Add GBA controller overlay, walking player, D-pad movement, shuffle answers, 1-4 labels, A/B talk to NPC, E key, localStorage save/resume, continue screen, mobile-first responsive, PokéSQL rebrand
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@@ -14,7 +14,7 @@ Play it on your phone, tablet, or PC — progress is saved automatically to your
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pokesql/
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pokesql/
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├── index.html ← Game screens & structure
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├── index.html ← Game screens & structure
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├── style.css ← GBA Pokémon aesthetic, fully responsive
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├── style.css ← GBA Pokémon aesthetic, fully responsive
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├── game.js ← Game engine + localStorage save system
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├── game.js ← Game engine, controller, walking, save system
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├── questions.json ← 100 T-SQL questions & answers
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├── questions.json ← 100 T-SQL questions & answers
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└── README.md
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└── README.md
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```
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```
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@@ -32,15 +32,50 @@ No server, no database, no cost.
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---
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---
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## 🎮 GBA Controller Overlay
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On mobile, a semi-transparent Game Boy Advance-style controller overlays the bottom of the screen:
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| Control | Action |
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|---|---|
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| **D-pad** | Walk the player around the map |
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| **A button** (red) | Talk to NPC on map · Confirm answer in battle · Advance dialog |
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| **B button** (blue) | Talk to NPC on map · Advance dialog |
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| **SELECT / START** | Decorative — reserved for future use |
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The controller is hidden on desktop (≥900px wide) — use the keyboard instead.
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---
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## ⌨️ PC Keyboard Controls
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| Key | Action |
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|---|---|
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| **WASD / Arrow keys** | Walk player on map |
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| **E / Enter** | Talk to NPC · Confirm answer · Advance dialog |
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| **X** | Talk to NPC · Advance dialog |
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| **1 / 2 / 3 / 4** | Quick-pick answer directly |
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| **Space** | Advance dialog |
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---
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## 🗺️ Map & Walking
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- The player sprite walks freely around the overworld map using the D-pad or WASD
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- Walking animations change based on direction (left, right, up, down)
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- Press **A**, **B**, **E**, or **Enter** at any time to talk to the NPC and start the question
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- Tapping the NPC sprite directly also triggers the conversation
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---
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## 💾 Save System
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## 💾 Save System
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Progress is stored in the player's browser (`localStorage`) automatically:
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Progress is stored in the player's browser (`localStorage`) automatically:
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- **Auto-saves** after every answered question and on map return
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- **Auto-saves** after every answered question and on map return — a 💾 icon flashes to confirm
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- **Continue screen** appears on next visit if an in-progress save exists
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- **Continue screen** appears on next visit showing trainer name, progress %, and score
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- Displays trainer name, question progress, and score on the continue screen
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- **New Game** option always available — prompts confirmation before erasing save
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- **New Game** option is always available (prompts confirmation to prevent accidents)
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- Save clears automatically on completion so the next run starts fresh
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- Save is cleared on game completion — ready for a fresh run
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---
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---
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@@ -48,16 +83,20 @@ Progress is stored in the player's browser (`localStorage`) automatically:
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| Feature | Detail |
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| Feature | Detail |
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|---|---|
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|---|---|
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| GBA Pokémon aesthetic | Press Start 2P font, pixel dialog boxes, scanline overlay |
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| GBA controller overlay | D-pad + A/B buttons, semi-transparent, mobile only |
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| Mobile-first design | Full-screen on phones, framed device on desktop |
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| Walking player | Moves freely on map, directional walk animations |
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| 100 T-SQL questions | Progressive difficulty, multiple choice |
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| Mobile-first design | Full-screen on phones with safe-area support, framed on desktop |
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| localStorage save | Auto-save with continue screen on return visits |
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| 100 T-SQL questions | Progressive difficulty, shuffled answer order every time |
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| Randomised answer positions | Correct answer shuffled to a random slot — no pattern to exploit |
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| Numbered answers | Options labelled 1/2/3/4 (not A/B/C/D) |
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| Name entry | On-screen pixel keyboard, just like the real game |
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| Name entry | On-screen pixel keyboard, just like the real game |
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| Typewriter text | Authentic dialog effect with tap-to-skip |
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| Typewriter text | Authentic dialog effect, tap/press to skip |
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| 22 NPC characters | Professor Oak, Misty, Brock, Giovanni, Lance… |
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| 22 NPC characters | Professor Oak, Misty, Brock, Giovanni, Lance… |
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| Streak bonuses | 3× = +150 pts 🔥, 5×+ = +200 pts 🔥 |
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| Streak bonuses | 3× correct = +150 pts 🔥, 5×+ = +200 pts 🔥 |
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| Milestone badges | Earned at Q25, Q50, Q75, Q100 |
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| Milestone badges | Earned at Q25, Q50, Q75, Q100 |
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| Correct answer reveal | Wrong answers show the right answer + explanation |
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| Correct answer reveal | Wrong answers show the right answer + full explanation |
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| Keyboard shortcuts | 1–4 / A–D to answer, Enter to continue |
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| Scanline overlay | Authentic CRT/GBA screen effect |
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---
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---
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@@ -90,7 +129,7 @@ Edit `questions.json`, add to the `questions` array inside `levels[0]`:
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}
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}
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```
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```
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`answer` is the **0-based index** of the correct option (0 = A, 1 = B, 2 = C, 3 = D).
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`answer` is the **0-based index** of the correct option in the `options` array (0 = first option, 1 = second, etc.). The game shuffles the display order randomly at runtime, so the position shown to the player will vary each time.
