Initial PlayerList mod, hold TAB to show connected players
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using System;
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using System.Collections.Generic;
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using System.IO;
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using RedLoader;
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using RedLoader.Utils;
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using SonsSdk;
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using SonsSdk.Attributes;
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using TheForest.Utils;
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using UnityEngine;
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namespace PlayerList;
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public class PlayerList : SonsMod
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{
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internal static KeyCode ListKey = KeyCode.Tab;
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private static string _configPath;
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private static readonly List<string> Names = new();
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private static bool _showing;
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private static float _nextRefresh;
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private static GUIStyle _titleStyle;
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private static GUIStyle _rowStyle;
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private static GUIStyle _boxStyle;
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private static Texture2D _bg;
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public PlayerList()
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{
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OnUpdateCallback = OnUpdate;
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OnGUICallback = OnGui;
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}
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protected override void OnSdkInitialized()
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{
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_configPath = Path.Combine(LoaderEnvironment.UserDataDirectory, "PlayerList.txt");
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Load();
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Save();
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RLog.Msg($"PlayerList 1.0.1 loaded. Hold {ListKey} to show connected players. Console: playerlist");
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}
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private static bool InMultiplayer => BoltNetwork.isRunning && LocalPlayer.Entity != null;
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private void OnUpdate()
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{
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_showing = InMultiplayer && Input.GetKey(ListKey);
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if (!_showing)
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return;
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if (Time.unscaledTime >= _nextRefresh)
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{
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_nextRefresh = Time.unscaledTime + 0.5f;
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Refresh();
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}
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}
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private static void Refresh()
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{
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Names.Clear();
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var seen = new HashSet<IntPtr>();
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var local = LocalPlayer.Entity;
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if (local != null)
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{
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seen.Add(local.Pointer);
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Names.Add((GetName(local) ?? "You") + " (you)");
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}
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var tracker = PlayerTracker.Instance;
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if (tracker == null || tracker.AllPlayerEntities == null)
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return;
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var others = new List<string>();
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foreach (var entity in tracker.AllPlayerEntities)
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{
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if (entity == null || !seen.Add(entity.Pointer))
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continue;
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var name = GetName(entity);
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if (name != null)
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others.Add(name);
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}
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others.Sort(StringComparer.OrdinalIgnoreCase);
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Names.AddRange(others);
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}
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private static string GetName(BoltEntity entity)
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{
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try
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{
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if (entity.TryFindState<IPlayerState>(out var state) && !string.IsNullOrWhiteSpace(state.name) && !state.name.Equals("Unknown", StringComparison.OrdinalIgnoreCase))
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return state.name;
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}
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catch (Exception e)
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{
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RLog.Error($"PlayerList: could not read player name: {e.Message}");
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}
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return null;
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}
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private static void EnsureStyles()
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{
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if (_boxStyle != null)
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return;
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_bg = new Texture2D(1, 1);
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_bg.SetPixel(0, 0, new Color(0f, 0f, 0f, 0.75f));
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_bg.Apply();
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_bg.hideFlags = HideFlags.HideAndDontSave;
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_boxStyle = new GUIStyle(GUI.skin.box);
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_boxStyle.normal.background = _bg;
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_titleStyle = new GUIStyle(GUI.skin.label)
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{
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fontSize = 22,
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fontStyle = FontStyle.Bold,
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alignment = TextAnchor.MiddleCenter
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};
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_titleStyle.normal.textColor = Color.white;
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_rowStyle = new GUIStyle(GUI.skin.label)
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{
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fontSize = 18,
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alignment = TextAnchor.MiddleLeft
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};
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_rowStyle.normal.textColor = Color.white;
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}
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private void OnGui()
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{
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if (!_showing)
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return;
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EnsureStyles();
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const float width = 420f;
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const float rowHeight = 28f;
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const float titleHeight = 40f;
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const float pad = 12f;
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var height = titleHeight + Names.Count * rowHeight + pad * 2;
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var x = (Screen.width - width) / 2f;
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var y = Screen.height * 0.15f;
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GUI.Box(new Rect(x, y, width, height), GUIContent.none, _boxStyle);
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GUI.Label(new Rect(x, y + pad, width, titleHeight), $"Players ({Names.Count})", _titleStyle);
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for (var i = 0; i < Names.Count; i++)
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{
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var rowY = y + pad + titleHeight + i * rowHeight;
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GUI.Label(new Rect(x + pad * 2, rowY, width - pad * 4, rowHeight), Names[i], _rowStyle);
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}
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}
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[DebugCommand("playerlist")]
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private void PlayerListCommand(string args)
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{
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var parts = (args ?? "").Trim().Split(' ', StringSplitOptions.RemoveEmptyEntries);
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if (parts.Length == 2 && parts[0].Equals("key", StringComparison.OrdinalIgnoreCase))
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{
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if (Enum.TryParse(parts[1], true, out KeyCode key))
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{
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ListKey = key;
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Save();
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SonsTools.ShowMessage($"PlayerList key: {ListKey}");
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}
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else
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{
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SonsTools.ShowMessage($"Unknown key: {parts[1]}");
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}
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return;
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}
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if (!InMultiplayer)
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{
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SonsTools.ShowMessage("Not in a multiplayer game");
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return;
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}
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Refresh();
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DumpEntities();
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RLog.Msg($"PlayerList: {Names.Count} player(s)");
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foreach (var name in Names)
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RLog.Msg($" {name}");
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SonsTools.ShowMessage($"Players ({Names.Count}): {string.Join(", ", Names)}");
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}
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private static void DumpEntities()
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{
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var tracker = PlayerTracker.Instance;
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if (tracker == null || tracker.AllPlayerEntities == null)
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{
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RLog.Msg("PlayerList: no PlayerTracker");
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return;
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}
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RLog.Msg($"PlayerList: {tracker.AllPlayerEntities.Count} tracked entities, local {LocalPlayer.Entity?.Pointer}");
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foreach (var entity in tracker.AllPlayerEntities)
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{
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if (entity == null)
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{
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RLog.Msg(" null entity");
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continue;
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}
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var raw = entity.TryFindState<IPlayerState>(out var state) ? state.name : "(no state)";
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RLog.Msg($" ptr={entity.Pointer} go={entity.gameObject.name} name='{raw}' owner={entity.isOwner} attached={entity.isAttached} source={(entity.source == null ? "none" : entity.source.ToString())}");
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}
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}
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private static void Load()
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{
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if (!File.Exists(_configPath))
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return;
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foreach (var line in File.ReadAllLines(_configPath))
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{
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var kv = line.Split('=', 2);
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if (kv.Length != 2)
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continue;
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var k = kv[0].Trim().ToLowerInvariant();
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var v = kv[1].Trim();
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if (k == "key" && Enum.TryParse(v, true, out KeyCode key))
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ListKey = key;
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}
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}
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private static void Save()
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{
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try
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{
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File.WriteAllText(_configPath, $"key={ListKey}\n");
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}
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catch (Exception e)
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{
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RLog.Error($"PlayerList: could not save config: {e.Message}");
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}
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}
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}
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