Fixed player death sound bug.
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@@ -46,7 +46,7 @@ FIRE_SOUND = load_sound("audio_playerfire.wav")
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DIE_SOUND = load_sound("audio_playerdeath.wav")
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DIE_SOUND = load_sound("audio_playerdeath.wav")
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LEVEL_UP_SOUND = load_sound("audio_levelup.wav")
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LEVEL_UP_SOUND = load_sound("audio_levelup.wav")
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ENEMY_DEATH_SOUND = load_sound("audio_enemydeath.wav")
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ENEMY_DEATH_SOUND = load_sound("audio_enemydeath.wav")
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EXPLOSION_SOUND = load_sound("explosion_sound.wav")
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EXPLOSION_SOUND = load_sound("audio_playerdeath.wav")
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# Load background music (pygame.mixer.music)
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# Load background music (pygame.mixer.music)
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if os.path.exists("audio_music.mp3"):
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if os.path.exists("audio_music.mp3"):
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