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---
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---
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@@ -111,7 +150,7 @@ Then reference `"npc": "Your NPC Name"` in `questions.json`.
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## 📱 Mobile Tips
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## 📱 Mobile Tips
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- Add to Home Screen on iOS/Android for a full-screen app experience
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- Add to Home Screen on iOS/Android for a full-screen app-like experience
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- The game uses `100dvh` and `safe-area-inset` for notched phones
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- The game uses `100dvh` and `env(safe-area-inset-bottom)` for notched phones (iPhone X+)
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- Tap anywhere on the dialog during intro to skip typewriter / advance
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- Tap anywhere on the dialog box during the intro to skip the typewriter and advance
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- Tap the NPC sprite on the map to start the question (same as the button)
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- Tap the NPC sprite directly on the map as an alternative to pressing A/B
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@@ -26,160 +26,380 @@ const NPC = {
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};
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};
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const INTRO_MSGS = [
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const INTRO_MSGS = [
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{ speaker: 'PROFESSOR OAK', npc: 'Professor Oak', text: "Hello {name}! Welcome to PokéSQL — the world of T-SQL training! My name is Professor Oak, the SQL Pokémon Professor!" },
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{ speaker:'PROFESSOR OAK', npc:'Professor Oak', text:"Hello {name}! Welcome to PokéSQL — the world of T-SQL training! My name is Professor Oak, the SQL Pokémon Professor!" },
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{ speaker: 'PROFESSOR OAK', npc: 'Professor Oak', text: "This world is inhabited by powerful data — stored in TABLES, organised in DATABASES, and tamed with QUERIES!" },
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{ speaker:'PROFESSOR OAK', npc:'Professor Oak', text:"This world is inhabited by powerful data — stored in TABLES, organised in DATABASES, and tamed with QUERIES!" },
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{ speaker: 'PROFESSOR OAK', npc: 'Professor Oak', text: "Your mission? Journey through Pallet Town, challenge SQL experts, and become a T-SQL Champion!" },
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{ speaker:'PROFESSOR OAK', npc:'Professor Oak', text:"Your mission? Journey through Pallet Town, challenge SQL experts, and become a T-SQL Champion!" },
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{ speaker: 'PROFESSOR OAK', npc: 'Professor Oak', text: "You'll learn Microsoft T-SQL — the language used by DBAs and data professionals worldwide." },
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{ speaker:'PROFESSOR OAK', npc:'Professor Oak', text:"You'll learn Microsoft T-SQL — the language used by DBAs and data professionals worldwide." },
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{ speaker: 'PROFESSOR OAK', npc: 'Professor Oak', text: "100 questions await you in this town alone. Each correct answer earns you SQL EXP — and you'll learn something real!" },
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{ speaker:'PROFESSOR OAK', npc:'Professor Oak', text:"100 questions await you in this town alone. Each correct answer earns you SQL EXP — and you'll learn something real!" },
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{ speaker: 'PROFESSOR OAK', npc: 'Professor Oak', text: "Your progress is saved automatically in your browser so you can pick up right where you left off. Now, {name}... your adventure begins!" },
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{ speaker:'PROFESSOR OAK', npc:'Professor Oak', text:"Your progress is saved automatically in your browser so you can pick up right where you left off. Now, {name}... your adventure begins!" },
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];
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];
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const CORRECT_FB = ["That's right!","Excellent work!","Perfect!","Outstanding!","Correct!","You're a natural!","Great answer!","Spot on!","Impressive!","Well done!"];
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const CORRECT_FB = ["That's right!","Excellent work!","Perfect!","Outstanding!","Correct!","You're a natural!","Great answer!","Spot on!","Impressive!","Well done!"];
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const WRONG_FB = ["Not quite...","Hmm, that's not it.","Try again next time!","Almost...","Not this time!"];
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const WRONG_FB = ["Not quite...","Hmm, that's not it.","Try again next time!","Almost...","Not this time!"];
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const MILESTONES = {
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const MILESTONES = {
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25: { badge: '🥉 SQL INITIATE', stars: '★ ★ ☆ ☆' },
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25: { badge:'🥉 SQL INITIATE', stars:'★ ★ ☆ ☆' },
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50: { badge: '🥈 QUERY TRAINER', stars: '★ ★ ★ ☆' },
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50: { badge:'🥈 QUERY TRAINER', stars:'★ ★ ★ ☆' },
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75: { badge: '🥇 DATA WRANGLER', stars: '★ ★ ★ ★' },
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75: { badge:'🥇 DATA WRANGLER', stars:'★ ★ ★ ★' },
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};
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};
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const SAVE_KEY = 'pokesql_save_v1';
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const SAVE_KEY = 'pokesql_save_v1';
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/* ─── SAVE / LOAD ────────────────────────────────────────── */
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/* ─── SAVE / LOAD ────────────────────────────────────────── */
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function saveGame(state) {
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function saveGame(s) {
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try {
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try { localStorage.setItem(SAVE_KEY, JSON.stringify({ playerName:s.playerName, currentQ:s.currentQ, score:s.score, streak:s.streak, maxStreak:s.maxStreak, correct:s.correct, wrong:s.wrong, savedAt:Date.now() })); } catch(_){}
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const data = {
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playerName: state.playerName,
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currentQ: state.currentQ,
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score: state.score,
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streak: state.streak,
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maxStreak: state.maxStreak,
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correct: state.correct,
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wrong: state.wrong,
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savedAt: Date.now(),
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};
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localStorage.setItem(SAVE_KEY, JSON.stringify(data));
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} catch (_) {}
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}
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}
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function loadGame() { try { const r=localStorage.getItem(SAVE_KEY); return r?JSON.parse(r):null; } catch(_){return null;} }
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function clearSave() { try { localStorage.removeItem(SAVE_KEY); } catch(_){} }
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function loadGame() {
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/* ─── GAME ───────────────────────────────────────────────── */
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try {
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const raw = localStorage.getItem(SAVE_KEY);
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if (!raw) return null;
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return JSON.parse(raw);
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} catch (_) { return null; }
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}
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function clearSave() {
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try { localStorage.removeItem(SAVE_KEY); } catch (_) {}
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}
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/* ─── GAME CLASS ─────────────────────────────────────────── */
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class Game {
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class Game {
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constructor() {
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constructor() {
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this.state = {
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this.state = {
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screen: 'boot',
