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4 changed files with 336 additions and 26 deletions

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+185 -11
View File
@@ -24,10 +24,13 @@ public class FullAuto : SonsMod
{
internal const float MinRpm = 60f;
internal const float MaxRpm = 3000f;
internal const float ReloadMultiplier = 2f;
internal static bool Enabled = true;
internal static float Rpm = 900f;
internal static FireMode Mode = FireMode.Auto;
internal static bool FastReload;
internal static KeyCode FlashlightKey = KeyCode.F;
internal static bool Verbose;
private static string _configPath;
@@ -42,14 +45,21 @@ public class FullAuto : SonsMod
{
_configPath = Path.Combine(LoaderEnvironment.UserDataDirectory, "FullAuto.txt");
Load();
RLog.Msg($"FullAuto loaded. RPM: {Rpm}. Guns only. Middle mouse cycles modes. Console: fullauto");
Save();
RLog.Msg($"FullAuto loaded. RPM: {Rpm}. Fast reload: {FastReload}. Flashlight key: {FlashlightKey}. Guns only. Middle mouse cycles modes. Console: fullauto");
}
private void OnUpdate()
{
CheckFireInputPatch.UpdateTrigger();
if (!Enabled || !GameState.IsPlayerControllable || !CheckFireInputPatch.HoldingGun)
if (!CheckFireInputPatch.HoldingGun)
CheckFireInputPatch.RestoreReloadSpeed();
if (Input.GetKeyDown(FlashlightKey) && CheckFireInputPatch.InGame && CheckFireInputPatch.HoldingRanged)
CheckFireInputPatch.ToggleFlashlight();
if (!Enabled || !CheckFireInputPatch.InGame || !CheckFireInputPatch.HoldingGun)
return;
if (Input.GetMouseButtonDown(2))
@@ -85,14 +95,25 @@ public class FullAuto : SonsMod
case "off":
Enabled = false;
break;
case "toggle":
Enabled = !Enabled;
break;
case "debug":
Verbose = !Verbose;
SonsTools.ShowMessage($"FullAuto debug: {Verbose}");
RLog.Msg($"FullAuto debug: {Verbose}");
return;
case "fastreload":
if (parts.Length > 1 && (parts[1].ToLowerInvariant() == "on" || parts[1].ToLowerInvariant() == "off"))
{
FastReload = parts[1].ToLowerInvariant() == "on";
if (!FastReload)
CheckFireInputPatch.RestoreReloadSpeed();
Save();
var text = $"Fast reload {(FastReload ? "ON" : "OFF")}";
SonsTools.ShowMessage(text);
RLog.Msg(text);
return;
}
Usage();
return;
case "rpm":
if (parts.Length > 1 && float.TryParse(parts[1], out var value))
{
@@ -113,7 +134,7 @@ public class FullAuto : SonsMod
private static void Usage()
{
var text = $"Usage: fullauto [on|off|toggle|debug] or fullauto rpm <{MinRpm}-{MaxRpm}>";
var text = $"Usage: fullauto [on|off|debug], fullauto rpm <{MinRpm}-{MaxRpm}>, fullauto fastreload on|off";
SonsTools.ShowMessage(text, 5f);
RLog.Msg(text);
}
@@ -135,7 +156,8 @@ public class FullAuto : SonsMod
internal static void Announce()
{
var text = Enabled ? $"{ModeName()} ({Rpm} RPM)" : "FullAuto OFF";
var reload = FastReload ? ", fast reload on" : "";
var text = Enabled ? $"{ModeName()} ({Rpm} RPM{reload})" : $"FullAuto OFF{reload}";
SonsTools.ShowMessage(text);
RLog.Msg(text);
}
@@ -158,6 +180,10 @@ public class FullAuto : SonsMod
if (key == "rpm" && float.TryParse(val, out var rpm))
Rpm = Mathf.Clamp(rpm, MinRpm, MaxRpm);
else if (key == "fastreload" && bool.TryParse(val, out var fast))
FastReload = fast;
else if (key == "flashlightkey" && Enum.TryParse<KeyCode>(val, true, out var flashKey))
FlashlightKey = flashKey;
}
}
catch (Exception e)
@@ -170,7 +196,7 @@ public class FullAuto : SonsMod
{
try
{
File.WriteAllText(_configPath, $"rpm={Rpm}\n");
