Replace NPC emoji with sprite: oak.png
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16633ffb74
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@@ -16,8 +16,21 @@ const CONFIG = {
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namePrompt: "Hello there! Welcome to PokéSQL! My name is Professor Oak — the SQL Professor. Now tell me, what is your name?",
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namePrompt: "Hello there! Welcome to PokéSQL! My name is Professor Oak — the SQL Professor. Now tell me, what is your name?",
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};
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};
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function setNPC(el, val) {
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if (!el) return;
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if (val && val.endsWith('.png')) {
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el.innerHTML = '';
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const img = document.createElement('img');
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img.src = val;
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img.style.cssText = 'height:1em;width:auto;image-rendering:pixelated;vertical-align:middle;';
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el.appendChild(img);
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} else {
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el.textContent = val || '🧑';
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}
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}
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const NPC = {
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const NPC = {
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'Professor Oak': '👴',
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'Professor Oak': './oak.png',
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'Rival Gary': '😤',
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'Rival Gary': '😤',
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'Old Man Bob': '🧓',
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'Old Man Bob': '🧓',
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'Nurse Joy': '👩⚕️',
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'Nurse Joy': '👩⚕️',
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@@ -48,9 +61,9 @@ const CORRECT_FB = ["That's right!","Excellent work!","Perfect!","Outstanding!",
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const WRONG_FB = ["Not quite...","Hmm, that's not it.","Try again next time!","Almost...","Not this time!"];
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const WRONG_FB = ["Not quite...","Hmm, that's not it.","Try again next time!","Almost...","Not this time!"];
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const MILESTONES = {
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const MILESTONES = {
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25: { badge:'🥉 SQL INITIATE', stars:'★ ★ ☆ ☆' },
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25: { badge:'🥉 CLOUD EXPLORER', stars:'★ ★ ☆ ☆' },
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50: { badge:'🥈 QUERY TRAINER', stars:'★ ★ ★ ☆' },
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50: { badge:'🥈 AZURE APPRENTICE', stars:'★ ★ ★ ☆' },
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75: { badge:'🥇 DATA WRANGLER', stars:'★ ★ ★ ★' },
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75: { badge:'🥇 CLOUD PRACTITIONER', stars:'★ ★ ★ ★' },
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};
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};
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const SAVE_KEY = CONFIG.saveKey;
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const SAVE_KEY = CONFIG.saveKey;
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@@ -998,7 +1011,7 @@ class Game {
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const msg = INTRO_MSGS[this.state.introStep];
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const msg = INTRO_MSGS[this.state.introStep];
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if (!msg) return;
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if (!msg) return;
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const npcEl = document.getElementById('intro-npc');
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const npcEl = document.getElementById('intro-npc');
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if (npcEl) npcEl.textContent = NPC[msg.npc] || '👴';
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if (npcEl) setNPC(npcEl, NPC[msg.npc] || '👴');
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document.getElementById('intro-speaker').textContent = msg.speaker;
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document.getElementById('intro-speaker').textContent = msg.speaker;
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document.getElementById('intro-arrow').style.display = 'none';
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document.getElementById('intro-arrow').style.display = 'none';
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this.typeText('intro-text',
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this.typeText('intro-text',
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@@ -1133,7 +1146,7 @@ class Game {
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const q = this.state.questions[this.state.currentQ];
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const q = this.state.questions[this.state.currentQ];
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const npcEl = document.getElementById('map-npc');
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const npcEl = document.getElementById('map-npc');
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if (q && npcEl) npcEl.textContent = NPC[q.npc]||'🧑';
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if (q && npcEl) setNPC(npcEl, NPC[q.npc]||'🧑');
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this._placeMapSprites();
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this._placeMapSprites();
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this._checkNPCProximity();
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this._checkNPCProximity();
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+2
-2
@@ -74,7 +74,7 @@
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<!-- INTRO CUTSCENE -->
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<!-- INTRO CUTSCENE -->
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<div id="screen-intro" class="screen">
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<div id="screen-intro" class="screen">
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<div class="overworld-bg">
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<div class="overworld-bg">
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<div class="intro-npc" id="intro-npc">👴</div>
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<div class="intro-npc" id="intro-npc"></div>
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<div class="intro-player"></div>
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<div class="intro-player"></div>
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</div>
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</div>
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<div class="dialog-box intro-dialog">
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<div class="dialog-box intro-dialog">
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@@ -90,7 +90,7 @@
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<div class="map-header">
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<div class="map-header">
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<div class="map-left">
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<div class="map-left">
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<span class="map-pin">📍</span>
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<span class="map-pin">📍</span>
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<span class="map-town-name" id="map-town-name">SQL TOWN</span>
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<span class="map-town-name">SQL TOWN</span>
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</div>
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</div>
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<div class="map-center">
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<div class="map-center">
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<div class="prog-bar-outer"><div class="prog-bar-inner" id="map-prog-bar"></div></div>
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<div class="prog-bar-outer"><div class="prog-bar-inner" id="map-prog-bar"></div></div>
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@@ -495,6 +495,8 @@ html, body {
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.map-npc-wrap { position:absolute; text-align:center; z-index: 30; }
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.map-npc-wrap { position:absolute; text-align:center; z-index: 30; }
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.npc-bubble { font-size:14px; font-family:var(--font); color:var(--black); background:var(--yellow); border:2px solid var(--black); width:20px; height:20px; display:flex; align-items:center; justify-content:center; margin:0 auto 2px; animation:bounce .7s ease-in-out infinite; }
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.npc-bubble { font-size:14px; font-family:var(--font); color:var(--black); background:var(--yellow); border:2px solid var(--black); width:20px; height:20px; display:flex; align-items:center; justify-content:center; margin:0 auto 2px; animation:bounce .7s ease-in-out infinite; }
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.map-npc { font-size:clamp(36px,10vw,52px); filter:drop-shadow(2px 3px 0 rgba(0,0,0,.35)); cursor:pointer; animation:npcFloat 2s ease-in-out infinite; }
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.map-npc { font-size:clamp(36px,10vw,52px); filter:drop-shadow(2px 3px 0 rgba(0,0,0,.35)); cursor:pointer; animation:npcFloat 2s ease-in-out infinite; }
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.intro-npc img { height:clamp(44px,13vw,64px); width:auto; image-rendering:pixelated; display:block; }
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.map-npc img { height:clamp(36px,10vw,52px); width:auto; image-rendering:pixelated; display:block; }
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/* Player is fixed to the viewport centre horizontally; only Y moves */
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/* Player is fixed to the viewport centre horizontally; only Y moves */
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/* "..." bubble above player when pressing talk away from NPC */
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/* "..." bubble above player when pressing talk away from NPC */
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.player-bubble {
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.player-bubble {
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