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screen:'boot', playerName:'', questions:[], currentQ:0,
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playerName: '',
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score:0, streak:0, maxStreak:0, correct:0, wrong:0,
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questions: [],
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answering:false, introStep:0, twTimer:null,
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currentQ: 0,
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/* map movement */
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score: 0,
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playerX:15, playerY:42, /* % of map-world */
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streak: 0,
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npcX:72, npcY:38,
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maxStreak: 0,
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moving:false, walkDir:'',
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correct: 0,
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/* battle cursor */
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wrong: 0,
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cursor:0,
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answering: false,
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introStep: 0,
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twTimer: null,
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};
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};
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this.screens = {};
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this.screens = {};
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document.querySelectorAll('.screen').forEach(s => {
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document.querySelectorAll('.screen').forEach(s => {
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this.screens[s.id.replace('screen-', '')] = s;
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this.screens[s.id.replace('screen-','')] = s;
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});
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});
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this._introClickHandler = null;
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this._heldKeys = new Set();
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this._introKeyHandler = null;
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this._walkLoop = null;
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this._introClick = null;
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this._introKey = null;
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this.bindGlobalKeys();
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this._bindController();
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this._bindGlobalKeys();
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this.boot();
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this.boot();
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}
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}
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/* ── BOOT ─────────────────────────────────────────────── */
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/* ══════════════════════════════════════════════════════════
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CONTROLLER OVERLAY — wires D-pad, A, B, SELECT, START
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══════════════════════════════════════════════════════════ */
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_bindController() {
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const ctrl = document.getElementById('gba-controller');
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const dpadMap = { 'dp-up':'up', 'dp-down':'down', 'dp-left':'left', 'dp-right':'right' };
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Object.entries(dpadMap).forEach(([id, dir]) => {
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const btn = document.getElementById(id);
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if (!btn) return;
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const start = (e) => { e.preventDefault(); this._dpadStart(dir); btn.classList.add('pressed'); };
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const end = (e) => { e.preventDefault(); this._dpadEnd(dir); btn.classList.remove('pressed'); };
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btn.addEventListener('pointerdown', start, {passive:false});
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btn.addEventListener('pointerup', end, {passive:false});
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btn.addEventListener('pointerleave', end, {passive:false});
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btn.addEventListener('pointercancel',end, {passive:false});
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});
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const aBtn = document.getElementById('btn-a');
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const bBtn = document.getElementById('btn-b');
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aBtn.addEventListener('pointerdown', (e)=>{ e.preventDefault(); aBtn.classList.add('pressed'); this._pressA(); });
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aBtn.addEventListener('pointerup', (e)=>{ e.preventDefault(); aBtn.classList.remove('pressed'); });
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aBtn.addEventListener('pointercancel',(e)=>{ aBtn.classList.remove('pressed'); });
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bBtn.addEventListener('pointerdown', (e)=>{ e.preventDefault(); bBtn.classList.add('pressed'); this._pressB(); });
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bBtn.addEventListener('pointerup', (e)=>{ e.preventDefault(); bBtn.classList.remove('pressed'); });
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bBtn.addEventListener('pointercancel',(e)=>{ bBtn.classList.remove('pressed'); });
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document.getElementById('btn-start').addEventListener('pointerdown', (e)=>{ e.preventDefault(); });
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document.getElementById('btn-select').addEventListener('pointerdown', (e)=>{ e.preventDefault(); });
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}
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/* A — map: talk to NPC | battle: confirm cursor | elsewhere: advance */
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_pressA() {
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const s = this.state.screen;
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if (s === 'map') { this._talkToNPC(); return; }
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if (s === 'battle' && !this.state.answering) { this._confirmCursor(); return; }
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if (s === 'intro') { this.advanceIntro(); return; }
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if (s === 'result') { document.getElementById('btn-result-cont')?.click(); return; }
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if (s === 'levelup') { document.getElementById('btn-lu-cont')?.click(); return; }
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}
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/* B — map: talk to NPC (same as A) | battle: no-op while answering | intro/result: advance */
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_pressB() {
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const s = this.state.screen;
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if (s === 'map') { this._talkToNPC(); return; }
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if (s === 'battle' && this.state.answering) { return; }
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if (s === 'intro') { this.advanceIntro(); return; }
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if (s === 'result') { document.getElementById('btn-result-cont')?.click(); return; }
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}
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/* D-pad start hold */
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_dpadStart(dir) {
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this._heldKeys.add(dir);
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if (!this._walkLoop) this._startWalkLoop();
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const s = this.state.screen;
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if (s === 'battle') { this._moveCursor(dir); }
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}
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_dpadEnd(dir) {
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this._heldKeys.delete(dir);
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if (this._heldKeys.size === 0) this._stopWalkLoop();
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}
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/* ══════════════════════════════════════════════════════════
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MAP WALKING — 16-step loop, collision, NPC proximity
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══════════════════════════════════════════════════════════ */
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_startWalkLoop() {
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if (this._walkLoop) return;
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this._walkLoop = setInterval(() => this._walkTick(), 80);
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}
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_stopWalkLoop() {
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clearInterval(this._walkLoop);
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this._walkLoop = null;
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if (this.state.screen === 'map') {
