image_cat.png
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diff --git a/maguro-game/image_edamame.png b/maguro-game/image_edamame.png
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diff --git a/maguro-game/image_petal.png b/maguro-game/image_petal.png
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diff --git a/maguro-game/image_sushi1.png b/maguro-game/image_sushi1.png
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diff --git a/maguro-game/image_wasabi.png b/maguro-game/image_wasabi.png
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diff --git a/maguro-game/maguro-game.py b/maguro-game/maguro-game.py
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--- a/maguro-game/maguro-game.py
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-import pygame
-import random
-import sys
-import math
-
-pygame.init()
-pygame.mixer.init()
-pygame.joystick.init()
-
-WIDTH, HEIGHT = pygame.display.Info().current_w, pygame.display.Info().current_h
-SCREEN_SIZE = (WIDTH, HEIGHT)
-CAT_INITIAL_SIZE = [160, 160]
-CAT_MAX_SIZE = [320, 320]
-SUSHI_SIZE = (75, 75)
-WASABI_SIZE = (100,100)
-CLOUD_SIZE = (200, 120)
-PETAL_SIZE = (30, 30)
-GAME_OVER_DELAY = 3000
-WASABI_CHANCE = 0.1
-
-def quit_game():
- pygame.quit()
- sys.exit()
-
-class Cat:
- def __init__(self, cat_right_img, pos, speed):
- self.cat_right_base = cat_right_img
- self.size = CAT_INITIAL_SIZE.copy()
- self.speed = speed
- self.facing = "right"
- self.image_right = pygame.transform.smoothscale(self.cat_right_base, self.size)
- self.image_left = pygame.transform.flip(self.image_right, True, False)
- self.image = self.image_right
- self.rect = self.image.get_rect()
- self.rect.centerx, self.rect.bottom = pos
- self.grow_step = 1
-
- def update_image(self):
- if self.facing == "left":
- self.image = pygame.transform.flip(self.image_right, True, False)
- else:
- self.image = self.image_right
-
- def move(self, dx):
- self.rect.x += dx * self.speed
- self.rect.x = max(0, min(WIDTH - self.rect.width, self.rect.x))
- self.rect.bottom = HEIGHT
-
- def grow(self):
- self.size[0] = min(self.size[0] + self.grow_step, CAT_MAX_SIZE[0])
- self.size[1] = min(self.size[1] + self.grow_step, CAT_MAX_SIZE[1])
- self.image_right = pygame.transform.smoothscale(self.cat_right_base, self.size)
- self.update_image()
- mid_x = self.rect.centerx
- self.rect = self.image.get_rect()
- self.rect.centerx = mid_x
- self.rect.bottom = HEIGHT
-
- def draw(self, surface):
- surface.blit(self.image, self.rect)
-
-class Sushi:
- def __init__(self, image, pos, wasabi=False, speed=5):
- self.image = image
- self.rect = self.image.get_rect(midtop=pos)
- self.wasabi = wasabi
- self.speed = speed
-
- def update(self, dt):
- self.rect.y += self.speed * dt / 16.67
-
- def draw(self, surface):
- surface.blit(self.image, self.rect)
-
- def off_screen(self):
- return self.rect.top > HEIGHT
-
-class Cloud:
- def __init__(self, image, speed_multiplier=1.0):
- self.image = image
- self.speed_multiplier = speed_multiplier
- self.size = self.image.get_size()
- self.y = 50
- self.phase = random.uniform(0, 2 * math.pi)
- self.speed = random.choice([-1.5, 1.5]) * speed_multiplier
- if self.speed > 0:
- self.rect = self.image.get_rect(topleft=(-self.size[0], self.y))
- else:
- self.rect = self.image.get_rect(topleft=(WIDTH + self.size[0], self.y))
- self.base_y = self.y
-
- def update(self, dt, now):
- self.rect.x += self.speed * dt / 16.67
- vertical_offset = 10 * math.sin(2 * math.pi * now / 1000 + self.phase)
