Loosen dino/cactus collision hitbox for more forgiving jumps

This commit is contained in:
Sterling Archer committed 2026-07-16 21:53:17 -07:00
1 parent df8aef978e
commit 8ed0b4e28f
1 file changed
+5 -3
+5 -3
View File
@@ -190,11 +190,13 @@ bool DinoActivity::anyNonPowerPressed() const {
bool DinoActivity::checkCollision() const {
constexpr int INSET = 4;
constexpr int FRONT_INSET = 10;
constexpr int OBSTACLE_INSET_X = 10;
int dw = (DINO_GRID_W - DINO_COLLIDE_X_OFFSET) * BLOCK;
int dh = DINO_GRID_H * BLOCK;
int dx0 = DINO_X + DINO_COLLIDE_X_OFFSET * BLOCK + INSET;
int dx1 = DINO_X + DINO_COLLIDE_X_OFFSET * BLOCK + dw - INSET;
int dx1 = DINO_X + DINO_COLLIDE_X_OFFSET * BLOCK + dw - FRONT_INSET;
int dy0 = groundY_ - dh + (int)dinoY_ + INSET;
int dy1 = groundY_ + (int)dinoY_ - INSET;
@@ -205,8 +207,8 @@ bool DinoActivity::checkCollision() const {
int oh = obstacleHeightPx(ob.type);
int oy0 = groundY_ - oh;
int oy1 = oy0 + oh;
int ox0 = (int)ob.x;
int ox1 = ox0 + ow;
int ox0 = (int)ob.x + OBSTACLE_INSET_X;
int ox1 = (int)ob.x + ow - OBSTACLE_INSET_X;
if (dx0 < ox1 && dx1 > ox0 && dy0 < oy1 && dy1 > oy0) {
return true;