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const p = document.getElementById('map-player');
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if (p) { p.className = 'map-player idle'; }
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}
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}
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_walkTick() {
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if (this.state.screen !== 'map') return;
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let dx = 0, dy = 0, dir = '';
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if (this._heldKeys.has('up')) { dy = 1.8; dir = 'up'; }
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if (this._heldKeys.has('down')) { dy = -1.8; dir = 'down'; }
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if (this._heldKeys.has('left')) { dx = -2.2; dir = 'left'; }
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if (this._heldKeys.has('right')) { dx = 2.2; dir = 'right'; }
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if (!dir) return;
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let nx = Math.max(5, Math.min(88, this.state.playerX + dx));
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||||||
|
let ny = Math.max(30, Math.min(72, this.state.playerY + dy));
|
||||||
|
|
||||||
|
this.state.playerX = nx;
|
||||||
|
this.state.playerY = ny;
|
||||||
|
|
||||||
|
const p = document.getElementById('map-player');
|
||||||
|
if (p) {
|
||||||
|
p.style.left = nx + '%';
|
||||||
|
p.style.bottom = ny + '%';
|
||||||
|
p.className = `map-player walk-${dir}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
this._checkNPCProximity();
|
||||||
|
}
|
||||||
|
|
||||||
|
_checkNPCProximity() {
|
||||||
|
const dx = Math.abs(this.state.playerX - this.state.npcX);
|
||||||
|
const dy = Math.abs(this.state.playerY - this.state.npcY);
|
||||||
|
const near = dx < 12 && dy < 12;
|
||||||
|
|
||||||
|
const hint = document.getElementById('map-talk-hint');
|
||||||
|
const bub = document.getElementById('npc-bubble');
|
||||||
|
if (hint) {
|
||||||
|
hint.style.display = near ? 'block' : 'none';
|
||||||
|
hint.style.left = (this.state.playerX + 4) + '%';
|
||||||
|
hint.style.bottom= (this.state.playerY + 11) + '%';
|
||||||
|
}
|
||||||
|
if (bub) bub.style.opacity = near ? '0' : '1';
|
||||||
|
}
|
||||||
|
|
||||||
|
_nearNPC() {
|
||||||
|
const dx = Math.abs(this.state.playerX - this.state.npcX);
|
||||||
|
const dy = Math.abs(this.state.playerY - this.state.npcY);
|
||||||
|
return dx < 12 && dy < 12;
|
||||||
|
}
|
||||||
|
|
||||||
|
_talkToNPC() { this.startQuestion(); }
|
||||||
|
|
||||||
|
/* ── Position player & NPC on map ──────────────────────── */
|
||||||
|
_placeMapSprites() {
|
||||||
|
const p = document.getElementById('map-player');
|
||||||
|
if (p) {
|
||||||
|
p.style.left = this.state.playerX + '%';
|
||||||
|
p.style.bottom = this.state.playerY + '%';
|
||||||
|
p.className = 'map-player idle';
|
||||||
|
}
|
||||||
|
const npcWrap = document.getElementById('map-npc-wrap');
|
||||||
|
if (npcWrap) {
|
||||||
|
npcWrap.style.left = (this.state.npcX - 3) + '%';
|
||||||
|
npcWrap.style.bottom = this.state.npcY + '%';
|
||||||
|
}
|
||||||
|
const hint = document.getElementById('map-talk-hint');
|
||||||
|
if (hint) hint.style.display = 'none';
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ══════════════════════════════════════════════════════════
|
||||||
|
BATTLE CURSOR — navigate 2×2 grid with D-pad / WASD
|
||||||
|
══════════════════════════════════════════════════════════ */
|
||||||
|
_moveCursor(dir) {
|
||||||
|
const btns = document.querySelectorAll('.choice-btn:not(.disabled):not(.correct):not(.wrong)');
|
||||||
|
if (!btns.length) return;
|
||||||
|
let c = this.state.cursor;
|
||||||
|
if (dir === 'right') c = (c === 0) ? 1 : (c === 2) ? 3 : c;
|
||||||
|
else if (dir === 'left') c = (c === 1) ? 0 : (c === 3) ? 2 : c;
|
||||||
|
else if (dir === 'down') c = (c === 0) ? 2 : (c === 1) ? 3 : c;
|
||||||
|
else if (dir === 'up') c = (c === 2) ? 0 : (c === 3) ? 1 : c;
|
||||||
|
c = Math.min(c, btns.length - 1);
|
||||||
|
this.state.cursor = c;
|
||||||
|
this._renderCursor();
|
||||||
|
}
|
||||||
|
|
||||||
|
_renderCursor() {
|
||||||
|
document.querySelectorAll('.choice-btn').forEach((b,i) => {
|
||||||
|
b.classList.toggle('cursor', i === this.state.cursor);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
_confirmCursor() {
|
||||||
|
if (this.state.answering) return;
|
||||||
|
const btns = document.querySelectorAll('.choice-btn:not(.disabled)');
|
||||||
|
const target = btns[this.state.cursor];
|
||||||
|
if (target) target.click();
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ══════════════════════════════════════════════════════════
|
||||||
|
GLOBAL KEYBOARD
|
||||||
|
══════════════════════════════════════════════════════════ */
|
||||||
|
_bindGlobalKeys() {
|
||||||
|
const DPAD_KEYS = {
|
||||||
|
'ArrowUp':'up','ArrowDown':'down','ArrowLeft':'left','ArrowRight':'right',
|
||||||
|
'w':'up','s':'down','a':'left','d':'right',
|
||||||
|
'W':'up','S':'down','A':'left','D':'right',
|
||||||
|
};
|
||||||
|
|
||||||
|
document.addEventListener('keydown', (e) => {
|
||||||
|
const s = this.state.screen;
|
||||||
|
|
||||||
|
/* Name screen — character input */
|
||||||
|
if (s === 'name') {
|
||||||
|
if (e.key==='Backspace') { e.preventDefault(); this.delChar(); }
|
||||||
|
else if (e.key==='Enter') this.confirmName();
|
||||||
|
else if (e.key.length===1 && /[A-Z0-9.\-!?]/i.test(e.key)) this.addChar(e.key.toUpperCase());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Title */
|
||||||
|
if (s === 'title' && (e.key==='Enter'||e.key===' ')) { document.getElementById('screen-title').click(); return; }
|
||||||
|
|
||||||
|
/* Intro */
|
||||||
|
if (s === 'intro' && (e.key==='Enter'||e.key===' '||e.key==='e'||e.key==='E')) { this.advanceIntro(); return; }
|
||||||
|
|
||||||
|
/* D-pad direction keys */
|
||||||
|
if (DPAD_KEYS[e.key] && !e.repeat) {
|
||||||
|
const dir = DPAD_KEYS[e.key];
|
||||||
|
if ((s==='map' || s==='battle') && !this._heldKeys.has(dir)) {
|
||||||
|
e.preventDefault();
|
||||||
|
this._heldKeys.add(dir);
|
||||||
|
if (s==='map' && !this._walkLoop) this._startWalkLoop();
|
||||||
|
if (s==='battle') this._moveCursor(dir);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* A-button equivalent on keyboard */
|
||||||
|
if ((e.key==='Enter'||e.key==='e'||e.key==='E') && !e.repeat) {
|
||||||
|
e.preventDefault();
|
||||||
|
this._pressA();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* B-button */
|
||||||
|
if ((e.key==='x'||e.key==='X') && !e.repeat) { this._pressB(); return; }
|
||||||
|
|
||||||
|
/* Quick-pick numbers on battle */
|
||||||
|
if (s==='battle' && !this.state.answering) {
|
||||||
|
const numMap={'1':0,'2':1,'3':2,'4':3};
|
||||||
|
if (numMap[e.key]!==undefined) {
|
||||||
|
this.state.cursor = numMap[e.key];
|
||||||
|
this._renderCursor();
|
||||||
|
setTimeout(()=>this._confirmCursor(), 80);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
document.addEventListener('keyup', (e) => {
|
||||||
|
const DPAD_KEYS = {
|
||||||
|
'ArrowUp':'up','ArrowDown':'down','ArrowLeft':'left','ArrowRight':'right',
|
||||||
|
'w':'up','s':'down','a':'left','d':'right',
|
||||||
|
'W':'up','S':'down','A':'left','D':'right',
|
||||||
|
};
|
||||||
|
const dir = DPAD_KEYS[e.key];
|
||||||
|
if (dir) {
|
||||||
|
this._heldKeys.delete(dir);
|
||||||
|
if (this._heldKeys.size === 0) this._stopWalkLoop();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ══════════════════════════════════════════════════════════
|
||||||
|
CONTROLLER VISIBILITY
|
||||||
|
══════════════════════════════════════════════════════════ */
|
||||||
|
_showController(visible) {
|
||||||
|
const ctrl = document.getElementById('gba-controller');
|
||||||
|
if (!ctrl) return;
|
||||||
|
if (visible) ctrl.classList.remove('hidden');
|
||||||
|
else ctrl.classList.add('hidden');
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ══════════════════════════════════════════════════════════
|
||||||
|
SCREENS
|
||||||
|
══════════════════════════════════════════════════════════ */
|
||||||
boot() {
|
boot() {
|
||||||
this.show('boot');
|
this.show('boot');
|
||||||
|
this._showController(false);
|
||||||
setTimeout(() => this.showTitle(), 1800);
|
setTimeout(() => this.showTitle(), 1800);
|
||||||
}
|
}
|
||||||
|
|
||||||
showTitle() {
|
showTitle() {
|
||||||
this.show('title');
|
this.show('title');
|
||||||
const go = () => {
|
this._showController(false);
|
||||||
document.getElementById('screen-title').removeEventListener('click', go);
|
const go = () => { document.getElementById('screen-title').removeEventListener('click',go); this.showContinueOrName(); };
|
||||||
this.showContinueOrName();
|
|
||||||
};
|
|
||||||
document.getElementById('screen-title').addEventListener('click', go);
|
document.getElementById('screen-title').addEventListener('click', go);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ── CONTINUE SCREEN ──────────────────────────────────── */
|
|
||||||
showContinueOrName() {
|
showContinueOrName() {
|
||||||
const save = loadGame();
|
const save = loadGame();
|
||||||
if (save && save.playerName && save.currentQ > 0 && save.currentQ < 100) {
|
if (save && save.playerName && save.currentQ > 0 && save.currentQ < 100) {
|
||||||
this.show('continue');
|
this.show('continue');
|
||||||
this.populateContinueScreen(save);
|
this._showController(false);
|
||||||
|
const pct = Math.round((save.currentQ/100)*100);
|
||||||
|
document.getElementById('save-name-disp').textContent = save.playerName;
|
||||||
|
document.getElementById('save-prog-disp').textContent = `Q${save.currentQ}/100 (${pct}%)`;
|
||||||
|
document.getElementById('save-score-disp').textContent = save.score.toLocaleString();
|
||||||
|
|
||||||
document.getElementById('btn-continue-save').onclick = () => {
|
document.getElementById('btn-continue-save').onclick = () => this.restoreFromSave(save);
