Add rigmap and rigtest female carry body retarget prototype
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9c1ac495bc
commit
421dbd9fe9
1 file changed
+339
-1
+339
-1
@@ -4,9 +4,11 @@ using System.IO;
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using System.Linq;
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using System.Text;
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using Endnight.Animation;
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using HarmonyLib;
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using RedLoader;
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using RedLoader.Utils;
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using Sons.Ai.Vail;
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using Sons.Wearable.Clothing;
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using SonsSdk;
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using SonsSdk.Attributes;
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using TheForest.Utils;
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@@ -21,7 +23,7 @@ public class RigProbe : SonsMod
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protected override void OnSdkInitialized()
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{
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RLog.Msg("RigProbe loaded. Commands: rigprobe [filter], rigspawn <TypeName> [variation]");
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RLog.Msg("RigProbe loaded. Commands: rigprobe [filter], rigspawn <TypeName> [variation], rigmap, rigtest [self|off]");
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}
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[DebugCommand("rigprobe")]
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@@ -67,6 +69,342 @@ public class RigProbe : SonsMod
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}
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}
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private static readonly string[][] FemaleChains = BuildChains(true);
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private static readonly string[][] PlayerChains = BuildChains(false);
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private static bool _patched;
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private static GameObject _clone;
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private static bool _selfMode;
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private static float _hipScale = 1f;
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private static readonly List<Transform> DriveFemale = new();
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private static readonly List<Transform> DrivePlayer = new();
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private static readonly List<Quaternion> DriveOffset = new();
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private static Transform _femaleHips;
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private static Transform _playerHips;
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private static string[][] BuildChains(bool female)
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{
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var chains = new List<string[]>();
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chains.Add(female
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? new[] { "c_hip_SC", "C_spine0_SC", "C_spine1_SC", "C_spine2_SC", "C_neck0_SC", "C_neck1_SC", "C_head0_SC" }
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: new[] { "Hips", "Spine", "Spine1", "Spine2", "Neck", "Neck1", "Head" });
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foreach (var side in new[] { ("L", "l", "Left"), ("R", "r", "Right") })
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{
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var (u, l, p) = side;
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chains.Add(female
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? new[] { $"{u}_armPrnt0_SC", $"{u}_arm0_SC", $"{u}_arm1_SC", $"{u}_hand00_SC" }
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: new[] { $"{p}Shoulder", $"{p}Arm", $"{p}ForeArm", $"{p}Hand" });
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chains.Add(female
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? new[] { $"{u}_leg0_SC", $"{u}_leg1_SC", $"{u}_foot00_SC", $"{u}_foot01_SC" }
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: new[] { $"{p}UpLeg", $"{p}Leg", $"{p}Foot", $"{p}ToeBase" });
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foreach (var (f, pf) in new[] { ("A", "Index"), ("B", "Middle"), ("C", "Ring"), ("D", "Pinky") })
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{
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chains.Add(female
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? new[] { $"{l}_handAFinger{f}0_SC", $"{l}_handAFinger{f}1_SC", $"{l}_handAFinger{f}2_SC" }
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: new[] { $"{p}Hand{pf}1", $"{p}Hand{pf}2", $"{p}Hand{pf}3" });
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}
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chains.Add(female
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? new[] { $"{l}_handAThumbA0_SC", $"{l}_handAThumbA1_SC", $"{l}_handAThumbA2_SC" }
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: new[] { $"{p}HandThumb1", $"{p}HandThumb2", $"{p}HandThumb3" });
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}
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return chains.ToArray();
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}
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[DebugCommand("rigmap")]
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private static void MapCommand(string args)
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{
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try
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{
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var player = LocalPlayer.GameObject;
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if (!player)
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{
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Say("Load into a game first");
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return;
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}
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var source = FindCarryFemale(player);
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if (!source)
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{
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Say("CarryBody/FemaleCannibal not found on the player");
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return;
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}
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var sb = new StringBuilder();
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BuildDrive(source, player, sb);
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foreach (var a in player.GetComponentsInChildren<Animator>(true))
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sb.AppendLine($"player animator {HierPath(a.transform)} avatar={(a.avatar ? a.avatar.name : "null")} isHuman={(a.avatar && a.avatar.isHuman)}");
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foreach (var a in source.GetComponentsInChildren<Animator>(true))
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sb.AppendLine($"carry animator {HierPath(a.transform)} avatar={(a.avatar ? a.avatar.name : "null")} isHuman={(a.avatar && a.avatar.isHuman)}");
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var outPath = Path.Combine(LoaderEnvironment.UserDataDirectory, "RigMap.txt");
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File.WriteAllText(outPath, sb.ToString());
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Say($"RigMap: {DriveFemale.Count} bones mapped, written to {outPath}");
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}
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catch (Exception e)
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{
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RLog.Error($"rigmap failed: {e}");
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}
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}
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[DebugCommand("rigtest")]
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private static void TestCommand(string args)
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{
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try
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{
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args = (args ?? string.Empty).Trim().ToLowerInvariant();
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if (_clone)
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UnityEngine.Object.Destroy(_clone);
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_clone = null;
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DriveFemale.Clear();
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DrivePlayer.Clear();
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DriveOffset.Clear();
