Replace hat emoji with player.png sprite sheet — directional walk animations from 24-frame sheet

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justin committed 2026-05-14 13:16:21 -07:00
1 parent 72ecda8d46
commit 428f1a2f74
4 files changed
+28 -17

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@@ -346,8 +346,10 @@ class Game {
const p = document.getElementById('map-player');
if (p) {
p.className = 'map-player idle';
/* keep facing the last direction moved */
p.style.transform = this.state.lastDir === 'right' ? 'scaleX(-1)' : 'scaleX(1)';
/* Show the idle/middle frame for the last direction walked
Frames at 2× scale (32px each): down=32, up=128, left=224, right=320 */
const idleFrames = { down:'-32px', up:'-128px', left:'-224px', right:'-320px' };
p.style.backgroundPositionX = idleFrames[this.state.lastDir] || '-32px';
}
}
}
@@ -382,7 +384,7 @@ class Game {
/* Player sprite stays horizontally centred; only Y shifts */
const p = document.getElementById('map-player');
if (p) {
const centreX = viewW / 2 - 20;
const centreX = viewW / 2 - 16;
const centreY = viewH * 0.57 + this.state.worldY;
p.style.left = centreX + 'px';
p.style.bottom = (viewH - centreY - 40) + 'px';
@@ -463,9 +465,9 @@ class Game {
const p = document.getElementById('map-player');
if (p) {
p.style.left = (viewW / 2 - 20) + 'px';
p.style.left = (viewW / 2 - 16) + 'px';
p.style.bottom = (viewH * 0.36) + 'px';
p.style.transform = 'scaleX(-1)';
p.className = 'map-player idle';
}
this._applyCamera();