|
||||||
this.restoreFromSave(save);
|
|
||||||
};
|
|
||||||
document.getElementById('btn-new-game').onclick = () => {
|
document.getElementById('btn-new-game').onclick = () => {
|
||||||
document.getElementById('continue-warn').textContent =
|
document.getElementById('continue-warn').textContent = 'Starting a new game will erase your saved progress!';
|
||||||
'Starting a new game will erase your saved progress!';
|
|
||||||
document.getElementById('btn-new-game').textContent = '✦ CONFIRM NEW GAME';
|
document.getElementById('btn-new-game').textContent = '✦ CONFIRM NEW GAME';
|
||||||
document.getElementById('btn-new-game').onclick = () => {
|
document.getElementById('btn-new-game').onclick = () => { clearSave(); this.startFresh(); };
|
||||||
clearSave();
|
|
||||||
this.startFresh();
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
this.startFresh();
|
this.startFresh();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
populateContinueScreen(save) {
|
|
||||||
const pct = Math.round((save.currentQ / 100) * 100);
|
|
||||||
document.getElementById('save-name-disp').textContent = save.playerName;
|
|
||||||
document.getElementById('save-prog-disp').textContent = `Q${save.currentQ}/100 (${pct}%)`;
|
|
||||||
document.getElementById('save-score-disp').textContent = save.score.toLocaleString();
|
|
||||||
}
|
|
||||||
|
|
||||||
restoreFromSave(save) {
|
restoreFromSave(save) {
|
||||||
Object.assign(this.state, {
|
Object.assign(this.state, { playerName:save.playerName, currentQ:save.currentQ, score:save.score, streak:save.streak, maxStreak:save.maxStreak, correct:save.correct, wrong:save.wrong });
|
||||||
playerName: save.playerName,
|
|
||||||
currentQ: save.currentQ,
|
|
||||||
score: save.score,
|
|
||||||
streak: save.streak,
|
|
||||||
maxStreak: save.maxStreak,
|
|
||||||
correct: save.correct,
|
|
||||||
wrong: save.wrong,
|
|
||||||
});
|
|
||||||
this.loadQuestions(() => this.showMap());
|
this.loadQuestions(() => this.showMap());
|
||||||
}
|
}
|
||||||
|
|
||||||
startFresh() {
|
startFresh() {
|
||||||
this.state.playerName = '';
|
Object.assign(this.state, { playerName:'', currentQ:0, score:0, streak:0, maxStreak:0, correct:0, wrong:0 });
|
||||||
this.state.currentQ = 0;
|
|
||||||
this.state.score = 0;
|
|
||||||
this.state.streak = 0;
|
|
||||||
this.state.maxStreak = 0;
|
|
||||||
this.state.correct = 0;
|
|
||||||
this.state.wrong = 0;
|
|
||||||
this.showNameEntry();
|
this.showNameEntry();
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ── NAME ENTRY ───────────────────────────────────────── */
|
/* ── NAME ─────────────────────────────────────────────── */
|
||||||
showNameEntry() {
|
showNameEntry() {
|
||||||
this.show('name');
|
this.show('name');
|
||||||
|
this._showController(false);
|
||||||
this.buildKeyboard();
|
this.buildKeyboard();
|
||||||
this.typeText('name-prompt-text',
|
this.typeText('name-prompt-text', "Hello there! Welcome to PokéSQL! My name is Professor Oak — the SQL Pokémon Professor. Now tell me, what is your name?");
|
||||||
"Hello there! Welcome to PokéSQL! My name is Professor Oak — the SQL Pokémon Professor. Now tell me, what is your name?");
|
|
||||||
document.getElementById('btn-backspace').onclick = () => this.delChar();
|
document.getElementById('btn-backspace').onclick = () => this.delChar();
|
||||||
document.getElementById('btn-confirm-name').onclick = () => this.confirmName();
|
document.getElementById('btn-confirm-name').onclick = () => this.confirmName();
|
||||||
}
|
}
|
||||||
@@ -190,50 +410,32 @@ class Game {
|
|||||||
grid.innerHTML = '';
|
grid.innerHTML = '';
|
||||||
chars.forEach(ch => {
|
chars.forEach(ch => {
|
||||||
const b = document.createElement('button');
|
const b = document.createElement('button');
|
||||||
b.className = 'key-btn';
|
b.className = 'key-btn'; b.textContent = ch;
|
||||||
b.textContent = ch;
|
b.addEventListener('pointerdown', (e)=>{ e.preventDefault(); this.addChar(ch); });
|
||||||
b.addEventListener('pointerdown', (e) => { e.preventDefault(); this.addChar(ch); });
|
|
||||||
grid.appendChild(b);
|
grid.appendChild(b);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
addChar(ch) {
|
addChar(ch) { if (this.state.playerName.length<10){ this.state.playerName+=ch; this.refreshNameDisplay(); } }
|
||||||
if (this.state.playerName.length >= 10) return;
|
delChar() { this.state.playerName=this.state.playerName.slice(0,-1); this.refreshNameDisplay(); }
|
||||||
this.state.playerName += ch;
|
|
||||||
this.refreshNameDisplay();
|
|
||||||
}
|
|
||||||
|
|
||||||
delChar() {
|
|
||||||
this.state.playerName = this.state.playerName.slice(0, -1);
|
|
||||||
this.refreshNameDisplay();
|
|
||||||
}
|
|
||||||
|
|
||||||
refreshNameDisplay() {
|
refreshNameDisplay() {
|
||||||
const el = document.getElementById('name-display');
|
const el=document.getElementById('name-display');
|
||||||
el.textContent = this.state.playerName + (this.state.playerName.length < 10 ? '_' : '');
|
if(el) el.textContent=this.state.playerName+(this.state.playerName.length<10?'_':'');
|
||||||
}
|
}
|
||||||
|
confirmName() { if(!this.state.playerName.trim()) this.state.playerName='ASH'; this.showIntro(); }
|
||||||
|
|
||||||
confirmName() {
|
/* ── INTRO ────────────────────────────────────────────── */
|
||||||
if (!this.state.playerName.trim()) this.state.playerName = 'ASH';
|
|
||||||
this.showIntro();
|
|
||||||
}
|
|
||||||
|
|
||||||
/* ── INTRO CUTSCENE ───────────────────────────────────── */
|
|
||||||
showIntro() {
|
showIntro() {
|
||||||
this.show('intro');
|
this.show('intro');
|
||||||
|
this._showController(false);
|
||||||
this.state.introStep = 0;
|
this.state.introStep = 0;
|
||||||
this.renderIntroMsg();
|
this.renderIntroMsg();
|
||||||
|
|
||||||
const advance = () => this.advanceIntro();
|
const advance = () => this.advanceIntro();
|
||||||
const introEl = document.getElementById('screen-intro');
|
const introEl = document.getElementById('screen-intro');
|
||||||
|
if (this._introClick) introEl.removeEventListener('click', this._introClick);
|
||||||
if (this._introClickHandler) introEl.removeEventListener('click', this._introClickHandler);
|
this._introClick = advance;
|
||||||
this._introClickHandler = advance;
|
|
||||||
introEl.addEventListener('click', advance);
|
introEl.addEventListener('click', advance);
|
||||||
|
|
||||||
if (this._introKeyHandler) document.removeEventListener('keydown', this._introKeyHandler);
|
|
||||||
this._introKeyHandler = (e) => { if (e.key === 'Enter' || e.key === ' ') advance(); };
|
|
||||||
document.addEventListener('keydown', this._introKeyHandler);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
renderIntroMsg() {
|
renderIntroMsg() {
|
||||||
@@ -244,24 +446,23 @@ class Game {
|
|||||||
document.getElementById('intro-speaker').textContent = msg.speaker;
|
document.getElementById('intro-speaker').textContent = msg.speaker;
|
||||||
document.getElementById('intro-arrow').style.display = 'none';
|
document.getElementById('intro-arrow').style.display = 'none';
|
||||||
this.typeText('intro-text',
|
this.typeText('intro-text',
|
||||||
msg.text.replace(/{name}/g, this.state.playerName || 'ASH'),
|
msg.text.replace(/{name}/g, this.state.playerName||'ASH'),
|
||||||
() => { document.getElementById('intro-arrow').style.display = 'block'; }
|
()=>{ document.getElementById('intro-arrow').style.display='block'; }
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
advanceIntro() {
|
advanceIntro() {
|
||||||
if (this.state.twTimer) {
|
if (this.state.twTimer) {
|
||||||
clearInterval(this.state.twTimer);
|
clearInterval(this.state.twTimer); this.state.twTimer=null;
|
||||||
this.state.twTimer = null;
|
|
||||||
const msg = INTRO_MSGS[this.state.introStep];
|
const msg = INTRO_MSGS[this.state.introStep];
|
||||||
document.getElementById('intro-text').textContent =
|
document.getElementById('intro-text').textContent = msg.text.replace(/{name}/g, this.state.playerName||'ASH');
|
||||||
msg.text.replace(/{name}/g, this.state.playerName || 'ASH');
|
|
||||||
document.getElementById('intro-arrow').style.display = 'block';
|
document.getElementById('intro-arrow').style.display = 'block';
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.state.introStep++;
|
this.state.introStep++;
|
||||||
if (this.state.introStep >= INTRO_MSGS.length) {
|
if (this.state.introStep >= INTRO_MSGS.length) {
|
||||||
document.removeEventListener('keydown', this._introKeyHandler);
|
const el = document.getElementById('screen-intro');
|
||||||
|
if (this._introClick) el.removeEventListener('click', this._introClick);
|
||||||
this.loadQuestions(() => this.showMap());
|
this.loadQuestions(() => this.showMap());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -270,271 +471,211 @@ class Game {
|
|||||||
|
|
||||||
/* ── LOAD QUESTIONS ───────────────────────────────────── */
|
/* ── LOAD QUESTIONS ───────────────────────────────────── */
|
||||||
loadQuestions(cb) {
|
loadQuestions(cb) {
|
||||||
if (this.state.questions.length > 0) { cb(); return; }
|
if (this.state.questions.length>0) { cb(); return; }
|
||||||
fetch('questions.json')
|
fetch('questions.json')
|
||||||
.then(r => r.json())
|
.then(r=>r.json())
|
||||||
.then(data => {
|
.then(data=>{ this.state.questions=data.levels[0].questions; cb(); })
|
||||||
this.state.questions = data.levels[0].questions;
|
.catch(()=>this.toast('❌ Could not load questions.json'));
|
||||||
cb();
|
|
||||||
})
|
|
||||||
.catch(() => this.toast('❌ Could not load questions.json'));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ── MAP ──────────────────────────────────────────────── */
|
/* ── MAP ──────────────────────────────────────────────── */
|
||||||
showMap() {
|
showMap() {
|
||||||
this.show('map');
|
this.show('map');
|
||||||
document.getElementById('hud-name').textContent = this.state.playerName || 'ASH';
|
this._showController(true);
|
||||||
|
|
||||||
|
/* reset player to start if fresh (currentQ 0), else keep position */
|
||||||
|
if (this.state.currentQ === 0) {
|
||||||
|
this.state.playerX = 15; this.state.playerY = 42;
