Add '...' chat bubble above player when pressing talk before reaching NPC
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@@ -386,11 +386,15 @@ class Game {
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/* Player sprite stays horizontally centred; only Y shifts */
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const p = document.getElementById('map-player');
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if (p) {
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const centreX = viewW / 2 - 16;
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const centreY = viewH * 0.65 + this.state.worldY;
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const centreX = viewW / 2 - 16;
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const centreY = viewH * 0.65 + this.state.worldY;
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const bottomPx = viewH - centreY - 40;
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p.style.left = centreX + 'px';
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p.style.bottom = (viewH - centreY - 40) + 'px';
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p.style.bottom = bottomPx + 'px';
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p.className = `map-player walk-${dir}`;
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/* Keep "..." bubble above player */
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const bub = document.getElementById('player-bubble');
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if (bub) { bub.style.left = (centreX - 4) + 'px'; bub.style.bottom = (bottomPx + 66) + 'px'; }
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}
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this._checkNPCProximity();
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@@ -453,8 +457,22 @@ class Game {
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}
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_talkToNPC() {
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if (!this._nearNPC()) {
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/* Too far away — show "..." bubble above player */
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const bub = document.getElementById('player-bubble');
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if (bub) {
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bub.classList.remove('visible');
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void bub.offsetWidth;
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bub.classList.add('visible');
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clearTimeout(this._bubbleTimer);
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this._bubbleTimer = setTimeout(() => bub.classList.remove('visible'), 1500);
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}
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return;
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}
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const arrow = document.getElementById('map-dir-arrow');
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if (arrow) arrow.style.display = 'none';
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const bub = document.getElementById('player-bubble');
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if (bub) bub.classList.remove('visible');
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SFX.encounter();
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this.startQuestion();
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}
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@@ -467,10 +485,13 @@ class Game {
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const p = document.getElementById('map-player');
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if (p) {
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p.style.left = (viewW / 2 - 16) + 'px';
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p.style.bottom = (viewH * 0.28) + 'px';
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const left = viewW / 2 - 16;
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const bottom = viewH * 0.28;
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p.style.left = left + 'px';
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p.style.bottom = bottom + 'px';
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p.className = 'map-player idle';
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const bub = document.getElementById('player-bubble');
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if (bub) { bub.style.left = (left - 4) + 'px'; bub.style.bottom = (bottom + 66) + 'px'; }
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}
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this._applyCamera();
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const hint = document.getElementById('map-talk-hint');
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@@ -109,6 +109,7 @@
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<div class="map-npc" id="map-npc"></div>
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</div>
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<!-- Player stays fixed to viewport, only Y moves -->
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<div class="player-bubble" id="player-bubble">...</div>
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<div class="map-player" id="map-player"></div>
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<!-- Hints overlay the viewport, not the world -->
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<div class="map-talk-hint" id="map-talk-hint" style="display:none"><span class="hint-pc">Press E</span><span class="hint-touch">Press A</span></div>
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@@ -483,6 +483,38 @@ html, body {
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.npc-bubble { font-size:14px; font-family:var(--font); color:var(--black); background:var(--yellow); border:2px solid var(--black); width:20px; height:20px; display:flex; align-items:center; justify-content:center; margin:0 auto 2px; animation:bounce .7s ease-in-out infinite; }
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.map-npc { font-size:clamp(36px,10vw,52px); filter:drop-shadow(2px 3px 0 rgba(0,0,0,.35)); cursor:pointer; }
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/* Player is fixed to the viewport centre horizontally; only Y moves */
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/* "..." bubble above player when pressing talk away from NPC */
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.player-bubble {
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font-size: 11px;
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font-family: var(--font);
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color: var(--black);
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background: #fff;
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border: 2px solid var(--black);
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padding: 0 5px;
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height: 20px;
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display: none;
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align-items: center;
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justify-content: center;
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border-radius: 2px;
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white-space: nowrap;
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position: absolute;
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z-index: 100;
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box-shadow: 1px 1px 0 rgba(0,0,0,.3);
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}
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.player-bubble::after {
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content: '';
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position: absolute;
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bottom: -6px;
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left: 50%;
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transform: translateX(-50%);
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border: 3px solid transparent;
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border-top-color: var(--black);
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}
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.player-bubble.visible {
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display: flex;
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animation: bounce .5s ease-in-out 3;
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}
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.map-player {
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position: absolute;
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width: 32px;
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@@ -493,7 +525,7 @@ html, body {
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background-position: 0 0;
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image-rendering: pixelated;
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filter: drop-shadow(2px 3px 0 rgba(0,0,0,.4));
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z-index: 99;
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z-index: 10;
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font-size: 0;
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color: transparent;
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}
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