- self.rect.y = self.base_y + vertical_offset
-
- def off_screen(self):
- if self.speed > 0:
- return self.rect.left > WIDTH
- else:
- return self.rect.right < 0
-
- def draw(self, surface):
- surface.blit(self.image, self.rect)
-
-class Petal:
- def __init__(self, image, pos, petal_toggle, speed_multiplier=1.0):
- self.image = image
- self.rect = self.image.get_rect(topleft=pos)
- self.speed_multiplier = speed_multiplier
- self.drift = random.uniform(-0.0, 0.1)
- self.phase = random.uniform(0, 2 * math.pi)
- self.base_x = pos[0]
- self.spawn_time = pygame.time.get_ticks()
- self.petal_toggle = petal_toggle
-
- def update(self, dt, now):
- self.rect.y += 3 * self.speed_multiplier * dt / 16.67
- sway = 15 * math.sin(0.5 * now / 1000 + self.phase)
- time_since_spawn = (now - self.spawn_time) / 1000
- drift_speed = 1.5 * self.speed_multiplier
- self.rect.x = self.base_x + sway + self.drift * self.speed_multiplier + drift_speed * time_since_spawn * 60
-
- def off_screen(self):
- return self.rect.top > HEIGHT
-
- def draw(self, surface):
- surface.blit(self.image, self.rect)
-
-class Edamame:
- def __init__(self, image, pos, speed=4):
- self.image = image
- self.rect = self.image.get_rect(midtop=pos)
- self.speed = speed
- self.phase = random.uniform(0, 2 * math.pi)
- self.base_x = self.rect.x
-
- def update(self, dt, now):
- self.rect.y += self.speed * dt / 16.67
- sway = 20 * math.sin(0.005 * now + self.phase)
- self.rect.x = self.base_x + sway
-
- def off_screen(self):
- return self.rect.top > HEIGHT
-
- def draw(self, surface):
- surface.blit(self.image, self.rect)
-
-class Spawner:
- def __init__(self, spawn_interval_ms):
- self.spawn_interval = spawn_interval_ms
- self.last_spawn = 0
-
- def can_spawn(self, now):
- return now - self.last_spawn > self.spawn_interval
-
- def update_spawn_time(self, now):
- self.last_spawn = now
-
-class Game:
- def __init__(self):
- self.screen = pygame.display.set_mode(SCREEN_SIZE, pygame.FULLSCREEN)
- pygame.mouse.set_visible(False)
- pygame.display.set_caption("Maguro Cat Game")
-
- self.wallpaper = pygame.image.load("image_wallpaper.png").convert()
- self.wallpaper = pygame.transform.scale(self.wallpaper, SCREEN_SIZE)
-
- self.cat_right_base = pygame.image.load("image_cat.png").convert_alpha()
-
- self.sushi_images = []
- for i in [1, 2, 4, 3]:
- img = pygame.image.load(f"image_sushi{i}.png").convert_alpha()
- img = pygame.transform.smoothscale(img, SUSHI_SIZE)
- self.sushi_images.append(img)
-
- self.wasabi_img = pygame.image.load("image_wasabi.png").convert_alpha()
- self.wasabi_img = pygame.transform.smoothscale(self.wasabi_img, WASABI_SIZE)
-
- self.cloud_base = pygame.image.load("image_cloud.png").convert_alpha()
- self.cloud_img = pygame.transform.smoothscale(self.cloud_base, CLOUD_SIZE)
-
- self.petal_base = pygame.image.load("image_petal.png").convert_alpha()
- self.petal_img = pygame.transform.smoothscale(self.petal_base, PETAL_SIZE)
- self.petal_img_flipped = pygame.transform.flip(self.petal_img, True, False)
-
- self.edamame_img = pygame.image.load("image_edamame.png").convert_alpha()
- self.edamame_img = pygame.transform.smoothscale(self.edamame_img, SUSHI_SIZE)
-
- self.grumpy_img = pygame.transform.smoothscale(
- pygame.image.load("image_grumpy.png").convert_alpha(),
- (200, 200)
- )
-
- self.music_file = "audio_music.mp3"
- self.chomp_sounds = [
- pygame.mixer.Sound("audio_chomp_low.mp3"),
- pygame.mixer.Sound("audio_chomp.mp3"),
