# sotf-rigprobe A RedLoader research mod for Sons of the Forest that dumps character data to JSON: skeletons, skinned meshes, bind poses, blendshapes, materials, animators, player races and clothing. It is a data source for building character related mods, not a gameplay mod. ## What it collects For the local player, remote players, the bodies the player can carry, every actor type prefab and every live actor: - Rig: every bone with its parent, local position, rotation and scale - Skinned meshes: mesh name, vertex count, render layer, shadow mode, bone list, bind pose rest position and rotation per bone, blendshape names, materials with shader and texture names - Components: script types on the root, its children, rig bones and animator objects - Animators: controller, avatar, humanoid flag, human bone map, layer names and weights, parameters with hashes, clips with length, loop flag and events, discovered states, current state per layer - Rig families: characters grouped by identical bone sets, with bone name overlap against the player rig - Player only: current race, all 8 race entries with head and arms Addressable GUIDs, every clothing piece with item id, slot, renderable GUID, default and worn flags ## Commands Run these in the in-game console. | Command | What it does | |---|---| | `rigprobe` | Dump the player, remote players, carry bodies, all actor prefabs and live actors, plus all loaded clips and controllers | | `rigprobe ` | Same, limited to actor types containing the filter, e.g. `rigprobe female` | | `rigscene` | Dump every character in the loaded scenes (posers, cutscene characters, props with skinned meshes), one file per character | | `rigassets [filter]` | Dump the Addressables catalog (keys, internal ids, types), optionally filtered, e.g. `rigassets female`, and resolve every race and clothing GUID | | `rigassets key:` | Resolve a single Addressables key or GUID | | `rigwatch [player\|robby\|virginia]` | Log every animator state change on the target while you play | | `rigwatch off` | Stop watching and write a summary of every state seen | | `rigspawn [variation]` | Spawn an actor in front of you so its live variant gets dumped, e.g. `rigspawn Virginia` | ## Output Written to `Sons Of The Forest\UserData\RigProbe\`: - `characters\index.tsv` one line per character with rig family and player bone match - `characters\clips.tsv` every loaded animation clip, `characters\controllers.tsv` every loaded animator controller and who uses it - `assets.tsv` or `assets_.tsv`, `assets_locators.tsv` and `assets_known.tsv` (race and clothing GUIDs resolved) from `rigassets` - `watch\_