Sterling Archer
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5e74d5f677
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Add pokeball bounce sequence after catch: Pokemon disappears, ball rests and bounces with SFX before showing result
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2026-05-27 15:35:00 -07:00 |
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Sterling Archer
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c855778ea3
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Auto-scroll party select list to keep selected Pokemon visible
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2026-05-27 15:26:22 -07:00 |
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Sterling Archer
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48172bbc95
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Add party select screen before battles with fainted Pokemon tracking, zZz overlay, and starter protection
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2026-05-27 15:16:09 -07:00 |
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Sterling Archer
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4c03c01642
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Show controller on starter confirm screen
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2026-05-27 15:00:49 -07:00 |
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Sterling Archer
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788b00f05a
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Replace ⚪ emoji with favicon.ico pokeball on throw ball button
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2026-05-27 14:57:57 -07:00 |
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Sterling Archer
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ebac04a578
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Nudge battle anim trainers slightly further from their Pokemon toward screen edges
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2026-05-27 14:51:08 -07:00 |
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Sterling Archer
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6a176e74ea
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Move battle anim trainer sprites further into screen (12px from edges)
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2026-05-27 14:48:25 -07:00 |
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Sterling Archer
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15d124d550
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Add trainer sprites peeking from screen edges on battle animation to show Pokemon ownership
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2026-05-27 14:45:16 -07:00 |
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Sterling Archer
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a4afb18946
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Raise pokeball burst effect to upper quarter of Pokemon for centered impact
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2026-05-27 14:38:05 -07:00 |
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Sterling Archer
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143bd68f5b
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Position pokeball burst effect on actual Pokemon element instead of hardcoded coordinates
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2026-05-27 14:34:56 -07:00 |
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Sterling Archer
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fa724a8911
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Extend pokeball throw curve to reach Pokemon position
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2026-05-27 14:31:35 -07:00 |
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Sterling Archer
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b8ccd12279
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Fix pokeball throw animation: use offset-path curve to reliably hit the Pokemon
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2026-05-27 14:28:26 -07:00 |
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Sterling Archer
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329afd5b0f
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Add curved pokeball throw animation with spin and burst effect on catch attempt
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2026-05-27 14:23:29 -07:00 |
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Sterling Archer
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91764d2d0d
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Stop typewriter SFX when clicking Let's Go before text finishes printing
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2026-05-27 14:17:28 -07:00 |
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Sterling Archer
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7e52a65102
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Replace ⚪ emoji with favicon.ico pokeball image in HUD ball counter
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2026-05-27 14:16:35 -07:00 |
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Sterling Archer
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1791430923
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Lower music volume by 25% (0.5 → 0.375) for both overworld and battle tracks
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2026-05-27 14:06:36 -07:00 |
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Sterling Archer
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dc32e1c7ab
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Fix grass mirroring: use dedicated flipped keyframe animation instead of inline transform that was overridden by grassSway
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2026-05-27 14:06:36 -07:00 |
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Sterling Archer
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fc5f68012e
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Fix Oak's head being cut off on some screens
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2026-05-27 14:06:36 -07:00 |
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Sterling Archer
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b11e0282d8
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Randomly mirror 50% of grass emojis horizontally for natural variation
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2026-05-27 14:06:36 -07:00 |
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justin
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886aee1543
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Remove dead space and fade out
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2026-05-27 13:43:27 -07:00 |
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Sterling Archer
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06857367b4
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lower Oak on intro screen
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2026-05-27 13:31:56 -07:00 |
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Sterling Archer
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3ba6201df7
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Show controller on result screen, A/B buttons continue
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2026-05-27 12:55:46 -07:00 |
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Sterling Archer
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5483639141
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Play select SFX when moving cursor between starter Pokemon choices
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2026-05-27 12:46:02 -07:00 |
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Sterling Archer
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42d8aa72d4
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Change starter selection screen background to solid green, removing sky/ground split
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2026-05-27 12:41:07 -07:00 |
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Sterling Archer
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13baca4225
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center select button for mobile controller
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2026-05-27 12:35:34 -07:00 |
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Sterling Archer
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ad6141bde0
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Catch result: show controller, hide continue button, auto-return to map after 3s
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2026-05-27 12:00:12 -07:00 |
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Sterling Archer
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f5ae220da3
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Show controller on intro screen, lower Oak position for portrait/landscape visibility
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2026-05-27 11:51:22 -07:00 |
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Sterling Archer
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fa331cb267
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Catch screen: remove ball count from throw button, map A=throw and B=run away
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2026-05-27 11:37:56 -07:00 |
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Sterling Archer
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f7abc712d9
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Fix starter/catch screen layout to display above mobile controller overlay and ensure d-pad/A/B touch handlers reach all menu screens
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2026-05-27 11:31:33 -07:00 |
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Sterling Archer
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94d0d8328c
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Add d-pad and A/B button support to continue, starter, and catch screens via _dpadStart and _pressA/_pressB handlers.
