fix(lockscreen): correct main.cpp injection anchor and early-return guard
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#include "LockscreenActivity.h"
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#include <GfxRenderer.h>
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#include <Logging.h>
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#include "CrossPointSettings.h"
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#include "MappedInputManager.h"
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#include "activities/settings/LockscreenPlugin.h"
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#include "components/UITheme.h"
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#include "fontIds.h"
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static constexpr int SCREEN_W = 480;
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static constexpr int KEY_W = 130;
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static constexpr int KEY_H = 80;
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static constexpr int KEY_PAD = 8;
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static constexpr int GRID_W = LockscreenActivity::COLS * (KEY_W + KEY_PAD) - KEY_PAD;
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static constexpr int GRID_X = (SCREEN_W - GRID_W) / 2;
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void LockscreenActivity::onEnter() {
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Activity::onEnter();
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success_ = false;
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done_ = false;
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renderPending_ = true;
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pinLen_ = 0;
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attempts_ = 0;
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cursorRow_ = 0;
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cursorCol_ = 0;
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memset(pin_, 0, sizeof(pin_));
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enterTime_ = millis();
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requestUpdate();
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}
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void LockscreenActivity::onExit() {
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Activity::onExit();
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}
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void LockscreenActivity::goToSleep() {
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done_ = true;
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success_ = false;
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}
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void LockscreenActivity::pressCurrentKey() {
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const char* key = KEYS[cursorRow_][cursorCol_];
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if (strcmp(key, "<") == 0) {
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if (pinLen_ > 0) {
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pinLen_--;
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pin_[pinLen_] = '\0';
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}
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renderPending_ = true;
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requestUpdate();
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return;
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}
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if (strcmp(key, "OK") == 0) {
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if (pinLen_ < PIN_LEN) return;
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if (purpose_ == Purpose::CREATE) {
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LockscreenPlugin::hashPin(pin_, SETTINGS.lockscreenPinHash);
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SETTINGS.saveToFile();
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success_ = true;
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done_ = true;
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finish();
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} else {
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if (LockscreenPlugin::checkPin(pin_, SETTINGS.lockscreenPinHash)) {
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success_ = true;
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done_ = true;
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} else {
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attempts_++;
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pinLen_ = 0;
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memset(pin_, 0, sizeof(pin_));
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renderPending_ = true;
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requestUpdate();
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if (attempts_ >= MAX_ATTEMPTS) {
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goToSleep();
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}
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}
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}
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return;
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}
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if (pinLen_ < PIN_LEN) {
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pin_[pinLen_++] = key[0];
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pin_[pinLen_] = '\0';
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if (pinLen_ == PIN_LEN) {
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cursorRow_ = 3;
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cursorCol_ = 2;
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}
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renderPending_ = true;
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requestUpdate();
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}
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}
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void LockscreenActivity::renderPinDisplay(int startY, bool masked) const {
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constexpr int BOX_W = 50;
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constexpr int BOX_H = 60;
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constexpr int BOX_PAD = 12;
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constexpr int TOTAL_W = 4 * BOX_W + 3 * BOX_PAD;
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int x = (SCREEN_W - TOTAL_W) / 2;
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for (int i = 0; i < PIN_LEN; i++) {
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int bx = x + i * (BOX_W + BOX_PAD);
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renderer.drawRect(bx, startY, BOX_W, BOX_H);
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if (i < pinLen_) {
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char display[2] = {masked ? '*' : pin_[i], '\0'};
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renderer.drawText(UI_12_FONT_ID, bx + BOX_W / 2 - 8, startY + BOX_H / 2 - 10, display);
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}
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}
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}
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void LockscreenActivity::renderKeypad(int startY) const {
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for (int r = 0; r < ROWS; r++) {
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for (int c = 0; c < COLS; c++) {
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int kx = GRID_X + c * (KEY_W + KEY_PAD);
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int ky = startY + r * (KEY_H + KEY_PAD);
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bool isCursor = (r == cursorRow_ && c == cursorCol_);
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if (isCursor) {
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renderer.fillRect(kx, ky, KEY_W, KEY_H);
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renderer.drawText(UI_12_FONT_ID, kx + KEY_W / 2 - 8, ky + KEY_H / 2 - 10,
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KEYS[r][c], false, EpdFontFamily::BOLD);
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} else {
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renderer.drawRect(kx, ky, KEY_W, KEY_H);
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renderer.drawText(UI_12_FONT_ID, kx + KEY_W / 2 - 8, ky + KEY_H / 2 - 10,
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KEYS[r][c], true, EpdFontFamily::REGULAR);
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}
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}
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}
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}
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void LockscreenActivity::render(RenderLock&&) {
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const auto& metrics = UITheme::getInstance().getMetrics();
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const auto pageH = renderer.getScreenHeight();
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const bool isCreate = (purpose_ == Purpose::CREATE);
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const bool masked = !isCreate;
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renderer.clearScreen();
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const char* title = isCreate ? "Set PIN" : "Unlock";
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GUI.drawHeader(renderer, Rect{0, metrics.topPadding, SCREEN_W, metrics.headerHeight}, title);
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int y = metrics.topPadding + metrics.headerHeight + 80;
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renderPinDisplay(y, masked);
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y += 90;
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renderKeypad(y);
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if (isCreate) {
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renderer.drawCenteredText(UI_10_FONT_ID, pageH - 40, "Navigate: Directional buttons | Select: Power");
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} else if (attempts_ > 0) {
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char msg[40];
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snprintf(msg, sizeof(msg), "Incorrect PIN. %d attempt(s) remaining.", MAX_ATTEMPTS - attempts_);
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renderer.drawCenteredText(UI_10_FONT_ID, pageH - 40, msg);
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}
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renderer.displayBuffer();
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}
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void LockscreenActivity::loop() {
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if (purpose_ == Purpose::UNLOCK) {
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if (millis() - enterTime_ > TIMEOUT_MS) {
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goToSleep();
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return;
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}
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}
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if (mappedInput.wasPressed(MappedInputManager::Button::Up)) {
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cursorRow_ = (cursorRow_ - 1 + ROWS) % ROWS;
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renderPending_ = true;
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requestUpdate();
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} else if (mappedInput.wasPressed(MappedInputManager::Button::Down)) {
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cursorRow_ = (cursorRow_ + 1) % ROWS;
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renderPending_ = true;
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requestUpdate();
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} else if (mappedInput.wasPressed(MappedInputManager::Button::Left)) {
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cursorCol_ = (cursorCol_ - 1 + COLS) % COLS;
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renderPending_ = true;
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requestUpdate();
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} else if (mappedInput.wasPressed(MappedInputManager::Button::Right)) {
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cursorCol_ = (cursorCol_ + 1) % COLS;
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renderPending_ = true;
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requestUpdate();
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} else if (mappedInput.wasPressed(MappedInputManager::Button::Power) ||
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mappedInput.wasPressed(MappedInputManager::Button::Confirm)) {
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pressCurrentKey();
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} else if (mappedInput.wasPressed(MappedInputManager::Button::Back)) {
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if (pinLen_ > 0) {
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pinLen_--;
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pin_[pinLen_] = '\0';
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renderPending_ = true;
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requestUpdate();
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}
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}
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}
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