bd45542da5
Highlight Throw Ball button on catch screen load so default A action is clear
Sterling Archer2026-05-27 15:54:45 -07:00
fa1948d51c
Catch screen: A and B buttons confirm selected action instead of hardcoded throw/run
Sterling Archer2026-05-27 15:50:16 -07:00
96abd838a4
Sort party select: conscious Pokemon first, then fainted, most recent within each group
Sterling Archer2026-05-27 15:44:47 -07:00
5e74d5f677
Add pokeball bounce sequence after catch: Pokemon disappears, ball rests and bounces with SFX before showing result
Sterling Archer2026-05-27 15:35:00 -07:00
c855778ea3
Auto-scroll party select list to keep selected Pokemon visible
Sterling Archer2026-05-27 15:26:22 -07:00
48172bbc95
Add party select screen before battles with fainted Pokemon tracking, zZz overlay, and starter protection
Sterling Archer2026-05-27 15:16:09 -07:00
788b00f05a
Replace ⚪ emoji with favicon.ico pokeball on throw ball button
Sterling Archer2026-05-27 14:57:57 -07:00
ebac04a578
Nudge battle anim trainers slightly further from their Pokemon toward screen edges
Sterling Archer2026-05-27 14:51:08 -07:00
6a176e74ea
Move battle anim trainer sprites further into screen (12px from edges)
Sterling Archer2026-05-27 14:48:25 -07:00
15d124d550
Add trainer sprites peeking from screen edges on battle animation to show Pokemon ownership
Sterling Archer2026-05-27 14:45:16 -07:00
a4afb18946
Raise pokeball burst effect to upper quarter of Pokemon for centered impact
Sterling Archer2026-05-27 14:38:05 -07:00
143bd68f5b
Position pokeball burst effect on actual Pokemon element instead of hardcoded coordinates
Sterling Archer2026-05-27 14:34:56 -07:00
fa724a8911
Extend pokeball throw curve to reach Pokemon position
Sterling Archer2026-05-27 14:31:35 -07:00
b8ccd12279
Fix pokeball throw animation: use offset-path curve to reliably hit the Pokemon
Sterling Archer2026-05-27 14:28:26 -07:00
329afd5b0f
Add curved pokeball throw animation with spin and burst effect on catch attempt
Sterling Archer2026-05-27 14:23:29 -07:00
91764d2d0d
Stop typewriter SFX when clicking Let's Go before text finishes printing
Sterling Archer2026-05-27 14:17:28 -07:00
7e52a65102
Replace ⚪ emoji with favicon.ico pokeball image in HUD ball counter
Sterling Archer2026-05-27 14:16:35 -07:00
1791430923
Lower music volume by 25% (0.5 → 0.375) for both overworld and battle tracks
Sterling Archer2026-05-27 14:06:14 -07:00
dc32e1c7ab
Fix grass mirroring: use dedicated flipped keyframe animation instead of inline transform that was overridden by grassSway
Sterling Archer2026-05-27 14:03:32 -07:00
ad6141bde0
Catch result: show controller, hide continue button, auto-return to map after 3s
Sterling Archer2026-05-27 12:00:12 -07:00
f5ae220da3
Show controller on intro screen, lower Oak position for portrait/landscape visibility
Sterling Archer2026-05-27 11:51:22 -07:00
fa331cb267
Catch screen: remove ball count from throw button, map A=throw and B=run away
Sterling Archer2026-05-27 11:37:56 -07:00
f7abc712d9
Fix starter/catch screen layout to display above mobile controller overlay and ensure d-pad/A/B touch handlers reach all menu screens
Sterling Archer2026-05-27 11:31:33 -07:00
94d0d8328c
Add d-pad and A/B button support to continue, starter, and catch screens via _dpadStart and _pressA/_pressB handlers.
Sterling Archer2026-05-27 11:25:05 -07:00