|
||||||
|
}
|
||||||
|
this.state.npcX = 72; this.state.npcY = 38;
|
||||||
|
|
||||||
|
document.getElementById('hud-name').textContent = this.state.playerName||'ASH';
|
||||||
this.updateHUD();
|
this.updateHUD();
|
||||||
this.updateMapNPC();
|
|
||||||
|
const q = this.state.questions[this.state.currentQ];
|
||||||
|
const npcEl = document.getElementById('map-npc');
|
||||||
|
if (q && npcEl) npcEl.textContent = NPC[q.npc]||'🧑';
|
||||||
|
|
||||||
|
this._placeMapSprites();
|
||||||
saveGame(this.state);
|
saveGame(this.state);
|
||||||
this.flashSaveDot();
|
this.flashSaveDot();
|
||||||
document.getElementById('btn-walk').onclick = () => this.startQuestion();
|
|
||||||
const mapNpc = document.getElementById('map-npc');
|
|
||||||
if (mapNpc) mapNpc.onclick = () => this.startQuestion();
|
|
||||||
}
|
|
||||||
|
|
||||||
updateMapNPC() {
|
/* click NPC directly also triggers talk */
|
||||||
const q = this.state.questions[this.state.currentQ];
|
const npcEl2 = document.getElementById('map-npc');
|
||||||
if (!q) return;
|
if (npcEl2) npcEl2.onclick = ()=>this._talkToNPC();
|
||||||
const el = document.getElementById('map-npc');
|
|
||||||
if (el) el.textContent = NPC[q.npc] || '🧑';
|
|
||||||
}
|
}
|
||||||
|
|
||||||
updateHUD() {
|
updateHUD() {
|
||||||
const q = this.state.questions;
|
const tot=this.state.questions.length||100, done=this.state.currentQ, pct=(done/tot)*100;
|
||||||
const tot = q.length || 100;
|
|
||||||
const done = this.state.currentQ;
|
|
||||||
const pct = (done / tot) * 100;
|
|
||||||
|
|
||||||
document.getElementById('hud-score').textContent = this.state.score.toLocaleString();
|
document.getElementById('hud-score').textContent = this.state.score.toLocaleString();
|
||||||
document.getElementById('hud-streak').textContent = this.state.streak + (this.state.streak >= 3 ? '🔥' : '');
|
document.getElementById('hud-streak').textContent = this.state.streak+(this.state.streak>=3?'🔥':'');
|
||||||
document.getElementById('hud-correct').textContent= `${this.state.correct}/${done}`;
|
document.getElementById('hud-correct').textContent = `${this.state.correct}/${done}`;
|
||||||
document.getElementById('map-prog-text').textContent = `${done}/${tot}`;
|
document.getElementById('map-prog-text').textContent = `${done}/${tot}`;
|
||||||
|
const bar=document.getElementById('map-prog-bar');
|
||||||
const bar = document.getElementById('map-prog-bar');
|
if(bar){ bar.style.width=pct+'%'; bar.style.background=pct<40?'var(--hp-green)':pct<75?'var(--hp-yellow)':'#60c8ff'; }
|
||||||
if (bar) {
|
|
||||||
bar.style.width = pct + '%';
|
|
||||||
bar.style.background = pct < 40 ? 'var(--hp-green)' : pct < 75 ? 'var(--hp-yellow)' : '#60c8ff';
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
flashSaveDot() {
|
flashSaveDot() {
|
||||||
const dot = document.getElementById('save-dot');
|
const dot=document.getElementById('save-dot');
|
||||||
if (!dot) return;
|
if(!dot)return; dot.style.opacity='1';
|
||||||
dot.style.opacity = '1';
|
setTimeout(()=>{ dot.style.opacity='.4'; },1500);
|
||||||
setTimeout(() => { dot.style.opacity = '.4'; }, 1500);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ── BATTLE / QUESTION ────────────────────────────────── */
|
/* ── BATTLE ───────────────────────────────────────────── */
|
||||||
startQuestion() {
|
startQuestion() {
|
||||||
const q = this.state.questions[this.state.currentQ];
|
this._stopWalkLoop();
|
||||||
if (!q) { this.showComplete(); return; }
|
this._heldKeys.clear();
|
||||||
|
const q=this.state.questions[this.state.currentQ];
|
||||||
|
if(!q){ this.showComplete(); return; }
|
||||||
|
|
||||||
this.show('battle');
|
this.show('battle');
|
||||||
this.state.answering = false;
|
this._showController(true);
|
||||||
|
this.state.answering=false;
|
||||||
|
this.state.cursor=0;
|
||||||
|
|
||||||
document.getElementById('battle-npc-sprite').textContent = NPC[q.npc] || '🧑';
|
document.getElementById('battle-npc-sprite').textContent = NPC[q.npc]||'🧑';
|
||||||
document.getElementById('battle-npc-name').textContent = q.npc.toUpperCase();
|
document.getElementById('battle-npc-name').textContent = q.npc.toUpperCase();
|
||||||
document.getElementById('battle-speaker').textContent = q.npc.toUpperCase();
|
document.getElementById('battle-speaker').textContent = q.npc.toUpperCase();
|
||||||
document.getElementById('battle-player-name').textContent= (this.state.playerName || 'ASH').toUpperCase();
|
document.getElementById('battle-player-name').textContent= (this.state.playerName||'ASH').toUpperCase();
|
||||||
document.getElementById('battle-q-num').textContent = this.state.currentQ + 1;
|
document.getElementById('battle-q-num').textContent = this.state.currentQ+1;
|
||||||
document.getElementById('battle-pts').textContent = this.state.score.toLocaleString();
|
document.getElementById('battle-pts').textContent = this.state.score.toLocaleString();
|
||||||
document.getElementById('battle-arrow').style.display = 'none';
|
document.getElementById('battle-arrow').style.display = 'none';
|
||||||
document.getElementById('battle-choices').innerHTML = '';
|
document.getElementById('battle-choices').innerHTML = '';
|
||||||
|
|
||||||
this.typeText('battle-text', q.text, () => this.renderChoices(q));
|
this.typeText('battle-text', q.text, ()=>this.renderChoices(q));
|
||||||
}
|
}
|
||||||
|
|
||||||
renderChoices(q) {
|
renderChoices(q) {
|
||||||
const container = document.getElementById('battle-choices');
|
const container=document.getElementById('battle-choices');
|
||||||
container.innerHTML = '';
|
container.innerHTML='';
|
||||||
['A','B','C','D'].forEach((letter, i) => {
|
this.state.cursor=0;
|
||||||
const btn = document.createElement('button');
|
|
||||||
btn.className = 'choice-btn';
|
/* Shuffle options so the correct answer lands in a random slot each time.
|
||||||
btn.setAttribute('data-letter', letter);
|
We track which shuffled index holds the correct answer. */
|
||||||
btn.textContent = q.options[i];
|
const indices = [0,1,2,3];
|
||||||
btn.addEventListener('click', () => this.pick(i, q, container));
|
for (let i = indices.length - 1; i > 0; i--) {
|
||||||
|
const j = Math.floor(Math.random() * (i + 1));
|
||||||
|
[indices[i], indices[j]] = [indices[j], indices[i]];
|
||||||
|
}
|
||||||
|
const correctShuffledIdx = indices.indexOf(q.answer);
|
||||||
|
|
||||||
|
indices.forEach((origIdx, slotIdx) => {
|
||||||
|
const btn=document.createElement('button');
|
||||||
|
btn.className='choice-btn';
|
||||||
|
btn.setAttribute('data-letter', slotIdx + 1);
|
||||||
|
btn.textContent=q.options[origIdx];
|
||||||
|
btn.addEventListener('click',()=>this.pick(slotIdx, correctShuffledIdx, container));
|
||||||
container.appendChild(btn);
|
container.appendChild(btn);
|
||||||
});
|
});
|
||||||
|
this._renderCursor();
|
||||||
}
|
}
|
||||||
|
|
||||||
pick(chosen, q, container) {
|
pick(chosen, correctIdx, container) {
|
||||||
if (this.state.answering) return;
|
if(this.state.answering)return;
|
||||||
this.state.answering = true;
|
this.state.answering=true;
|
||||||
|
|
||||||
const btns = container.querySelectorAll('.choice-btn');
|
const btns=container.querySelectorAll('.choice-btn');
|
||||||
const correct = chosen === q.answer;
|
const correct=chosen===correctIdx;
|
||||||
|
|
||||||
btns.forEach(b => b.classList.add('disabled'));
|
btns.forEach(b=>{ b.classList.remove('cursor'); b.classList.add('disabled'); });
|
||||||
btns[q.answer].classList.remove('disabled');
|
btns[correctIdx].classList.remove('disabled'); btns[correctIdx].classList.add('correct');
|
||||||
btns[q.answer].classList.add('correct');
|
if(!correct) btns[chosen].classList.add('wrong');
|
||||||
if (!correct) btns[chosen].classList.add('wrong');
|
|
||||||
|
|
||||||
if (correct) {
|
if(correct){
|
||||||
this.state.streak++;
|
this.state.streak++; this.state.correct++;
|
||||||
this.state.correct++;
|
this.state.maxStreak=Math.max(this.state.maxStreak,this.state.streak);
|
||||||
this.state.maxStreak = Math.max(this.state.maxStreak, this.state.streak);
|
this.state.score+=this.state.streak>=5?200:this.state.streak>=3?150:100;
|
||||||
const bonus = this.state.streak >= 5 ? 200 : this.state.streak >= 3 ? 150 : 100;
|
} else { this.state.streak=0; this.state.wrong++; }
|
||||||
this.state.score += bonus;
|
|
||||||
} else {
|
|
||||||
this.state.streak = 0;
|
|
||||||
this.state.wrong++;
|
|
||||||
}
|
|
||||||
|
|
||||||
setTimeout(() => this.showResult(correct, q), 850);
|
setTimeout(()=>this.showResult(correct,q),850);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ── RESULT ───────────────────────────────────────────── */
|
/* ── RESULT ───────────────────────────────────────────── */
|
||||||
showResult(correct, q) {
|
showResult(correct,q) {
|
||||||
this.show('result');
|
this.show('result');
|
||||||
|
this._showController(false);
|
||||||
|
|
||||||
const icon = document.getElementById('result-icon');
|
document.getElementById('result-icon').textContent = correct?'✓':'✗';
|
||||||
const label = document.getElementById('result-label');
|
const lbl=document.getElementById('result-label');
|
||||||
const ansEl = document.getElementById('result-correct-ans');
|
lbl.textContent = correct ? CORRECT_FB[Math.floor(Math.random()*CORRECT_FB.length)]
|
||||||
const expEl = document.getElementById('result-explanation');
|
: WRONG_FB[Math.floor(Math.random()*WRONG_FB.length)];
|
||||||
const ptsEl = document.getElementById('result-pts');
|
lbl.className = 'result-label '+(correct?'correct':'wrong');
|
||||||
|
|
||||||
if (correct) {
|
const ansEl=document.getElementById('result-correct-ans');
|
||||||
icon.textContent = '✓';
|
const ptsEl=document.getElementById('result-pts');
|
||||||
label.textContent = CORRECT_FB[Math.floor(Math.random() * CORRECT_FB.length)];
|
if(correct){
|
||||||
label.className = 'result-label correct';
|
ptsEl.textContent=this.state.streak>=5?'+200 PTS 🔥 STREAK!':this.state.streak>=3?'+150 PTS 🔥 HOT!':'+100 PTS';
|
||||||
ptsEl.textContent = this.state.streak >= 5 ? '+200 PTS 🔥 STREAK BONUS!'