File.WriteAllText(_configPath, $"rpm={Rpm}\nfastreload={FastReload.ToString().ToLowerInvariant()}\nflashlightkey={FlashlightKey}\n");
}
catch (Exception e)
{
@@ -205,16 +231,151 @@ internal static class CheckFireInputPatch
private static float _releasedFor;
private static bool _actionFailed;
private static bool _holding;
private static RangedWeaponController _speedGun;
private static Animator _speedPlayer;
private static Animator _speedWeapon;
private static float _playerSpeed = 1f;
private static float _weaponSpeed = 1f;
private static RangedWeaponController _currentRanged;
private static float _rangedTime = -1f;
private static bool _flashlightOff;
private static IntPtr _lightsOwner = IntPtr.Zero;
private static readonly List<Light> Lights = new();
private static bool _loggedHook;
internal static bool HoldingGun => _lastGunTime >= 0f && Time.time - _lastGunTime < 0.25f;
internal static bool InGame => GameState.IsPlayerControllable && !Cursor.visible && !LocalPlayer.IsInInventory && Time.timeScale > 0f;
internal static bool HoldingRanged => _currentRanged != null && _rangedTime >= 0f && Time.time - _rangedTime < 0.25f;
private static void FindLights(RangedWeaponController controller)
{
Lights.Clear();
_lightsOwner = controller.Pointer;
try
{
foreach (var light in controller.GetComponentsInChildren<Light>(true))
{
if (light && light.type == LightType.Spot)
Lights.Add(light);
}
if (FullAuto.Verbose)
{
foreach (var light in Lights)
RLog.Msg($"FullAuto flashlight found: {light.gameObject.name}");
if (Lights.Count == 0)
RLog.Msg($"FullAuto no flashlight found on {controller.GetIl2CppType().Name}");
}
}
catch (Exception e)
{
RLog.Warning($"FullAuto could not find flashlight: {e.Message}");
}
}
internal static void ToggleFlashlight()
{
var controller = _currentRanged;
if (!controller)
return;
FindLights(controller);
if (Lights.Count == 0)
return;
_flashlightOff = !_flashlightOff;
ApplyFlashlight();
if (FullAuto.Verbose)
RLog.Msg($"FullAuto flashlight {(_flashlightOff ? "off" : "on")}");
}
private static void ApplyFlashlight()
{
foreach (var light in Lights)
{
if (light && light.enabled == _flashlightOff)
light.enabled = !_flashlightOff;
}
}
internal static void CancelBurst()
{
_burstLeft = 0;
_holding = false;
}
private static void UpdateReloadSpeed(RangedWeaponController controller, bool allowed)
{
var want = allowed && FullAuto.FastReload && (controller._isReloading || controller.IsReloading());
if (!want)
{
RestoreReloadSpeed();
return;
}
if (_speedGun != null && _speedGun.Pointer == controller.Pointer)
return;
RestoreReloadSpeed();
try
{
_speedGun = controller;
_speedPlayer = controller._playerAnimator;
_speedWeapon = controller._weaponAnimator;
if (_speedPlayer)
{
_playerSpeed = _speedPlayer.speed;
_speedPlayer.speed = _playerSpeed * FullAuto.ReloadMultiplier;
}
if (_speedWeapon)
{
_weaponSpeed = _speedWeapon.speed;
_speedWeapon.speed = _weaponSpeed * FullAuto.ReloadMultiplier;
}
if (FullAuto.Verbose)
RLog.Msg($"FullAuto fast reload start, player {_playerSpeed} weapon {_weaponSpeed}");
}
catch (Exception e)
{
RLog.Warning($"FullAuto could not speed up reload: {e.Message}");
}
}
internal static void RestoreReloadSpeed()
{
if (_speedGun == null)
return;
try
{
if (_speedPlayer)
_speedPlayer.speed = _playerSpeed;
if (_speedWeapon)
_speedWeapon.speed = _weaponSpeed;
}
catch (Exception e)
{
RLog.Warning($"FullAuto could not restore reload speed: {e.Message}");
}
_speedGun = null;
_speedPlayer = null;
_speedWeapon = null;
