Fix diagonal line — arrow animation only runs when visible, hidden by default

This commit is contained in:
justin committed 2026-05-20 12:31:33 -07:00
1 parent aed9b88315
commit ac0db62420
2 files changed
+14 -10

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+7 -8
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@@ -447,13 +447,12 @@ class Game {
_updateDirArrow(nearNPC) {
const arrow = document.getElementById('map-dir-arrow');
if (!arrow) return;
if (nearNPC) { arrow.style.display = 'none'; return; }
const world = document.getElementById('map-inner');
const viewH = world ? world.parentElement.offsetHeight : 300;
arrow.textContent = '▶';
arrow.style.display = 'block';
arrow.style.removeProperty('left');
arrow.style.bottom = (viewH * 0.28) + 'px';
if (nearNPC) { arrow.classList.remove('visible'); return; }
const world = document.getElementById('map-world');
const viewH = (world && world.offsetHeight) ? world.offsetHeight : 300;
arrow.textContent = '▶';
arrow.style.bottom = (viewH * 0.28) + 'px';
arrow.classList.add('visible');
}
_nearNPC() {
@@ -477,7 +476,7 @@ class Game {
return;
}
const arrow = document.getElementById('map-dir-arrow');
if (arrow) arrow.style.display = 'none';
if (arrow) arrow.classList.remove('visible');
const bub = document.getElementById('player-bubble');
if (bub) bub.classList.remove('visible');
SFX.encounter();