Add party select screen before battles with fainted Pokemon tracking, zZz overlay, and starter protection
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@@ -375,6 +375,7 @@ class Game {
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if (s === 'map') { this._talkToNPC(); return; }
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if (s === 'battle' && !this.state.answering) { this._confirmCursor(); return; }
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if (s === 'intro') { this.advanceIntro(); return; }
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if (s === 'party-select') { this._partySelectConfirm(); return; }
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if (s === 'starter') { this.pickStarter(this._starterCursor||0); return; }
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if (s === 'starter-confirm') { document.getElementById('btn-starter-continue')?.click(); return; }
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if (s === 'catch') { const btns = document.querySelectorAll('.catch-action-btn'); if (btns[0]) btns[0].click(); return; }
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@@ -398,6 +399,13 @@ class Game {
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_dpadStart(dir) {
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const s = this.state.screen;
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if (s === 'party-select' && (dir === 'up' || dir === 'down')) {
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const max = (this._partySelectOrdered || []).length - 1;
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this._partySelectCursor = dir === 'up' ? Math.max(0, this._partySelectCursor - 1) : Math.min(max, this._partySelectCursor + 1);
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this._renderPartySelectCursor();
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SFX.select();
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return;
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}
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if (s === 'continue' && (dir === 'up' || dir === 'down')) {
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this._contCursor = this._contCursor === 0 ? 1 : 0;
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this._renderContCursor();
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@@ -660,7 +668,83 @@ class Game {
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const bub = document.getElementById('player-bubble');
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if (bub) bub.classList.remove('visible');
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SFX.encounter();
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this.startQuestion();
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const conscious = this.state.party.filter(p => !p.fainted);
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if (conscious.length > 1) {
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this.showPartySelect();
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} else {
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this.state.activePokemon = conscious[0] || this.state.party[0];
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this.startQuestion();
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}
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}
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showPartySelect() {
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this.show('party-select');
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this._showController(true);
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this._partySelectCursor = 0;
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const list = document.getElementById('party-select-list');
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list.innerHTML = '';
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const ordered = [...this.state.party].reverse();
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ordered.forEach((poke, i) => {
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const entry = document.createElement('div');
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entry.className = 'party-select-entry' + (poke.fainted ? ' fainted' : '');
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if (i === 0 && !poke.fainted) entry.classList.add('party-selected');
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const emojiWrap = document.createElement('div');
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emojiWrap.className = 'party-select-emoji';
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emojiWrap.textContent = poke.emoji;
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if (poke.fainted) {
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const zzz = document.createElement('span');
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zzz.className = 'party-select-zzz';
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zzz.textContent = 'zZz';
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emojiWrap.appendChild(zzz);
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}
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const info = document.createElement('div');
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info.className = 'party-select-info';
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info.innerHTML = `<div class="party-select-name">${poke.name.toUpperCase()}</div><div class="party-select-detail">${poke.type} · Lv ${poke.level}</div>`;
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const badge = document.createElement('div');
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badge.className = 'party-select-badge' + (poke.fainted ? ' badge-fainted' : '');
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badge.textContent = poke.fainted ? 'FAINTED' : 'READY';
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entry.appendChild(emojiWrap);
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entry.appendChild(info);
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entry.appendChild(badge);
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if (!poke.fainted) {
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entry.addEventListener('click', () => {
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this.state.activePokemon = poke;
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SFX.confirm();
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this.startQuestion();
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});
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}
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list.appendChild(entry);
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});
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this._partySelectOrdered = ordered;
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this._renderPartySelectCursor();
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}
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_renderPartySelectCursor() {
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const entries = document.querySelectorAll('.party-select-entry');
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entries.forEach((e, i) => {
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e.classList.toggle('party-selected', i === this._partySelectCursor && !e.classList.contains('fainted'));
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});
