Fix black diagonal line — sync player-bubble CSS exactly to SQL game including ::after tail
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@@ -485,8 +485,39 @@ html, body {
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.npc-bubble { font-size:14px; font-family:var(--font); color:var(--black); background:var(--yellow); border:2px solid var(--black); width:20px; height:20px; display:flex; align-items:center; justify-content:center; margin:0 auto 2px; animation:bounce .7s ease-in-out infinite; }
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.map-npc { font-size:clamp(36px,10vw,52px); filter:drop-shadow(2px 3px 0 rgba(0,0,0,.35)); cursor:pointer; }
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/* Player is fixed to the viewport centre horizontally; only Y moves */
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.player-bubble { font-size:11px; font-family:var(--font); color:var(--black); background:#fff; border:2px solid var(--black); padding:0 4px; height:20px; display:none; align-items:center; justify-content:center; border-radius:2px; white-space:nowrap; position:absolute; z-index:100; left:-9999px; }
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.player-bubble.visible { display:flex; animation:bounce .5s ease-in-out 3; }
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/* "..." bubble above player when pressing talk away from NPC */
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.player-bubble {
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font-size: 11px;
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font-family: var(--font);
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color: var(--black);
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background: #fff;
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border: 2px solid var(--black);
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padding: 0 5px;
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height: 20px;
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display: none;
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align-items: center;
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justify-content: center;
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border-radius: 2px;
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white-space: nowrap;
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position: absolute;
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z-index: 100;
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box-shadow: 1px 1px 0 rgba(0,0,0,.3);
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left: -9999px;
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}
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.player-bubble::after {
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content: '';
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position: absolute;
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bottom: -6px;
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left: 50%;
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transform: translateX(-50%);
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border: 3px solid transparent;
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border-top-color: var(--black);
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}
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.player-bubble.visible {
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display: flex;
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animation: bounce .5s ease-in-out 3;
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}
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.map-player {
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position: absolute;
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width: 32px;
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