Auto reload uses the game reload queue instead of calling Reload directly
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@@ -771,4 +771,4 @@ internal static class CheckFireInputPatch
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RLog.Msg($"FullAuto {name}: {(allowed ? "full-auto" : "ignored")}");
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RLog.Msg($"FullAuto {name}: {(allowed ? "full-auto" : "ignored")}");
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return allowed;
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return allowed;
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}
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}
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}
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}
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