# sotf-rigprobe A RedLoader research mod for Sons of the Forest that dumps character data to JSON: skeletons, skinned meshes, bind poses, blendshapes, materials, animators, player races and clothing. It is a data source for building character related mods, not a gameplay mod. ## What it collects For the local player, the bodies the player can carry, every actor type prefab and every live actor: - Rig: every bone with its parent, local position, rotation and scale - Skinned meshes: mesh name, vertex count, bone list, bind pose rest position and rotation per bone, blendshape names, materials with shader and texture names - Animators: controller, avatar, humanoid flag, human bone map, parameters - Rig families: characters grouped by identical bone sets, with bone name overlap against the player rig - Player only: current race, all 8 race entries with head and arms Addressable GUIDs, every clothing piece with item id, slot, renderable GUID, default and worn flags ## Commands Run these in the in-game console. | Command | What it does | |---|---| | `rigprobe` | Dump the player, carry bodies, all actor prefabs and live actors | | `rigprobe ` | Same, limited to actor types containing the filter, e.g. `rigprobe female` | | `rigscene` | Dump every skinned mesh root in the loaded scenes, including cutscene characters | | `rigspawn [variation]` | Spawn an actor in front of you so its live variant gets dumped, e.g. `rigspawn Virginia` | ## Output Written to `Sons Of The Forest\UserData\RigProbe\`: - `characters\index.tsv` one line per character with rig family and player bone match - `characters\rigfamilies.txt` characters grouped by shared skeleton - `characters\_.json` full data per character - `scene\` the same layout for `rigscene` Each run replaces the previous output for that command. ## Build Requires the .NET 8 SDK and RedLoader installed in the game folder with its interop assemblies generated. ``` .\build.ps1 -Install ```