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2026-05-27 11:25:05 -07:00 |
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Sterling Archer
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c3d4cd08fa
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Fix z-index layering: grass(5) < rocks(15) < player/NPC/wild(70) < trees(80).
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2026-05-27 11:01:50 -07:00 |
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Sterling Archer
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13f39fda61
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smaller rocks
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2026-05-27 10:56:53 -07:00 |
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Sterling Archer
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43735bf485
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Add pokemon battle noises
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2026-05-27 10:49:39 -07:00 |
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Sterling Archer
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58ff9cd2f7
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add even more grass
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2026-05-27 10:46:33 -07:00 |
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Sterling Archer
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d7b106b49d
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add more grass
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2026-05-27 10:34:34 -07:00 |
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Sterling Archer
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e03ebffc2f
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Improve fun factor (added pokemon to game)
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2026-05-27 10:23:10 -07:00 |
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justin
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e30b4810d5
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Add NPC Sprites (Created by my amazing daughter)
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2026-05-22 01:15:25 -07:00 |
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justin
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ee9d93010d
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Update README — add Xbox controller, sprite sheet, music, PNG NPCs, proximity bubble, all current features
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2026-05-21 15:44:49 -07:00 |
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justin
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f5301467e2
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Hide battle speaker label with display:none instead of removing it
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2026-05-21 15:39:01 -07:00 |
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justin
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4a06b214a6
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Hide battle speaker label with display:none instead of removing it
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2026-05-21 15:36:46 -07:00 |
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justin
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74bc7e1aa8
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Add NPC Sprites (Created by my amazing daughter)
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2026-05-21 14:34:54 -07:00 |
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justin
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a6fce4d2be
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Add NPC sprite: joy.png
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2026-05-21 14:21:56 -07:00 |
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justin
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fba35c5eb8
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Add NPC sprite: jenny.png
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2026-05-21 14:21:22 -07:00 |
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justin
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4307edfcbf
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Add NPC sprite: gary.png
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2026-05-21 14:20:50 -07:00 |
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justin
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79521db109
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Replace NPC emoji with sprite: oak.png
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2026-05-21 12:07:29 -07:00 |
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justin
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16633ffb74
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Add NPC sprite: oak.png
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2026-05-21 12:07:18 -07:00 |
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justin
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c8ce96d0c0
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Update to new mo betta code base
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2026-05-21 11:09:30 -07:00 |
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justin
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fe91155ed6
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Add music-rival.mp3
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2026-05-21 11:09:16 -07:00 |
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justin
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ef374b0378
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Move _generateTrees() to after npcWorldX is set so trees span the full path
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2026-05-20 21:05:45 -07:00 |
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justin
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450eccc89e
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Save and restore shuffled question order so continuing a game picks up at the correct question
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2026-05-20 20:49:35 -07:00 |
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