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}
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_partySelectConfirm() {
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const ordered = this._partySelectOrdered;
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if (!ordered) return;
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const poke = ordered[this._partySelectCursor];
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if (poke && !poke.fainted) {
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this.state.activePokemon = poke;
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SFX.confirm();
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this.startQuestion();
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}
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}
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_placeMapSprites() {
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@@ -729,6 +813,26 @@ class Game {
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}
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if (s === 'title' && (e.key==='Enter'||e.key===' ')) { document.getElementById('screen-title').click(); return; }
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if (s === 'party-select') {
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if (e.key==='ArrowUp'||e.key==='w'||e.key==='W') {
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this._partySelectCursor = Math.max(0, this._partySelectCursor - 1);
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this._renderPartySelectCursor();
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SFX.select();
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return;
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}
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if (e.key==='ArrowDown'||e.key==='s'||e.key==='S') {
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const max = (this._partySelectOrdered || []).length - 1;
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this._partySelectCursor = Math.min(max, this._partySelectCursor + 1);
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this._renderPartySelectCursor();
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SFX.select();
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return;
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}
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if (e.key==='Enter'||e.key===' '||e.key==='e'||e.key==='E') {
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this._partySelectConfirm();
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return;
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}
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return;
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}
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if (s === 'continue') {
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if (e.key==='ArrowUp'||e.key==='w'||e.key==='W'||e.key==='ArrowDown'||e.key==='s'||e.key==='S') {
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this._contCursor = this._contCursor === 0 ? 1 : 0;
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@@ -953,6 +1057,12 @@ class Game {
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if (!this._walkLoop) this._startWalkLoop();
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}
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if (s === 'battle') this._moveCursor(dir);
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if (s === 'party-select' && (dir === 'up' || dir === 'down')) {
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const max = (this._partySelectOrdered || []).length - 1;
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this._partySelectCursor = dir === 'up' ? Math.max(0, this._partySelectCursor - 1) : Math.min(max, this._partySelectCursor + 1);
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this._renderPartySelectCursor();
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SFX.select();
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}
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if (s === 'starter' && (dir === 'left' || dir === 'right')) {
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this._starterCursor = dir === 'left' ? Math.max(0, (this._starterCursor||0) - 1) : Math.min(2, (this._starterCursor||0) + 1);
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this._renderStarterCursor();
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@@ -980,6 +1090,7 @@ class Game {
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else if (s === 'levelup') { document.getElementById('btn-lu-cont')?.click(); }
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else if (s === 'complete') { document.getElementById('btn-play-again')?.click(); }
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else if (s === 'starter-confirm') { document.getElementById('btn-starter-continue')?.click(); }
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else if (s === 'party-select') { this._partySelectConfirm(); }
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else if (s === 'starter') { this.pickStarter(this._starterCursor||0); }
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else if (s === 'catch') { const cbtns = document.querySelectorAll('.catch-action-btn'); if (cbtns[this._catchCursor||0]) cbtns[this._catchCursor||0].click(); }
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else if (s === 'catch-result') { document.getElementById('btn-catch-continue')?.click(); }
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@@ -1601,6 +1712,9 @@ class Game {
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}
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_getActivePokemon() {
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if (this.state.activePokemon && !this.state.activePokemon.fainted) return this.state.activePokemon;
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const conscious = this.state.party.filter(p => !p.fainted);
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if (conscious.length > 0) return conscious[0];
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if (this.state.party.length === 0) return { name:'MissingNo', emoji:'❓', type:'???', level:1 };
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return this.state.party[0];
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}
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@@ -1848,6 +1962,11 @@ class Game {
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playerSprite.style.opacity = '0.3';
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playerSprite.style.transform = 'translateY(20px) scale(0.5)';
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SFX.battleLose();
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playerPoke.fainted = true;
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const conscious = this.state.party.filter(p => !p.fainted);
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if (conscious.length === 0) {
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this.state.party[0].fainted = false;
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}
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}, 1400);
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setTimeout(() => {
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playerSprite.style.opacity = '1';
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