Replace hat emoji with player.png sprite sheet — directional walk animations from 24-frame sheet
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72ecda8d46
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428f1a2f74
4 files changed
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@@ -346,8 +346,10 @@ class Game {
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const p = document.getElementById('map-player');
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if (p) {
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p.className = 'map-player idle';
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/* keep facing the last direction moved */
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p.style.transform = this.state.lastDir === 'right' ? 'scaleX(-1)' : 'scaleX(1)';
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/* Show the idle/middle frame for the last direction walked
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Frames at 2× scale (32px each): down=32, up=128, left=224, right=320 */
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const idleFrames = { down:'-32px', up:'-128px', left:'-224px', right:'-320px' };
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p.style.backgroundPositionX = idleFrames[this.state.lastDir] || '-32px';
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}
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}
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}
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@@ -382,7 +384,7 @@ class Game {
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/* Player sprite stays horizontally centred; only Y shifts */
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const p = document.getElementById('map-player');
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if (p) {
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const centreX = viewW / 2 - 20;
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const centreX = viewW / 2 - 16;
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const centreY = viewH * 0.57 + this.state.worldY;
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p.style.left = centreX + 'px';
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p.style.bottom = (viewH - centreY - 40) + 'px';
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@@ -463,9 +465,9 @@ class Game {
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const p = document.getElementById('map-player');
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if (p) {
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p.style.left = (viewW / 2 - 20) + 'px';
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p.style.left = (viewW / 2 - 16) + 'px';
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p.style.bottom = (viewH * 0.36) + 'px';
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p.style.transform = 'scaleX(-1)';
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p.className = 'map-player idle';
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}
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this._applyCamera();
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+1
-1
@@ -109,7 +109,7 @@
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<div class="map-npc" id="map-npc"></div>
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</div>
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<!-- Player stays fixed to viewport, only Y moves -->
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<div class="map-player" id="map-player">🧢</div>
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<div class="map-player" id="map-player"></div>
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<!-- Hints overlay the viewport, not the world -->
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<div class="map-talk-hint" id="map-talk-hint" style="display:none"><span class="hint-pc">Press E</span><span class="hint-touch">Press A</span></div>
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<div class="map-dir-arrow" id="map-dir-arrow" style="display:none">▶</div>
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After Width: | Height: | Size: 6.2 KiB |
@@ -100,10 +100,12 @@ html, body {
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@keyframes wrongShake { 0%,100%{transform:translateX(0)}25%{transform:translateX(-5px)}75%{transform:translateX(5px)} }
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@keyframes npcFloat { 0%,100%{transform:translateY(0)}50%{transform:translateY(-8px)} }
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@keyframes treeSway { 0%,100%{transform:rotate(-2deg)}50%{transform:rotate(2deg)} }
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@keyframes walkLeft { 0%,100%{transform:scaleX(1) translateY(0)}50%{transform:scaleX(1) translateY(-4px)} }
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@keyframes walkRight { 0%,100%{transform:scaleX(-1) translateY(0)}50%{transform:scaleX(-1) translateY(-4px)} }
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@keyframes walkUp { 0%,100%{transform:translateY(0)}50%{transform:translateY(-4px)} }
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@keyframes walkDown { 0%,100%{transform:translateY(0)}50%{transform:translateY(4px)} }
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/* Sprite walk — player.png 384x32px, 24 frames at 16x32px each
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Layout: 0-2=down 3-5=up 6-8=left 9-11=right */
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@keyframes walkDown { from{background-position-x: 0px} to{background-position-x: -96px} }
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@keyframes walkUp { from{background-position-x: -96px} to{background-position-x: -192px} }
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@keyframes walkLeft { from{background-position-x:-192px} to{background-position-x: -288px} }
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@keyframes walkRight { from{background-position-x:-288px} to{background-position-x: -384px} }
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@keyframes dpadPress { 0%{transform:scale(1)}50%{transform:scale(.88)}100%{transform:scale(1)} }
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@keyframes abPress { 0%{transform:scale(1)}40%{transform:scale(.82)}100%{transform:scale(1)} }
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@keyframes choiceCursor { 0%,100%{box-shadow:0 0 0 3px var(--yellow), 2px 2px 0 var(--darkgray)}50%{box-shadow:0 0 0 3px #ffe878, 2px 2px 0 var(--darkgray)} }
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@@ -469,16 +471,23 @@ html, body {
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/* Player is fixed to the viewport centre horizontally; only Y moves */
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.map-player {
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position: absolute;
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font-size: clamp(28px, 8vw, 40px);
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width: 32px;
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height: 64px;
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background-image: url('./player.png');
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background-repeat: no-repeat;
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background-size: 768px 64px;
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background-position: 0 0;
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image-rendering: pixelated;
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filter: drop-shadow(2px 3px 0 rgba(0,0,0,.4));
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z-index: 10;
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line-height: 1;
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font-size: 0;
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color: transparent;
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}
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.map-player.walk-left { animation: walkLeft .25s steps(1) infinite; }
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.map-player.walk-right { animation: walkRight .25s steps(1) infinite; }
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.map-player.walk-up { animation: walkUp .25s steps(1) infinite; }
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.map-player.walk-down { animation: walkDown .25s steps(1) infinite; }
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.map-player.idle { animation: none; }
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.map-player.walk-down { animation: walkDown .32s steps(3) infinite; }
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.map-player.walk-up { animation: walkUp .32s steps(3) infinite; }
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.map-player.walk-left { animation: walkLeft .32s steps(3) infinite; }
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.map-player.walk-right { animation: walkRight .32s steps(3) infinite; }
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.map-player.idle { animation: none; background-position-x: 0px; }
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/* Talk hint that floats above player when near NPC */
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.map-talk-hint {
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