From 7d7603baee5926fbd07d06770af4fc8556d4ab7f Mon Sep 17 00:00:00 2001 From: Justin Oros Date: Wed, 20 May 2026 21:41:08 -0700 Subject: [PATCH] Double NPC proximity threshold to 120px for easier interaction --- game.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game.js b/game.js index 92cdfb4..ff3cdfa 100644 --- a/game.js +++ b/game.js @@ -430,7 +430,7 @@ class Game { const dx = this.state.npcWorldX - this.state.worldX; const dy = this.state.npcWorldY - this.state.worldY; const dist = Math.sqrt(dx * dx + dy * dy); - const near = !(this.state.npcWorldX === 0 && this.state.npcWorldY === 0) && dist < 60; + const near = !(this.state.npcWorldX === 0 && this.state.npcWorldY === 0) && dist < 120; const hint = document.getElementById('map-talk-hint'); const bub = document.getElementById('npc-bubble'); @@ -483,7 +483,7 @@ class Game { if (this.state.npcWorldX === 0 && this.state.npcWorldY === 0) return false; const dx = this.state.npcWorldX - this.state.worldX; const dy = this.state.npcWorldY - this.state.worldY; - return Math.sqrt(dx * dx + dy * dy) < 60; + return Math.sqrt(dx * dx + dy * dy) < 120; } _talkToNPC() {