if (FullAuto.Verbose)
RLog.Msg("FullAuto fast reload end");
}
private static void HoldAfterBurst(RangedWeaponController controller)
{
var first = !_holding;
@@ -297,7 +458,7 @@ internal static class CheckFireInputPatch
return;
_triggerDown = true;
if (FullAuto.Enabled && FullAuto.Mode == FireMode.Burst && HoldingGun && GameState.IsPlayerControllable)
if (FullAuto.Enabled && FullAuto.Mode == FireMode.Burst && HoldingGun && InGame)
StartBurst();
return;
}
@@ -338,6 +499,18 @@ internal static class CheckFireInputPatch
var allowed = IsAllowed(__instance);
var ptr = __instance.Pointer;
_currentRanged = __instance;
_rangedTime = Time.time;
if (_flashlightOff)
{
if (_lightsOwner != ptr)
FindLights(__instance);
ApplyFlashlight();
}
UpdateReloadSpeed(__instance, allowed);
if (allowed && FullAuto.Enabled && (!HoldingGun || ptr != _lastGunPtr))
FullAuto.ShowMode();
@@ -354,7 +527,7 @@ internal static class CheckFireInputPatch
var pressed = FirePressed();
var held = _triggerDown || pressed;
if (!GameState.IsPlayerControllable)
if (!InGame)
{
_burstLeft = 0;
return !held;
@@ -462,4 +635,5 @@ internal static class CheckFireInputPatch
RLog.Msg($"FullAuto {name}: {(allowed ? "full-auto" : "ignored")}");
return allowed;
}
}
}
+134
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@@ -0,0 +1,134 @@
[CmdletBinding()]
param(
[string]$GameDir
)
$ErrorActionPreference = 'Stop'
function Write-Step {
param([string]$Text)
Write-Host ''
Write-Host $Text -ForegroundColor Cyan
}
function Find-GameDir {
$steam = (Get-ItemProperty 'HKCU:\Software\Valve\Steam' -ErrorAction SilentlyContinue).SteamPath
if (-not $steam) { return $null }
$libs = @($steam)
$vdf = Join-Path $steam 'steamapps\libraryfolders.vdf'
if (Test-Path $vdf) {
Select-String -Path $vdf -Pattern '"path"\s+"(.+?)"' -AllMatches |
ForEach-Object { $_.Matches } |
ForEach-Object { $libs += $_.Groups[1].Value.Replace('\\','\') }
}
foreach ($lib in $libs) {
$candidate = Join-Path $lib 'steamapps\common\Sons Of The Forest'
if (Test-Path (Join-Path $candidate 'SonsOfTheForest.exe')) { return $candidate }
}
return $null
}
function Get-ReleaseZip {
param([string]$Repo, [string]$Pattern, [string]$OutFile)
$release = Invoke-RestMethod "https://api.github.com/repos/$Repo/releases/latest" -Headers @{ 'User-Agent' = 'ps' }
$asset = $release.assets | Where-Object { $_.name -match $Pattern } | Select-Object -First 1
if (-not $asset) { throw "Could not find a download matching $Pattern in the latest $Repo release" }
Write-Host " version $($release.tag_name)"
Invoke-WebRequest -Uri $asset.browser_download_url -OutFile $OutFile -UseBasicParsing
return $asset.name
}
try {
Write-Host ''
Write-Host '====================================' -ForegroundColor Green
Write-Host ' FullAuto installer' -ForegroundColor Green
Write-Host '====================================' -ForegroundColor Green
if (Get-Process -Name 'SonsOfTheForest' -ErrorAction SilentlyContinue) {
throw 'Sons of the Forest is running. Close the game and run the installer again.'
}
Write-Step 'Looking for Sons of the Forest'
if (-not $GameDir) { $GameDir = Find-GameDir }
if (-not $GameDir -or -not (Test-Path (Join-Path $GameDir 'SonsOfTheForest.exe'))) {
Write-Host ' Could not find the game automatically.' -ForegroundColor Yellow
Write-Host ' In Steam, right-click Sons Of The Forest, then Manage, then Browse local files.'
Write-Host ' Copy the folder path from the address bar and paste it below.'
