Fix black diagonal line — sync player-bubble CSS exactly to SQL game including ::after tail

This commit is contained in:
justin committed 2026-05-20 13:01:13 -07:00
1 parent f40fe9daec
commit 39a8b0b980
1 file changed
+33 -2
+33 -2
View File
@@ -485,8 +485,39 @@ html, body {
.npc-bubble { font-size:14px; font-family:var(--font); color:var(--black); background:var(--yellow); border:2px solid var(--black); width:20px; height:20px; display:flex; align-items:center; justify-content:center; margin:0 auto 2px; animation:bounce .7s ease-in-out infinite; }
.map-npc { font-size:clamp(36px,10vw,52px); filter:drop-shadow(2px 3px 0 rgba(0,0,0,.35)); cursor:pointer; }
/* Player is fixed to the viewport centre horizontally; only Y moves */
.player-bubble { font-size:11px; font-family:var(--font); color:var(--black); background:#fff; border:2px solid var(--black); padding:0 4px; height:20px; display:none; align-items:center; justify-content:center; border-radius:2px; white-space:nowrap; position:absolute; z-index:100; left:-9999px; }
.player-bubble.visible { display:flex; animation:bounce .5s ease-in-out 3; }
/* "..." bubble above player when pressing talk away from NPC */
.player-bubble {
font-size: 11px;
font-family: var(--font);
color: var(--black);
background: #fff;
border: 2px solid var(--black);
padding: 0 5px;
height: 20px;
display: none;
align-items: center;
justify-content: center;
border-radius: 2px;
white-space: nowrap;
position: absolute;
z-index: 100;
box-shadow: 1px 1px 0 rgba(0,0,0,.3);
left: -9999px;
}
.player-bubble::after {
content: '';
position: absolute;
bottom: -6px;
left: 50%;
transform: translateX(-50%);
border: 3px solid transparent;
border-top-color: var(--black);
}
.player-bubble.visible {
display: flex;
animation: bounce .5s ease-in-out 3;
}
.map-player {
position: absolute;
width: 32px;