|
ptsEl.style.display='block'; ansEl.classList.remove('visible');
|
||||||
: this.state.streak >= 3 ? '+150 PTS 🔥 HOT!'
|
|
||||||
: '+100 PTS';
|
|
||||||
ptsEl.style.display = 'block';
|
|
||||||
ansEl.classList.remove('visible');
|
|
||||||
} else {
|
} else {
|
||||||
icon.textContent = '✗';
|
ptsEl.style.display='none';
|
||||||
label.textContent = WRONG_FB[Math.floor(Math.random() * WRONG_FB.length)];
|
ansEl.textContent='✓ Correct answer: '+q.options[q.answer];
|
||||||
label.className = 'result-label wrong';
|
|
||||||
ptsEl.style.display = 'none';
|
|
||||||
ansEl.textContent = '✓ Correct answer: ' + q.options[q.answer];
|
|
||||||
ansEl.classList.add('visible');
|
ansEl.classList.add('visible');
|
||||||
}
|
}
|
||||||
|
document.getElementById('result-explanation').textContent=q.explanation;
|
||||||
|
|
||||||
expEl.textContent = q.explanation;
|
document.getElementById('btn-result-cont').onclick=()=>{
|
||||||
|
|
||||||
document.getElementById('btn-result-cont').onclick = () => {
|
|
||||||
this.state.currentQ++;
|
this.state.currentQ++;
|
||||||
saveGame(this.state);
|
saveGame(this.state);
|
||||||
if (this.state.currentQ >= this.state.questions.length) {
|
if(this.state.currentQ>=this.state.questions.length){ clearSave(); this.showComplete(); }
|
||||||
clearSave();
|
else if(MILESTONES[this.state.currentQ]) this.showLevelUp();
|
||||||
this.showComplete();
|
else this.showMap();
|
||||||
} else if (MILESTONES[this.state.currentQ]) {
|
|
||||||
this.showLevelUp();
|
|
||||||
} else {
|
|
||||||
this.showMap();
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ── LEVEL UP ─────────────────────────────────────────── */
|
/* ── LEVEL UP ─────────────────────────────────────────── */
|
||||||
showLevelUp() {
|
showLevelUp() {
|
||||||
this.show('levelup');
|
this.show('levelup');
|
||||||
const ms = MILESTONES[this.state.currentQ];
|
this._showController(false);
|
||||||
const pct = (this.state.currentQ / (this.state.questions.length || 100)) * 100;
|
const ms=MILESTONES[this.state.currentQ];
|
||||||
|
const pct=(this.state.currentQ/(this.state.questions.length||100))*100;
|
||||||
document.getElementById('lu-name').textContent = this.state.playerName || 'ASH';
|
document.getElementById('lu-name').textContent = this.state.playerName||'ASH';
|
||||||
document.getElementById('lu-stars').textContent = `${ms.stars} BADGE EARNED! ${ms.stars}`;
|
document.getElementById('lu-stars').textContent = `${ms.stars} BADGE EARNED! ${ms.stars}`;
|
||||||
document.getElementById('lu-badge').textContent = ms.badge;
|
document.getElementById('lu-badge').textContent = ms.badge;
|
||||||
document.getElementById('lu-prog-label').textContent = `${this.state.currentQ} / 100`;
|
document.getElementById('lu-prog-label').textContent=`${this.state.currentQ} / 100`;
|
||||||
|
const bar=document.getElementById('lu-prog-inner');
|
||||||
const bar = document.getElementById('lu-prog-inner');
|
if(bar)bar.style.width=pct+'%';
|
||||||
if (bar) bar.style.width = pct + '%';
|
document.getElementById('btn-lu-cont').onclick=()=>this.showMap();
|
||||||
|
|
||||||
document.getElementById('btn-lu-cont').onclick = () => this.showMap();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ── COMPLETE ─────────────────────────────────────────── */
|
/* ── COMPLETE ─────────────────────────────────────────── */
|
||||||
showComplete() {
|
showComplete() {
|
||||||
this.show('complete');
|
this.show('complete');
|
||||||
const name = this.state.playerName || 'ASH';
|
this._showController(false);
|
||||||
const tot = this.state.questions.length || 100;
|
const name=this.state.playerName||'ASH', tot=this.state.questions.length||100;
|
||||||
const acc = tot > 0 ? Math.round((this.state.correct / tot) * 100) : 0;
|
const acc=tot>0?Math.round((this.state.correct/tot)*100):0;
|
||||||
|
document.getElementById('complete-name').textContent=name;
|
||||||
document.getElementById('complete-name').textContent = name;
|
document.getElementById('complete-stats').textContent=
|
||||||
document.getElementById('complete-stats').textContent =
|
`FINAL SCORE: ${this.state.score.toLocaleString()}\n`+
|
||||||
`FINAL SCORE: ${this.state.score.toLocaleString()}\n` +
|
`CORRECT: ${this.state.correct} / ${tot}\n`+
|
||||||
`CORRECT: ${this.state.correct} / ${tot}\n` +
|
`ACCURACY: ${acc}%\n`+
|
||||||
`ACCURACY: ${acc}%\n` +
|
|
||||||
`BEST STREAK: ${this.state.maxStreak} 🔥`;
|
`BEST STREAK: ${this.state.maxStreak} 🔥`;
|
||||||
|
document.getElementById('btn-play-again').onclick=()=>{ clearSave(); this.startFresh(); };
|
||||||
document.getElementById('btn-play-again').onclick = () => {
|
|
||||||
clearSave();
|
|
||||||
this.startFresh();
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ── SCREEN SWITCHER ──────────────────────────────────── */
|
/* ── SCREEN SWITCH ────────────────────────────────────── */
|
||||||
show(name) {
|
show(name) {
|
||||||
Object.values(this.screens).forEach(s => s.classList.remove('active'));
|
Object.values(this.screens).forEach(s=>s.classList.remove('active'));
|
||||||
const t = this.screens[name];
|
const t=this.screens[name]; if(t)t.classList.add('active');
|
||||||
if (t) t.classList.add('active');
|
this.state.screen=name;
|
||||||
this.state.screen = name;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ── TYPEWRITER ───────────────────────────────────────── */
|
/* ── TYPEWRITER ───────────────────────────────────────── */
|
||||||
typeText(id, text, onDone) {
|
typeText(id,text,onDone) {
|
||||||
if (this.state.twTimer) { clearInterval(this.state.twTimer); this.state.twTimer = null; }
|
if(this.state.twTimer){clearInterval(this.state.twTimer);this.state.twTimer=null;}
|
||||||
const el = document.getElementById(id);
|
const el=document.getElementById(id); if(!el)return; el.textContent='';
|
||||||
if (!el) return;
|
let i=0;
|
||||||
el.textContent = '';
|
this.state.twTimer=setInterval(()=>{
|
||||||
let i = 0;
|
if(i<text.length){el.textContent+=text[i++];}
|
||||||
this.state.twTimer = setInterval(() => {
|
else{clearInterval(this.state.twTimer);this.state.twTimer=null;if(onDone)onDone();}
|
||||||
if (i < text.length) { el.textContent += text[i++]; }
|
},26);
|
||||||
else {
|
|
||||||
clearInterval(this.state.twTimer);
|
|
||||||
this.state.twTimer = null;
|
|
||||||
if (onDone) onDone();
|
|
||||||
}
|
|
||||||
}, 26);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ── TOAST ────────────────────────────────────────────── */
|
/* ── TOAST ────────────────────────────────────────────── */
|
||||||
toast(msg, ms = 2600) {
|
toast(msg,ms=2600){
|
||||||
const el = document.getElementById('toast');
|
const el=document.getElementById('toast');
|
||||||
el.textContent = msg;
|
el.textContent=msg; el.classList.remove('hidden');
|
||||||
el.classList.remove('hidden');
|
setTimeout(()=>el.classList.add('hidden'),ms);
|
||||||
setTimeout(() => el.classList.add('hidden'), ms);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* ── GLOBAL KEYBOARD ──────────────────────────────────── */
|
|
||||||
bindGlobalKeys() {
|
|
||||||
document.addEventListener('keydown', (e) => {
|
|
||||||
const s = this.state.screen;
|
|
||||||
|
|
||||||
if (s === 'name') {
|
|
||||||
