102 Commits
Author SHA1 Message Date
Sterling Archer d3abe9bce7 fix: unlock iOS audio on title tap via Music.play() before SFX.boot() 2026-05-31 14:39:51 -07:00
Sterling Archer f68ab48c58 Introduced config.js for easy multi-game maintenance 2026-05-31 12:45:35 -07:00
Sterling Archer e4b30117ed game.js: Replaced NPC emojis with Sprites 2026-05-31 12:02:15 -07:00
Sterling Archer ddf96d87ac Prevent multiple pokeball throws: add throwing guard flag and block at 0 pokeballs 2026-05-28 13:27:37 -07:00
Sterling Archer ab75ac4ba2 Add distinct backspace SFX for B button / delete on name entry screen 2026-05-27 16:38:25 -07:00
Sterling Archer 5cc404efde Wrap name keyboard cursor around edges for left/right and up/down navigation 2026-05-27 16:34:38 -07:00
Sterling Archer 87b09a4639 Redesign boot screen: larger GAMEBOY text, purple styling, play loading.mp3 2026-05-27 16:25:38 -07:00
Sterling Archer 75f57475df Condense Oak intro from 7 screens to 3, drop save resume mention 2026-05-27 16:16:55 -07:00
Sterling Archer b5164b25b1 START button confirms name on name entry screen, acts as A elsewhere 2026-05-27 16:14:46 -07:00
Sterling Archer d287d88dac Add full d-pad and A/B controller support to name entry screen with cursor highlight on load 2026-05-27 16:07:33 -07:00
Sterling Archer 391239012a Show controller on boot screen for mobile 2026-05-27 16:04:16 -07:00
Sterling Archer 3a91a9675f Make START button functional by triggering _pressA on press 2026-05-27 16:02:18 -07:00
Sterling Archer 99ec77fd2d Show controller on name entry screen for mobile 2026-05-27 15:59:34 -07:00
Sterling Archer 11b04bf5be Show controller on title screen for mobile 2026-05-27 15:57:35 -07:00
Sterling Archer bd45542da5 Highlight Throw Ball button on catch screen load so default A action is clear 2026-05-27 15:54:45 -07:00
Sterling Archer fa1948d51c Catch screen: A and B buttons confirm selected action instead of hardcoded throw/run 2026-05-27 15:50:16 -07:00
Sterling Archer 96abd838a4 Sort party select: conscious Pokemon first, then fainted, most recent within each group 2026-05-27 15:44:47 -07:00
Sterling Archer 5e74d5f677 Add pokeball bounce sequence after catch: Pokemon disappears, ball rests and bounces with SFX before showing result 2026-05-27 15:35:00 -07:00
Sterling Archer c855778ea3 Auto-scroll party select list to keep selected Pokemon visible 2026-05-27 15:26:22 -07:00
Sterling Archer 48172bbc95 Add party select screen before battles with fainted Pokemon tracking, zZz overlay, and starter protection 2026-05-27 15:16:09 -07:00
Sterling Archer 4c03c01642 Show controller on starter confirm screen 2026-05-27 15:00:49 -07:00
Sterling Archer 788b00f05a Replace ⚪ emoji with favicon.ico pokeball on throw ball button 2026-05-27 14:57:57 -07:00
Sterling Archer 15d124d550 Add trainer sprites peeking from screen edges on battle animation to show Pokemon ownership 2026-05-27 14:45:16 -07:00
Sterling Archer a4afb18946 Raise pokeball burst effect to upper quarter of Pokemon for centered impact 2026-05-27 14:38:05 -07:00
Sterling Archer 143bd68f5b Position pokeball burst effect on actual Pokemon element instead of hardcoded coordinates 2026-05-27 14:34:56 -07:00
Sterling Archer b8ccd12279 Fix pokeball throw animation: use offset-path curve to reliably hit the Pokemon 2026-05-27 14:28:26 -07:00
Sterling Archer 329afd5b0f Add curved pokeball throw animation with spin and burst effect on catch attempt 2026-05-27 14:23:29 -07:00
Sterling Archer 91764d2d0d Stop typewriter SFX when clicking Let's Go before text finishes printing 2026-05-27 14:17:28 -07:00
Sterling Archer 7e52a65102 Replace ⚪ emoji with favicon.ico pokeball image in HUD ball counter 2026-05-27 14:16:35 -07:00
Sterling Archer 1791430923 Lower music volume by 25% (0.5 → 0.375) for both overworld and battle tracks 2026-05-27 14:06:36 -07:00
Sterling Archer dc32e1c7ab Fix grass mirroring: use dedicated flipped keyframe animation instead of inline transform that was overridden by grassSway 2026-05-27 14:06:36 -07:00
Sterling Archer b11e0282d8 Randomly mirror 50% of grass emojis horizontally for natural variation 2026-05-27 14:06:36 -07:00
Sterling Archer 3ba6201df7 Show controller on result screen, A/B buttons continue 2026-05-27 12:55:46 -07:00
Sterling Archer 5483639141 Play select SFX when moving cursor between starter Pokemon choices 2026-05-27 12:46:02 -07:00
Sterling Archer ad6141bde0 Catch result: show controller, hide continue button, auto-return to map after 3s 2026-05-27 12:00:12 -07:00
Sterling Archer f5ae220da3 Show controller on intro screen, lower Oak position for portrait/landscape visibility 2026-05-27 11:51:22 -07:00
Sterling Archer fa331cb267 Catch screen: remove ball count from throw button, map A=throw and B=run away 2026-05-27 11:37:56 -07:00
Sterling Archer 94d0d8328c Add d-pad and A/B button support to continue, starter, and catch screens via _dpadStart and _pressA/_pressB handlers. 2026-05-27 11:25:05 -07:00
Sterling Archer 13f39fda61 smaller rocks 2026-05-27 10:56:53 -07:00
Sterling Archer 43735bf485 Add pokemon battle noises 2026-05-27 10:49:39 -07:00
Sterling Archer 58ff9cd2f7 add even more grass 2026-05-27 10:46:33 -07:00
Sterling Archer d7b106b49d add more grass 2026-05-27 10:34:34 -07:00
Sterling Archer e03ebffc2f Improve fun factor (added pokemon to game) 2026-05-27 10:23:10 -07:00
justin e30b4810d5 Add NPC Sprites (Created by my amazing daughter) 2026-05-22 01:15:25 -07:00
justin 74bc7e1aa8 Add NPC Sprites (Created by my amazing daughter) 2026-05-21 14:34:54 -07:00
justin 79521db109 Replace NPC emoji with sprite: oak.png 2026-05-21 12:07:29 -07:00
justin c8ce96d0c0 Update to new mo betta code base 2026-05-21 11:09:30 -07:00
justin ef374b0378 Move _generateTrees() to after npcWorldX is set so trees span the full path 2026-05-20 21:05:45 -07:00
justin 450eccc89e Save and restore shuffled question order so continuing a game picks up at the correct question 2026-05-20 20:49:35 -07:00
justin f5c3cb9145 Resume AudioContext on visibilitychange to fix SFX on mobile after tab switch 2026-05-20 20:36:39 -07:00