Fix NPC proximity check failing when npcWorldX is 0 (up/down directions)

This commit is contained in:
justin committed 2026-05-20 21:36:18 -07:00
1 parent d4fd67ce75
commit 7db58840f7
1 file changed
+2 -2
+2 -2
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@@ -430,7 +430,7 @@ class Game {
const dx = this.state.npcWorldX - this.state.worldX; const dx = this.state.npcWorldX - this.state.worldX;
const dy = this.state.npcWorldY - this.state.worldY; const dy = this.state.npcWorldY - this.state.worldY;
const dist = Math.sqrt(dx * dx + dy * dy); const dist = Math.sqrt(dx * dx + dy * dy);
const near = this.state.npcWorldX !== 0 && dist < 60; const near = !(this.state.npcWorldX === 0 && this.state.npcWorldY === 0) && dist < 60;
const hint = document.getElementById('map-talk-hint'); const hint = document.getElementById('map-talk-hint');
const bub = document.getElementById('npc-bubble'); const bub = document.getElementById('npc-bubble');
@@ -480,7 +480,7 @@ class Game {
} }
_nearNPC() { _nearNPC() {
if (!this.state.npcWorldX && !this.state.npcWorldY) return false; if (this.state.npcWorldX === 0 && this.state.npcWorldY === 0) return false;
const dx = this.state.npcWorldX - this.state.worldX; const dx = this.state.npcWorldX - this.state.worldX;
const dy = this.state.npcWorldY - this.state.worldY; const dy = this.state.npcWorldY - this.state.worldY;
return Math.sqrt(dx * dx + dy * dy) < 60; return Math.sqrt(dx * dx + dy * dy) < 60;