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if (args == "off")
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{
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Say("rigtest off");
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return;
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}
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var player = LocalPlayer.GameObject;
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if (!player)
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{
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Say("Load into a game first");
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return;
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}
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var source = FindCarryFemale(player);
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if (!source)
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{
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Say("CarryBody/FemaleCannibal not found on the player");
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return;
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}
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if (!_patched)
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{
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new Harmony("RigProbe.RigTest").CreateClassProcessor(typeof(ClothingLateUpdatePatch)).Patch();
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_patched = true;
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}
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_clone = UnityEngine.Object.Instantiate(source.gameObject);
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_clone.name = "RigProbeFemale";
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_clone.transform.SetParent(null, true);
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PrepareClone(_clone);
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var sb = new StringBuilder();
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BuildDrive(_clone.transform, player, sb);
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_selfMode = args == "self";
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_clone.SetActive(true);
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RLog.Msg(sb.ToString());
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Say($"rigtest {(_selfMode ? "self" : "front")}: driving {DriveFemale.Count} bones");
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}
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catch (Exception e)
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{
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RLog.Error($"rigtest failed: {e}");
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}
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}
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private static Transform FindCarryFemale(GameObject player)
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{
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foreach (var t in player.GetComponentsInChildren<Transform>(true))
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{
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if (t.name == "FemaleCannibal" && t.parent && t.parent.name == "CarryBody")
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return t;
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}
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return null;
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}
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private static void PrepareClone(GameObject clone)
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{
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foreach (var a in clone.GetComponentsInChildren<Animator>(true))
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a.enabled = false;
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foreach (var m in clone.GetComponentsInChildren<MonoBehaviour>(true))
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{
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try
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{
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UnityEngine.Object.DestroyImmediate(m);
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}
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catch
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{
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m.enabled = false;
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}
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}
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foreach (var c in clone.GetComponentsInChildren<Collider>(true))
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c.enabled = false;
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foreach (var rb in clone.GetComponentsInChildren<Rigidbody>(true))
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rb.isKinematic = true;
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foreach (var r in clone.GetComponentsInChildren<SkinnedMeshRenderer>(true))
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{
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var keep = r.name == "C1:Female_lp" || r.name.StartsWith("C1:cb_female_");
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r.enabled = keep;
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if (!keep)
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continue;
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r.updateWhenOffscreen = true;
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var t = r.transform;
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while (t)
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{
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t.gameObject.SetActive(true);
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t = t.parent;
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}
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}
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}
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private static void BuildDrive(Transform femaleRoot, GameObject player, StringBuilder sb)
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{
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DriveFemale.Clear();
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DrivePlayer.Clear();
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DriveOffset.Clear();
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_femaleHips = null;
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_playerHips = null;
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var race = LocalPlayer.RaceSystem;
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var root = race ? race._animationRoot : player.transform.Find("PlayerAnimator/Root");
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var hips = root ? root.Find("Hips") : null;
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if (!hips)
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{
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sb.AppendLine("player Hips not found");
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return;
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}
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var fBones = new Dictionary<string, Transform>();
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foreach (var t in femaleRoot.GetComponentsInChildren<Transform>(true))
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if (!fBones.ContainsKey(t.name))
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fBones[t.name] = t;
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var pBones = new Dictionary<string, Transform>();
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foreach (var t in hips.GetComponentsInChildren<Transform>(true))
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if (!pBones.ContainsKey(t.name))
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pBones[t.name] = t;
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var fRest = CollectRest(femaleRoot.GetComponentsInChildren<SkinnedMeshRenderer>(true), fBones.Values);
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var pRest = CollectRest(player.GetComponentsInChildren<SkinnedMeshRenderer>(true), pBones.Values);
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for (int c = 0; c < FemaleChains.Length; c++)
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{
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var fc = FemaleChains[c];
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var pc = PlayerChains[c];
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for (int i = 0; i < fc.Length; i++)
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{
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fBones.TryGetValue("C1:" + fc[i], out var f);
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pBones.TryGetValue(pc[i], out var p);
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if (!f || !p)
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{
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sb.AppendLine($"MISS {fc[i]} -> {pc[i]} female={(bool)f} player={(bool)p}");