- pygame.mixer.Sound("audio_chomp_high.mp3")
- ]
- self.meow_sound = pygame.mixer.Sound("audio_meow.mp3")
- self.gamestart_sound = pygame.mixer.Sound("audio_gamestart.mp3")
- self.gameover_sound = pygame.mixer.Sound("audio_gameover.mp3")
- self.paused_sound = pygame.mixer.Sound("audio_paused.mp3")
- self.unpaused_sound = pygame.mixer.Sound("audio_unpaused.mp3")
- self.oof_sound = pygame.mixer.Sound("audio_oof.mp3")
-
- self.joysticks = []
- self.check_controllers()
-
- self.font = pygame.font.Font("font_8bit.otf", 160)
- self.jp_font = pygame.font.Font("font_notosansjp.ttf", 64)
- self.small_font = pygame.font.SysFont(None, 32)
- self.clock = pygame.time.Clock()
-
- self.sushis = []
- self.clouds = []
- self.petals = []
- self.edamames = []
-
- self.reset_game()
-
- def check_controllers(self):
- self.joysticks.clear()
- for i in range(pygame.joystick.get_count()):
- joy = pygame.joystick.Joystick(i)
- joy.init()
- self.joysticks.append(joy)
-
- def draw_intro(self):
- now = pygame.time.get_ticks()
- elapsed = now - self.intro_start_time
- if elapsed >= 3000:
- pygame.mixer.music.load(self.music_file)
- pygame.mixer.music.set_volume(0.5)
- pygame.mixer.music.play(-1)
- return False
- maguro_surf = self.font.render("MAGURO", True, (255, 255, 255))
- jp_surf = self.jp_font.render("ãã°ã", True, (255, 255, 255))
- self.screen.blit(maguro_surf, maguro_surf.get_rect(center=(WIDTH // 2, HEIGHT // 2 - 80)))
- self.screen.blit(jp_surf, jp_surf.get_rect(center=(WIDTH // 2, HEIGHT // 2 + 40)))
- return True
-
- def spawn_sushi(self):
- x = random.randint(50, WIDTH - 50)
- is_wasabi = random.random() < WASABI_CHANCE
- img = self.wasabi_img if is_wasabi else random.choice(self.sushi_images)
- sushi = Sushi(img, (x, -40), wasabi=is_wasabi, speed=self.sushi_fall_speed)
- self.sushis.append(sushi)
-
- def spawn_cloud(self):
- cloud = Cloud(self.cloud_img, self.cloud_speed_multiplier)
- self.clouds.append(cloud)
-
- def spawn_petal(self):
- x = random.randint(0, WIDTH)
- image = self.petal_img_flipped if self.petal_toggle else self.petal_img
- self.petal_toggle = not self.petal_toggle
- petal = Petal(image, (x, -PETAL_SIZE[1]), self.petal_toggle, self.petal_speed_multiplier)
- self.petals.append(petal)
-
- def spawn_edamame(self):
- x = random.randint(50, WIDTH - 50)
- flipped = random.choice([True, False])
- image = pygame.transform.flip(self.edamame_img, True, False) if flipped else self.edamame_img
- edamame = Edamame(image, (x, -40), speed=self.edamame_fall_speed)
- self.edamames.append(edamame)
-
- def reset_game(self):
- self.score = 0
- self.sushis.clear()
- self.clouds.clear()
- self.petals.clear()
- self.edamames.clear()
- self.petal_toggle = False
- self.game_over = False
- self.game_over_time = None
- self.paused = False
- self.pause_by_controller = False
- self.sushi_fall_speed = 5
- self.cloud_speed_multiplier = 1.0
- self.petal_speed_multiplier = 1.0
- self.edamame_fall_speed = 2
- self.cat = Cat(self.cat_right_base, (WIDTH // 2, HEIGHT), 14)
- self.sushi_spawner = Spawner(125)
- self.cloud_spawner = Spawner(4000)
- self.petal_spawner = Spawner(200)
- self.edamame_spawner = Spawner(1500)
- self.speed_increase_time = pygame.time.get_ticks()
- self.intro_start_time = pygame.time.get_ticks()
- self.gamestart_sound.play()
-
- def pause(self, by_controller=False):
- if not self.paused and not self.show_intro:
- self.paused = True
- self.pause_by_controller = by_controller
- pygame.mixer.music.pause()
