Sterling Archer
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d287d88dac
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Add full d-pad and A/B controller support to name entry screen with cursor highlight on load
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2026-05-27 16:07:33 -07:00 |
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Sterling Archer
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391239012a
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Show controller on boot screen for mobile
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2026-05-27 16:04:16 -07:00 |
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Sterling Archer
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3a91a9675f
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Make START button functional by triggering _pressA on press
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2026-05-27 16:02:18 -07:00 |
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Sterling Archer
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99ec77fd2d
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Show controller on name entry screen for mobile
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2026-05-27 15:59:34 -07:00 |
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Sterling Archer
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11b04bf5be
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Show controller on title screen for mobile
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2026-05-27 15:57:35 -07:00 |
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Sterling Archer
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bd45542da5
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Highlight Throw Ball button on catch screen load so default A action is clear
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2026-05-27 15:54:45 -07:00 |
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Sterling Archer
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fa1948d51c
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Catch screen: A and B buttons confirm selected action instead of hardcoded throw/run
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2026-05-27 15:50:16 -07:00 |
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Sterling Archer
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96abd838a4
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Sort party select: conscious Pokemon first, then fainted, most recent within each group
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2026-05-27 15:44:47 -07:00 |
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Sterling Archer
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5e74d5f677
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Add pokeball bounce sequence after catch: Pokemon disappears, ball rests and bounces with SFX before showing result
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2026-05-27 15:35:00 -07:00 |
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Sterling Archer
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c855778ea3
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Auto-scroll party select list to keep selected Pokemon visible
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2026-05-27 15:26:22 -07:00 |
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Sterling Archer
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48172bbc95
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Add party select screen before battles with fainted Pokemon tracking, zZz overlay, and starter protection
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2026-05-27 15:16:09 -07:00 |
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Sterling Archer
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4c03c01642
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Show controller on starter confirm screen
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2026-05-27 15:00:49 -07:00 |
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Sterling Archer
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788b00f05a
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Replace ⚪ emoji with favicon.ico pokeball on throw ball button
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2026-05-27 14:57:57 -07:00 |
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Sterling Archer
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15d124d550
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Add trainer sprites peeking from screen edges on battle animation to show Pokemon ownership
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2026-05-27 14:45:16 -07:00 |
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Sterling Archer
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a4afb18946
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Raise pokeball burst effect to upper quarter of Pokemon for centered impact
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2026-05-27 14:38:05 -07:00 |
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Sterling Archer
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143bd68f5b
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Position pokeball burst effect on actual Pokemon element instead of hardcoded coordinates
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2026-05-27 14:34:56 -07:00 |
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Sterling Archer
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b8ccd12279
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Fix pokeball throw animation: use offset-path curve to reliably hit the Pokemon
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2026-05-27 14:28:26 -07:00 |
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Sterling Archer
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329afd5b0f
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Add curved pokeball throw animation with spin and burst effect on catch attempt
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2026-05-27 14:23:29 -07:00 |
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Sterling Archer
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91764d2d0d
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Stop typewriter SFX when clicking Let's Go before text finishes printing
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2026-05-27 14:17:28 -07:00 |
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Sterling Archer
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7e52a65102
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Replace ⚪ emoji with favicon.ico pokeball image in HUD ball counter
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2026-05-27 14:16:35 -07:00 |
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Sterling Archer
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1791430923
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Lower music volume by 25% (0.5 → 0.375) for both overworld and battle tracks
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2026-05-27 14:06:36 -07:00 |
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Sterling Archer
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dc32e1c7ab
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Fix grass mirroring: use dedicated flipped keyframe animation instead of inline transform that was overridden by grassSway
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2026-05-27 14:06:36 -07:00 |
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Sterling Archer
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b11e0282d8
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Randomly mirror 50% of grass emojis horizontally for natural variation
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2026-05-27 14:06:36 -07:00 |
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Sterling Archer
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3ba6201df7
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Show controller on result screen, A/B buttons continue
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2026-05-27 12:55:46 -07:00 |
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Sterling Archer
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5483639141
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Play select SFX when moving cursor between starter Pokemon choices
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2026-05-27 12:46:02 -07:00 |
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Sterling Archer
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ad6141bde0
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Catch result: show controller, hide continue button, auto-return to map after 3s
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2026-05-27 12:00:12 -07:00 |
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Sterling Archer
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f5ae220da3
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Show controller on intro screen, lower Oak position for portrait/landscape visibility
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2026-05-27 11:51:22 -07:00 |
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Sterling Archer
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fa331cb267
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Catch screen: remove ball count from throw button, map A=throw and B=run away
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2026-05-27 11:37:56 -07:00 |
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Sterling Archer
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94d0d8328c
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Add d-pad and A/B button support to continue, starter, and catch screens via _dpadStart and _pressA/_pressB handlers.