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continue;
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}
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var hasF = fRest.TryGetValue(f.GetInstanceID(), out var rf);
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var hasP = pRest.TryGetValue(p.GetInstanceID(), out var rp);
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if (!hasF || !hasP)
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{
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sb.AppendLine($"NOREST {fc[i]} -> {pc[i]} femaleRest={hasF} playerRest={hasP}");
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continue;
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}
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var align = Quaternion.identity;
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float angle = 0f;
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if (i + 1 < fc.Length && fBones.TryGetValue("C1:" + fc[i + 1], out var fChild) && pBones.TryGetValue(pc[i + 1], out var pChild)
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&& fRest.TryGetValue(fChild.GetInstanceID(), out var rfc) && pRest.TryGetValue(pChild.GetInstanceID(), out var rpc))
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{
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var df = Pos(rfc) - Pos(rf);
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var dp = Pos(rpc) - Pos(rp);
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if (df.sqrMagnitude > 1e-8f && dp.sqrMagnitude > 1e-8f)
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{
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align = Quaternion.FromToRotation(df, dp);
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angle = Vector3.Angle(df, dp);
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}
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}
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var offset = Quaternion.Inverse(rp.rotation) * (align * rf.rotation);
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DriveFemale.Add(f);
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DrivePlayer.Add(p);
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DriveOffset.Add(offset);
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sb.AppendLine($"MAP {fc[i]} -> {pc[i]} restAngle={angle:F1} fPos={Pos(rf)} pPos={Pos(rp)}");
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if (c == 0 && i == 0)
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{
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_femaleHips = f;
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_playerHips = p;
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var ph = Pos(rp).y;
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_hipScale = Mathf.Abs(ph) > 0.01f ? Pos(rf).y / ph : 1f;
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sb.AppendLine($"hips female={Pos(rf)} {rf.rotation.eulerAngles} player={Pos(rp)} {rp.rotation.eulerAngles} hipScale={_hipScale:F3}");
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}
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}
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}
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}
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private static Dictionary<int, Matrix4x4> CollectRest(IEnumerable<SkinnedMeshRenderer> renderers, IEnumerable<Transform> allowed)
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{
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var ids = new HashSet<int>(allowed.Select(t => t.GetInstanceID()));
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var rest = new Dictionary<int, Matrix4x4>();
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foreach (var r in renderers)
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{
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var mesh = r.sharedMesh;
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var bones = r.bones;
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if (!mesh || bones == null)
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continue;
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var binds = mesh.bindposes;
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if (binds == null)
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continue;
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int n = Math.Min(bones.Length, binds.Length);
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for (int i = 0; i < n; i++)
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{
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var b = bones[i];
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if (!b)
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continue;
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var id = b.GetInstanceID();
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if (!ids.Contains(id) || rest.ContainsKey(id))
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continue;
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rest[id] = binds[i].inverse;
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}
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}
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return rest;
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}
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private static Vector3 Pos(Matrix4x4 m)
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{
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return new Vector3(m.m03, m.m13, m.m23);
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}
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internal static void Drive()
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{
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if (!_clone || !_femaleHips || !_playerHips)
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return;
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var player = LocalPlayer.GameObject;
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if (!player)
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return;
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var pt = player.transform;
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var yaw = _selfMode ? Quaternion.identity : Quaternion.AngleAxis(180f, pt.up);
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var anchor = _selfMode ? pt.position : pt.position + pt.forward * 2.5f;
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var local = _playerHips.position - pt.position;
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var vertical = Vector3.Project(local, pt.up);
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local = local - vertical + vertical * _hipScale;
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_femaleHips.position = anchor + yaw * local;
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for (int i = 0; i < DriveFemale.Count; i++)
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{
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var f = DriveFemale[i];
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var p = DrivePlayer[i];
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if (!f || !p)
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continue;
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f.rotation = yaw * p.rotation * DriveOffset[i];
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}
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}
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[HarmonyPatch(typeof(PlayerClothingSystem), nameof(PlayerClothingSystem.LateUpdate))]
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private static class ClothingLateUpdatePatch
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{
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private static void Postfix(PlayerClothingSystem __instance)
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{
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try
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{
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if (_clone && __instance.IsLocalPlayer())
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Drive();
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}
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catch (Exception e)
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{
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RLog.Error($"rigtest drive failed: {e.Message}");
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if (_clone)
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UnityEngine.Object.Destroy(_clone);
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_clone = null;
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}
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}
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}
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private static void Probe(string filter)
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{
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var player = LocalPlayer.GameObject;
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