Fix pokeball throw animation: use offset-path curve to reliably hit the Pokemon

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Sterling Archer committed 2026-05-27 14:28:26 -07:00
1 parent 329afd5b0f
commit b8ccd12279
2 files changed
+7 -16

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@@ -1272,17 +1272,16 @@ html, body {
position:absolute;
width:32px;
height:32px;
bottom:10%;
right:10%;
bottom:15%;
right:8%;
z-index:200;
image-rendering:pixelated;
offset-path:path('M 0 0 C -60 -120, -120 -220, -140 -300');
animation:pokeThrow .7s cubic-bezier(.2,.8,.3,1) forwards;
}
@keyframes pokeThrow {
0% { transform:translate(0, 0) rotate(0deg) scale(1); opacity:1; }
30% { transform:translate(calc(var(--target-x) * 0.3 - 80px), calc(var(--target-y) * 0.5 - 180px)) rotate(-180deg) scale(1.2); }
60% { transform:translate(calc(var(--target-x) * 0.7 - 40px), calc(var(--target-y) * 0.8 - 100px)) rotate(-360deg) scale(1); }
100% { transform:translate(calc(var(--target-x) - 100%), calc(var(--target-y) - 90%)) rotate(-540deg) scale(0.8); opacity:1; }
0% { offset-distance:0%; transform:rotate(0deg) scale(1); opacity:1; }
100% { offset-distance:100%; transform:rotate(-540deg) scale(0.7); opacity:1; }
}
.pokeball-burst {