- self.paused_sound.play()
-
- def unpause(self):
- if self.paused:
- self.paused = False
- pygame.mixer.music.unpause()
- self.unpaused_sound.play()
-
- def run(self):
- deadzone = 0.2
- self.show_intro = True
-
- while True:
- dt = self.clock.tick(60)
- now = pygame.time.get_ticks()
- self.screen.blit(self.wallpaper, (0, 0))
- keys = pygame.key.get_pressed()
- move = 0
-
- self.check_controllers()
-
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- quit_game()
- if event.type == pygame.KEYDOWN:
- if self.game_over:
- self.reset_game()
- elif event.key == pygame.K_ESCAPE:
- if not self.game_over and not self.show_intro:
- if self.paused:
- self.unpause()
- else:
- self.pause(by_controller=False)
- elif event.key == pygame.K_q:
- quit_game()
- if event.type == pygame.JOYBUTTONDOWN:
- if self.game_over:
- self.reset_game()
- elif event.button in [7, 6]:
- if not self.game_over and not self.show_intro:
- if self.paused:
- self.unpause()
- else:
- self.pause(by_controller=True)
- elif self.paused and event.button == 2:
- quit_game()
-
- if self.show_intro:
- if self.draw_intro():
- pygame.display.flip()
- continue
- else:
- self.show_intro = False
-
- if self.paused:
- self.draw_centered_text("PAUSED", (255, 255, 255))
- if self.pause_by_controller:
- instruction = self.small_font.render("Press START to resume or X to quit.", True, (255, 255, 255))
- else:
- instruction = self.small_font.render("Press ESC to resume or Q to quit.", True, (255, 255, 255))
- instr_rect = instruction.get_rect(center=(WIDTH // 2, HEIGHT // 2 + 40))
- self.screen.blit(instruction, instr_rect)
- pygame.display.flip()
- continue
-
- if now - self.speed_increase_time > 30000:
- self.sushi_fall_speed += 1
- self.cloud_speed_multiplier += 0.1
- self.petal_speed_multiplier += 0.1
- self.edamame_fall_speed += 0.1
- self.speed_increase_time = now
-
- if self.cloud_spawner.can_spawn(now):
- self.spawn_cloud()
- self.cloud_spawner.update_spawn_time(now)
- if self.petal_spawner.can_spawn(now):
- self.spawn_petal()
- self.petal_spawner.update_spawn_time(now)
- if self.edamame_spawner.can_spawn(now):
- self.spawn_edamame()
- self.edamame_spawner.update_spawn_time(now)
- if not self.game_over and self.sushi_spawner.can_spawn(now):
- self.spawn_sushi()
- self.sushi_spawner.update_spawn_time(now)
-
- for cloud in self.clouds[:]:
- cloud.update(dt, now)
- if cloud.off_screen():
- self.clouds.remove(cloud)
-
- for petal in self.petals[:]:
- petal.update(dt, now)
- if petal.off_screen():
- self.petals.remove(petal)
-
- for edamame in self.edamames[:]:
- edamame.update(dt, now)
- if edamame.off_screen():
- self.edamames.remove(edamame)
-
- if not self.game_over:
- if keys[pygame.K_a] or keys[pygame.K_LEFT]:
- move = -1
- self.cat.facing = "left"
- elif keys[pygame.K_d] or keys[pygame.K_RIGHT]:
- move = 1
- self.cat.facing = "right"
-
- for joy in self.joysticks:
- axis0 = joy.get_axis(0)
- axis2 = joy.get_axis(2)
- if joy.get_numhats() > 0:
- hat_x, _ = joy.get_hat(0)
- else:
- hat_x = 0
-
- if move == 0:
- if abs(axis0) > deadzone:
- move = int(axis0 / abs(axis0))
- self.cat.facing = "left" if axis0 < 0 else "right"
- elif abs(axis2) > deadzone:
- move = int(axis2 / abs(axis2))
- self.cat.facing = "left" if axis2 < 0 else "right"
- elif hat_x != 0:
- move = hat_x
- self.cat.facing = "left" if hat_x < 0 else "right"
-
- self.cat.update_image()
- self.cat.move(move)
-
- cat_mid_y = self.cat.rect.top + self.cat.rect.height // 2
-
- for sushi in self.sushis[:]:
