Fix diagonal corner artifact — map-talk-hint was animating at 0,0 before JS positioned it
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@@ -436,9 +436,9 @@ class Game {
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const hint = document.getElementById('map-talk-hint');
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const bub = document.getElementById('npc-bubble');
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if (hint) {
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hint.style.display = near ? 'block' : 'none';
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hint.style.left = (viewW / 2 - 28) + 'px';
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hint.style.bottom = (viewH * 0.50) + 'px';
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hint.classList.toggle('visible', near);
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}
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if (bub) bub.style.opacity = near ? '0' : '1';
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this._updateDirArrow(near);
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@@ -503,7 +503,7 @@ class Game {
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}
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this._applyCamera();
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const hint = document.getElementById('map-talk-hint');
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if (hint) hint.style.display = 'none';
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if (hint) hint.classList.remove('visible');
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}
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/* ══════════════════════════════════════════════════════════
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@@ -498,7 +498,7 @@ html, body {
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background-position: 0 0;
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image-rendering: pixelated;
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filter: drop-shadow(2px 3px 0 rgba(0,0,0,.4));
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z-index: 99;
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z-index: 9999;
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font-size: 0;
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color: transparent;
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}
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@@ -519,8 +519,13 @@ html, body {
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padding: 3px 6px;
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white-space: nowrap;
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z-index: 11;
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animation: talkBubble .6s ease-in-out infinite;
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pointer-events: none;
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display: none;
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bottom: -9999px;
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}
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.map-talk-hint.visible {
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display: block;
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animation: talkBubble .6s ease-in-out infinite;
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}
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/* Desktop: show "Press E", hide "Press A" */
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.hint-touch { display: none; }
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