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2026-05-27 11:25:05 -07:00 |
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Sterling Archer
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13f39fda61
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smaller rocks
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2026-05-27 10:56:53 -07:00 |
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Sterling Archer
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43735bf485
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Add pokemon battle noises
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2026-05-27 10:49:39 -07:00 |
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Sterling Archer
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58ff9cd2f7
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add even more grass
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2026-05-27 10:46:33 -07:00 |
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Sterling Archer
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d7b106b49d
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add more grass
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2026-05-27 10:34:34 -07:00 |
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Sterling Archer
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e03ebffc2f
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Improve fun factor (added pokemon to game)
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2026-05-27 10:23:10 -07:00 |
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justin
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e30b4810d5
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Add NPC Sprites (Created by my amazing daughter)
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2026-05-22 01:15:25 -07:00 |
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justin
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74bc7e1aa8
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Add NPC Sprites (Created by my amazing daughter)
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2026-05-21 14:34:54 -07:00 |
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justin
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79521db109
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Replace NPC emoji with sprite: oak.png
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2026-05-21 12:07:29 -07:00 |
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justin
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c8ce96d0c0
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Update to new mo betta code base
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2026-05-21 11:09:30 -07:00 |
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justin
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ef374b0378
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Move _generateTrees() to after npcWorldX is set so trees span the full path
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2026-05-20 21:05:45 -07:00 |
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justin
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450eccc89e
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Save and restore shuffled question order so continuing a game picks up at the correct question
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2026-05-20 20:49:35 -07:00 |
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justin
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f5c3cb9145
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Resume AudioContext on visibilitychange to fix SFX on mobile after tab switch
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2026-05-20 20:36:39 -07:00 |
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justin
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b314882018
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Fix diagonal line in top-left — arrow animation now only runs when visible, hidden by default
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2026-05-20 12:16:42 -07:00 |
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justin
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09e38bb465
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Mouse hover sets answer cursor via mouseenter + _renderCursor, matching pokeazure approach
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2026-05-20 12:05:10 -07:00 |
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justin
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eff440d1f2
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Shuffle question order on each new game so every run is different
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2026-05-20 11:59:12 -07:00 |
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justin
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697a303a75
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Add '...' chat bubble above player when pressing talk before reaching NPC
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2026-05-20 10:08:10 -07:00 |
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justin
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f0585c30c3
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Fix letter replacement regex — only rewrite 'Both X and Y' patterns, not standalone letters in answer text
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2026-05-14 16:12:15 -07:00 |
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justin
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9676257668
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Fix 'Both A and B' answer text — rewrite letter refs to actual shuffled slot numbers at render time
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2026-05-14 16:00:12 -07:00 |
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justin
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be25a43df0
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Gamepad D-pad navigates Continue/New Game on continue screen with gold highlight, A confirms
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2026-05-14 15:45:37 -07:00 |
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justin
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264988d7b6
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Fix gamepad A and B buttons to confirm highlighted answer on battle screen
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2026-05-14 15:25:24 -07:00 |
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justin
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867d35fb57
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Add DEL and OK to gamepad keyboard nav — D-pad flows from letters down to DEL/OK, A activates either
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2026-05-14 15:19:34 -07:00 |
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