From c3183dbb032b1c92ee3a24e59849f7b42cabde83 Mon Sep 17 00:00:00 2001 From: Justin Oros Date: Thu, 24 Sep 2026 22:54:49 -0700 Subject: [PATCH] Make rigassets crash safe with staged output, progress logging and no async waits for v0.4.2 --- README.md | 2 +- RigProbe.cs | 104 ++++++++++++++++++++++++++++++------------------ RigProbe.csproj | 2 +- manifest.json | 2 +- 4 files changed, 69 insertions(+), 41 deletions(-) diff --git a/README.md b/README.md index a502278..ff300ad 100644 --- a/README.md +++ b/README.md @@ -34,7 +34,7 @@ Written to `Sons Of The Forest\UserData\RigProbe\`: - `characters\index.tsv` one line per character with rig family and player bone match - `characters\clips.tsv` every loaded animation clip, `characters\controllers.tsv` every loaded animator controller and who uses it -- `assets.tsv` or `assets_.tsv`, `assets_locators.tsv` and `assets_known.tsv` (race and clothing GUIDs resolved) from `rigassets` +- `assets_locators.tsv`, `assets_known.tsv` (race and clothing GUIDs resolved), `assets_keycounts.tsv` and `assets.tsv` or `assets_.tsv` from `rigassets` - `watch\_