- sushi.speed = self.sushi_fall_speed
- sushi.update(dt)
-
- horizontal_overlap = sushi.rect.right > self.cat.rect.left and sushi.rect.left < self.cat.rect.right
- if horizontal_overlap and sushi.rect.bottom >= cat_mid_y:
- if sushi.wasabi:
- self.meow_sound.play()
- pygame.mixer.music.stop()
- self.gameover_sound.play()
- self.game_over = True
- self.game_over_time = None
- else:
- self.score += 1
- random.choice(self.chomp_sounds).play()
- self.cat.grow()
- self.sushis.remove(sushi)
- elif sushi.off_screen():
- self.sushis.remove(sushi)
-
- for edamame in self.edamames[:]:
- edamame.speed = self.edamame_fall_speed
- edamame.update(dt, now)
-
- horizontal_overlap = edamame.rect.right > self.cat.rect.left and edamame.rect.left < self.cat.rect.right
- if horizontal_overlap and edamame.rect.bottom >= cat_mid_y:
- self.oof_sound.play()
- self.score += 1
- self.edamames.remove(edamame)
- elif edamame.off_screen():
- self.edamames.remove(edamame)
-
- else:
- if self.game_over_time is None:
- self.game_over_time = now
- elif now - self.game_over_time >= GAME_OVER_DELAY:
- quit_game()
-
- for cloud in self.clouds:
- cloud.draw(self.screen)
- for petal in self.petals:
- petal.draw(self.screen)
- self.cat.draw(self.screen)
- for sushi in self.sushis:
- sushi.draw(self.screen)
- for edamame in self.edamames:
- edamame.draw(self.screen)
-
- self.draw_text(f"Score: {self.score}", (10, 10))
-
- if self.game_over:
- big_font = pygame.font.Font(None, 96)
- small_font = pygame.font.Font(None, 32)
-
- grumpy_rect = self.grumpy_img.get_rect(center=(WIDTH // 2, HEIGHT // 2 - 160))
- self.screen.blit(self.grumpy_img, grumpy_rect)
-
- self.draw_centered_multiline_text(["GAME OVER"], color=(255, 0, 0), font=big_font, line_spacing=0)
- game_over_surf = big_font.render("GAME OVER", True, (255, 0, 0))
- x_center = WIDTH // 2
- y_start = (HEIGHT // 2) + game_over_surf.get_height() // 2 + 20
-
- if self.joysticks:
- prompt_text = "Press any button to try again!"
- else:
- prompt_text = "Press any key to try again!"
- prompt_surf = small_font.render(prompt_text, True, (255, 255, 255))
-
-
- prompt_rect = prompt_surf.get_rect(center=(x_center, y_start + prompt_surf.get_height() // 2))
- self.screen.blit(prompt_surf, prompt_rect)
-
- pygame.display.flip()
-
- def draw_text(self, text, pos, color=(255, 255, 255)):
- surf = self.small_font.render(text, True, color)
- self.screen.blit(surf, pos)
-
- def draw_centered_text(self, text, color=(255, 255, 255)):
- surf = self.small_font.render(text, True, color)
- rect = surf.get_rect(center=(WIDTH // 2, HEIGHT // 2))
- self.screen.blit(surf, rect)
-
- def draw_centered_multiline_text(self, lines, color=(255, 255, 255), line_spacing=10, font=None):
- if font is None:
- font = self.small_font
- total_height = 0
- rendered_lines = []
- for line in lines:
- surf = font.render(line, True, color)
- rendered_lines.append(surf)
- total_height += surf.get_height() + line_spacing
- total_height -= line_spacing
- y = (HEIGHT - total_height) // 2
- for surf in rendered_lines:
- rect = surf.get_rect(center=(WIDTH // 2, y + surf.get_height() // 2))
- self.screen.blit(surf, rect)
- y += surf.get_height() + line_spacing
-
-if __name__ == "__main__":
- game = Game()
- game.reset_game()
- game.run()
-
diff --git a/maguro-game/screenshot_maguro.png b/maguro-game/screenshot_maguro.png
deleted file mode 100644
index 831eecc..0000000
Binary files a/maguro-game/screenshot_maguro.png and /dev/null differ