if (e.key === 'Backspace') { e.preventDefault(); this.delChar(); }
|
|
||||||
else if (e.key === 'Enter') { this.confirmName(); }
|
|
||||||
else if (e.key.length === 1 && /[A-Z0-9.\-!?]/i.test(e.key)) {
|
|
||||||
this.addChar(e.key.toUpperCase());
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (s === 'title' && (e.key === 'Enter' || e.key === ' ')) {
|
|
||||||
document.getElementById('screen-title').click();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (s === 'battle' && !this.state.answering) {
|
|
||||||
const map = { '1':0, '2':1, '3':2, '4':3, 'a':0, 'b':1, 'c':2, 'd':3 };
|
|
||||||
const idx = map[e.key.toLowerCase()];
|
|
||||||
if (idx !== undefined) {
|
|
||||||
const btns = document.querySelectorAll('.choice-btn:not(.disabled)');
|
|
||||||
if (btns[idx]) btns[idx].click();
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.key === 'Enter' || e.key === ' ') {
|
|
||||||
if (s === 'result') { document.getElementById('btn-result-cont')?.click(); }
|
|
||||||
if (s === 'levelup') { document.getElementById('btn-lu-cont')?.click(); }
|
|
||||||
if (s === 'map') { document.getElementById('btn-walk')?.click(); }
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ─── INIT ───────────────────────────────────────────────── */
|
window.addEventListener('DOMContentLoaded',()=>{ new Game(); });
|
||||||
window.addEventListener('DOMContentLoaded', () => { new Game(); });
|
|
||||||
+39
-8
@@ -27,7 +27,7 @@
|
|||||||
<div class="title-stars"></div>
|
<div class="title-stars"></div>
|
||||||
<div class="title-main">
|
<div class="title-main">
|
||||||
<div class="title-logo">
|
<div class="title-logo">
|
||||||
<span class="title-poke">POKÉ</span><span class="title-query">SQL</span>
|
<span class="title-poke">POKÉ</span><span class="title-sql">SQL</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="title-sub">Learn Microsoft T-SQL</div>
|
<div class="title-sub">Learn Microsoft T-SQL</div>
|
||||||
<div class="title-edition">★ SQL TRAINER EDITION ★</div>
|
<div class="title-edition">★ SQL TRAINER EDITION ★</div>
|
||||||
@@ -84,7 +84,7 @@
|
|||||||
<div class="dialog-text" id="intro-text"></div>
|
<div class="dialog-text" id="intro-text"></div>
|
||||||
<div class="dialog-arrow blink" id="intro-arrow" style="display:none">▼</div>
|
<div class="dialog-arrow blink" id="intro-arrow" style="display:none">▼</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="tap-hint blink">TAP TO CONTINUE</div>
|
<div class="tap-hint blink">TAP / PRESS A TO CONTINUE</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- OVERWORLD MAP -->
|
<!-- OVERWORLD MAP -->
|
||||||
@@ -100,17 +100,22 @@
|
|||||||
<span class="save-dot" id="save-dot" title="Auto-saved">💾</span>
|
<span class="save-dot" id="save-dot" title="Auto-saved">💾</span>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="overworld-bg map-world">
|
<div class="overworld-bg map-world" id="map-world">
|
||||||
<div class="map-trees">
|
<div class="map-trees">
|
||||||
<span class="tree">🌲</span><span class="tree">🌳</span>
|
<span class="tree">🌲</span><span class="tree">🌳</span>
|
||||||
<span class="tree">🌲</span><span class="tree">🌳</span><span class="tree">🌲</span>
|
<span class="tree">🌲</span><span class="tree">🌳</span><span class="tree">🌲</span>
|
||||||
</div>
|
</div>
|
||||||
|
<!-- Tiled path floor -->
|
||||||
<div class="map-ground"></div>
|
<div class="map-ground"></div>
|
||||||
<div class="map-npc-wrap">
|
<!-- NPC with ! bubble -->
|
||||||
<div class="npc-bubble">!</div>
|
<div class="map-npc-wrap" id="map-npc-wrap">
|
||||||
|
<div class="npc-bubble" id="npc-bubble">!</div>
|
||||||
<div class="map-npc" id="map-npc"></div>
|
<div class="map-npc" id="map-npc"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="map-player">🧢</div>
|
<!-- Pixel player — position driven by JS -->
|
||||||
|
<div class="map-player" id="map-player">🧢</div>
|
||||||
|
<!-- interaction speech bubble -->
|
||||||
|
<div class="map-talk-hint" id="map-talk-hint" style="display:none">Press A</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="map-hud">
|
<div class="map-hud">
|
||||||
<div class="hud-cell"><div class="hud-lbl">TRAINER</div><div class="hud-val" id="hud-name">ASH</div></div>
|
<div class="hud-cell"><div class="hud-lbl">TRAINER</div><div class="hud-val" id="hud-name">ASH</div></div>
|
||||||
@@ -118,7 +123,6 @@
|
|||||||
<div class="hud-cell"><div class="hud-lbl">STREAK</div><div class="hud-val" id="hud-streak">0</div></div>
|
<div class="hud-cell"><div class="hud-lbl">STREAK</div><div class="hud-val" id="hud-streak">0</div></div>
|
||||||
<div class="hud-cell"><div class="hud-lbl">CORRECT</div><div class="hud-val" id="hud-correct">0/0</div></div>
|
<div class="hud-cell"><div class="hud-lbl">CORRECT</div><div class="hud-val" id="hud-correct">0/0</div></div>
|
||||||
</div>
|
</div>
|
||||||
<button class="btn-pixel btn-green btn-walk" id="btn-walk">▶ TALK TO NPC</button>
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- BATTLE / QUESTION -->
|
<!-- BATTLE / QUESTION -->
|
||||||
@@ -141,7 +145,7 @@
|
|||||||
<div class="battle-choices" id="battle-choices"></div>
|
<div class="battle-choices" id="battle-choices"></div>
|
||||||
<div class="battle-footer">
|
<div class="battle-footer">
|
||||||
<span>Q <span id="battle-q-num">1</span>/100</span>
|
<span>Q <span id="battle-q-num">1</span>/100</span>
|
||||||
<span class="kbd-hint">1–4 keys to answer</span>
|
<span class="kbd-hint">Click or tap an answer · 1–4 keys</span>
|
||||||
<span>PTS: <span id="battle-pts">0</span></span>
|
<span>PTS: <span id="battle-pts">0</span></span>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -195,6 +199,33 @@
|
|||||||
|
|
||||||
</div><!-- /#app -->
|
</div><!-- /#app -->
|
||||||
|
|
||||||
|
<!-- ═══ GBA CONTROLLER OVERLAY ═══════════════════════════════
|
||||||
|
Shown over map + battle screens. Hidden on all others. -->
|
||||||
|
<div id="gba-controller" class="gba-controller hidden">
|
||||||
|
|
||||||
|
<!-- D-PAD (left) -->
|
||||||
|
<div class="dpad" id="dpad">
|
||||||
|
<button class="dpad-btn dpad-up" id="dp-up" aria-label="Up">▲</button>
|
||||||
|
<button class="dpad-btn dpad-left" id="dp-left" aria-label="Left">◀</button>
|
||||||
|
<button class="dpad-btn dpad-center" aria-label="Center"></button>
|
||||||
|
<button class="dpad-btn dpad-right" id="dp-right" aria-label="Right">▶</button>
|
||||||
|
<button class="dpad-btn dpad-down" id="dp-down" aria-label="Down">▼</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- SELECT / START (center) -->
|
||||||
|
<div class="gba-mid-btns">
|
||||||
|
<button class="gba-mid-btn" id="btn-select">SELECT</button>
|
||||||
|
<button class="gba-mid-btn" id="btn-start">START</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- A / B BUTTONS (right) -->
|
||||||
|
<div class="ab-cluster">
|
||||||
|
<button class="ab-btn ab-b" id="btn-b">B</button>
|
||||||
|
<button class="ab-btn ab-a" id="btn-a">A</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
<div id="toast" class="toast hidden"></div>
|
<div id="toast" class="toast hidden"></div>
|
||||||
<script src="game.js"></script>
|
<script src="game.js"></script>
|
||||||
</body>
|
</body>
|
||||||
|
|||||||
Reference in new issue
Block a user