$GameDir = (Read-Host ' Game folder').Trim('"')
if (-not (Test-Path (Join-Path $GameDir 'SonsOfTheForest.exe'))) {
throw "SonsOfTheForest.exe was not found in $GameDir"
}
}
Write-Host " found: $GameDir" -ForegroundColor Green
$needsFirstLaunch = $false
Write-Step 'Checking for RedLoader'
if (Test-Path (Join-Path $GameDir '_RedLoader\net6\SonsSdk.dll')) {
Write-Host ' already installed' -ForegroundColor Green
}
else {
Write-Host ' not installed, downloading it now'
$rlZip = Join-Path $env:TEMP 'RedLoader.zip'
Get-ReleaseZip -Repo 'ToniMacaroni/RedLoader' -Pattern '^RedLoader.*\.zip$' -OutFile $rlZip | Out-Null
$rlStage = Join-Path $env:TEMP 'redloader-stage'
if (Test-Path $rlStage) { Remove-Item $rlStage -Recurse -Force }
Expand-Archive -Path $rlZip -DestinationPath $rlStage -Force
Copy-Item -Path (Join-Path $rlStage '*') -Destination $GameDir -Recurse -Force
Remove-Item $rlZip -Force -ErrorAction SilentlyContinue
Remove-Item $rlStage -Recurse -Force -ErrorAction SilentlyContinue
Write-Host ' installed' -ForegroundColor Green
$needsFirstLaunch = $true
}
Write-Step 'Downloading FullAuto'
$modZip = Join-Path $env:TEMP 'FullAuto.zip'
Get-ReleaseZip -Repo 'JustinOros/sotf-fullauto' -Pattern '^FullAuto\.zip$' -OutFile $modZip | Out-Null
Write-Step 'Installing FullAuto'
$modsDir = Join-Path $GameDir 'Mods'
New-Item -ItemType Directory -Force -Path $modsDir | Out-Null
Remove-Item (Join-Path $modsDir 'FullAuto.dll') -Force -ErrorAction SilentlyContinue
Remove-Item (Join-Path $modsDir 'FullAuto') -Recurse -Force -ErrorAction SilentlyContinue
Expand-Archive -Path $modZip -DestinationPath $modsDir -Force
Remove-Item $modZip -Force -ErrorAction SilentlyContinue
if (-not (Test-Path (Join-Path $modsDir 'FullAuto.dll'))) {
throw 'Something went wrong, FullAuto.dll is not in the Mods folder'
}
if (-not (Test-Path (Join-Path $modsDir 'FullAuto\manifest.json'))) {
throw 'Something went wrong, manifest.json is not in the Mods\FullAuto folder'
}
Write-Host ' installed' -ForegroundColor Green
Write-Host ''
Write-Host '====================================' -ForegroundColor Green
Write-Host ' Done' -ForegroundColor Green
Write-Host '====================================' -ForegroundColor Green
Write-Host ''
if ($needsFirstLaunch) {
Write-Host 'RedLoader was installed for the first time, so the next time you start'
Write-Host 'the game it will take a few extra minutes to get ready. That is normal.'
Write-Host ''
}
Write-Host 'Start Sons of the Forest, then:'
Write-Host ' 1. Check that MODS appears on the main menu and lists FullAuto'
Write-Host ' 2. Load into a game and equip a pistol, revolver, shotgun or rifle'
Write-Host ' 3. Hold the fire button to shoot full-auto'
Write-Host ' 4. Click the middle mouse button to switch between'
Write-Host ' Full-automatic, Semi-automatic and 3-Round Burst'
Write-Host ''
}
catch {
Write-Host ''
Write-Host "Install failed: $($_.Exception.Message)" -ForegroundColor Red
if ($_.Exception.Message -match 'denied') {
Write-Host 'Try again from PowerShell opened with Run as administrator.' -ForegroundColor Yellow
}
Write-Host ''
}
Read-Host 'Press Enter to close' | Out-Null
+15 -13
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@@ -12,7 +12,20 @@ players do not need the mod.
## Installation
### Step 1: Install RedLoader
### Easy install
Close the game, open PowerShell and paste:
```powershell
irm https://raw.githubusercontent.com/JustinOros/sotf-fullauto/main/Install.ps1 | iex
```
It finds your game, installs RedLoader if needed, and installs the latest
FullAuto. Run it again any time to update.
### Manual install
#### Step 1: Install RedLoader
[RedLoader](https://github.com/ToniMacaroni/RedLoader/releases/latest) is the mod
loader for Sons of the Forest. The game cannot load any mod without it, so
@@ -27,7 +40,7 @@ install it first. You only have to do this once.
takes a few minutes while RedLoader processes the game files
4. Check that `MODS` appears on the main menu, then quit
### Step 2: Install FullAuto
#### Step 2: Install FullAuto
1. Download `FullAuto.zip` from the
[latest release](https://github.com/JustinOros/sotf-fullauto/releases/latest)
@@ -76,16 +89,5 @@ behavior.
## Building from source
Requires the .NET 8 SDK and RedLoader installed with its game assemblies
generated.
```powershell
.\build.ps1 -Install
```
Use `-Package` to build `FullAuto.zip` for a release. Pass `-GameDir "path"` if
the game is not found automatically.
## Troubleshooting
Check `_RedLoader\Latest.log` in your game folder. FullAuto logs a line when it
+2 -2
View File
@@ -3,8 +3,8 @@
"id": "FullAuto",
"name": "FullAuto",
"author": "JustinOros",
"version": "1.1.0",
"description": "Hold fire to shoot any gun full-auto at a configurable rate",
"version": "1.4.0",
"description": "Full-auto, semi-auto and 3-round burst for guns, with fast reload and a flashlight toggle",
"gameVersion": "1.0.0",
"platform": "Client",
"type": "Mod"