Sterling Archer
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15d124d550
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Add trainer sprites peeking from screen edges on battle animation to show Pokemon ownership
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2026-05-27 14:45:16 -07:00 |
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Sterling Archer
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a4afb18946
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Raise pokeball burst effect to upper quarter of Pokemon for centered impact
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2026-05-27 14:38:05 -07:00 |
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Sterling Archer
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143bd68f5b
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Position pokeball burst effect on actual Pokemon element instead of hardcoded coordinates
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2026-05-27 14:34:56 -07:00 |
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Sterling Archer
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fa724a8911
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Extend pokeball throw curve to reach Pokemon position
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2026-05-27 14:31:35 -07:00 |
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Sterling Archer
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b8ccd12279
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Fix pokeball throw animation: use offset-path curve to reliably hit the Pokemon
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2026-05-27 14:28:26 -07:00 |
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Sterling Archer
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329afd5b0f
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Add curved pokeball throw animation with spin and burst effect on catch attempt
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2026-05-27 14:23:29 -07:00 |
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Sterling Archer
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91764d2d0d
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Stop typewriter SFX when clicking Let's Go before text finishes printing
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2026-05-27 14:17:28 -07:00 |
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Sterling Archer
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7e52a65102
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Replace ⚪ emoji with favicon.ico pokeball image in HUD ball counter
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2026-05-27 14:16:35 -07:00 |
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Sterling Archer
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1791430923
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Lower music volume by 25% (0.5 → 0.375) for both overworld and battle tracks
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2026-05-27 14:06:36 -07:00 |
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Sterling Archer
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dc32e1c7ab
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Fix grass mirroring: use dedicated flipped keyframe animation instead of inline transform that was overridden by grassSway
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2026-05-27 14:06:36 -07:00 |
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Sterling Archer
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fc5f68012e
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Fix Oak's head being cut off on some screens
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2026-05-27 14:06:36 -07:00 |
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Sterling Archer
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b11e0282d8
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Randomly mirror 50% of grass emojis horizontally for natural variation
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2026-05-27 14:06:36 -07:00 |
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Sterling Archer
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06857367b4
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lower Oak on intro screen
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2026-05-27 13:31:56 -07:00 |
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Sterling Archer
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3ba6201df7
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Show controller on result screen, A/B buttons continue
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2026-05-27 12:55:46 -07:00 |
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Sterling Archer
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5483639141
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Play select SFX when moving cursor between starter Pokemon choices
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2026-05-27 12:46:02 -07:00 |
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Sterling Archer
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42d8aa72d4
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Change starter selection screen background to solid green, removing sky/ground split
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2026-05-27 12:41:07 -07:00 |
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Sterling Archer
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13baca4225
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center select button for mobile controller
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2026-05-27 12:35:34 -07:00 |
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Sterling Archer
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ad6141bde0
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Catch result: show controller, hide continue button, auto-return to map after 3s
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2026-05-27 12:00:12 -07:00 |
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Sterling Archer
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f5ae220da3
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Show controller on intro screen, lower Oak position for portrait/landscape visibility
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2026-05-27 11:51:22 -07:00 |
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Sterling Archer
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fa331cb267
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Catch screen: remove ball count from throw button, map A=throw and B=run away
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2026-05-27 11:37:56 -07:00 |
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Sterling Archer
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f7abc712d9
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Fix starter/catch screen layout to display above mobile controller overlay and ensure d-pad/A/B touch handlers reach all menu screens
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2026-05-27 11:31:33 -07:00 |
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Sterling Archer
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94d0d8328c
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Add d-pad and A/B button support to continue, starter, and catch screens via _dpadStart and _pressA/_pressB handlers.
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2026-05-27 11:25:05 -07:00 |
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Sterling Archer
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c3d4cd08fa
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Fix z-index layering: grass(5) < rocks(15) < player/NPC/wild(70) < trees(80).
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2026-05-27 11:01:50 -07:00 |
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Sterling Archer
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13f39fda61
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smaller rocks
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2026-05-27 10:56:53 -07:00 |
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Sterling Archer
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43735bf485
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Add pokemon battle noises
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2026-05-27 10:49:39 -07:00 |
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Sterling Archer
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58ff9cd2f7
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add even more grass
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2026-05-27 10:46:33 -07:00 |
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Sterling Archer
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d7b106b49d
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add more grass
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2026-05-27 10:34:34 -07:00 |
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Sterling Archer
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e03ebffc2f
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Improve fun factor (added pokemon to game)
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2026-05-27 10:23:10 -07:00 |
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