Fix player walk clamp — use NPC position as right boundary so player can always reach next NPC

This commit is contained in:
justin committed 2026-05-14 10:27:31 -07:00
1 parent 94791feb3e
commit 634436f8d2
1 file changed
+4 -3
+4 -3
View File
@@ -181,7 +181,6 @@ class Game {
if (!world) return;
const viewW = world.parentElement.offsetWidth || 420;
const viewH = world.parentElement.offsetHeight || 300;
const worldW = world.offsetWidth || viewW * 4;
const SPEED = 30; /* px per tick */
let dx = 0, dy = 0, dir = '';
@@ -192,8 +191,10 @@ class Game {
if (this._heldKeys.has('down')) { dy = SPEED; dir = 'down'; }
if (!dir) return;
/* Clamp world X — can't walk left past origin or right past world edge */
this.state.worldX = Math.max(0, Math.min(worldW - viewW, this.state.worldX + dx));
/* Clamp world X — left edge is 0, right edge is npcWorldX + half screen
so the player can always walk far enough to reach the NPC */
const maxWorldX = this.state.npcWorldX + Math.round(viewW * 0.5);
this.state.worldX = Math.max(0, Math.min(maxWorldX, this.state.worldX + dx));
/* Clamp Y within a narrow vertical band (path area) */
this.state.worldY = Math.max(-30, Math.min(30, this.state.worldY + dy));
this.state.lastDir = dir;