Make rigassets crash safe with staged output, progress logging and no async waits for v0.4.2

This commit is contained in:
justin committed 2026-09-24 22:54:49 -07:00
1 parent 0cd6c76626
commit c3183dbb03
4 files changed
+69 -41

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+1 -1
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@@ -34,7 +34,7 @@ Written to `Sons Of The Forest\UserData\RigProbe\`:
- `characters\index.tsv` one line per character with rig family and player bone match - `characters\index.tsv` one line per character with rig family and player bone match
- `characters\clips.tsv` every loaded animation clip, `characters\controllers.tsv` every loaded animator controller and who uses it - `characters\clips.tsv` every loaded animation clip, `characters\controllers.tsv` every loaded animator controller and who uses it
- `assets.tsv` or `assets_<filter>.tsv`, `assets_locators.tsv` and `assets_known.tsv` (race and clothing GUIDs resolved) from `rigassets` - `assets_locators.tsv`, `assets_known.tsv` (race and clothing GUIDs resolved), `assets_keycounts.tsv` and `assets.tsv` or `assets_<filter>.tsv` from `rigassets`
- `watch\<target>_<time>.log` and `_states.tsv` from `rigwatch` - `watch\<target>_<time>.log` and `_states.tsv` from `rigwatch`
- `characters\rigfamilies.txt` characters grouped by shared skeleton - `characters\rigfamilies.txt` characters grouped by shared skeleton
- `characters\<source>_<name>.json` full data per character - `characters\<source>_<name>.json` full data per character
+66 -38
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@@ -656,12 +656,18 @@ public class RigProbe : SonsMod
var outDir = Path.Combine(LoaderEnvironment.UserDataDirectory, "RigProbe"); var outDir = Path.Combine(LoaderEnvironment.UserDataDirectory, "RigProbe");
Directory.CreateDirectory(outDir); Directory.CreateDirectory(outDir);
var locators = new List<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator>();
foreach (var locator in Iterate(Addressables.ResourceLocators))
if (locator != null)
locators.Add(locator);
RLog.Msg($"rigassets: {locators.Count} locators");
if (filter.StartsWith("key:", StringComparison.OrdinalIgnoreCase)) if (filter.StartsWith("key:", StringComparison.OrdinalIgnoreCase))
{ {
var key = filter.Substring(4).Trim(); var key = filter.Substring(4).Trim();
var one = new StringBuilder(); var one = new StringBuilder();
one.AppendLine("label\tkey\tprimaryKey\tinternalId\ttype\tprovider"); one.AppendLine("label\tlocator\tkey\tprimaryKey\tinternalId\ttype\tprovider");
var found = ResolveKey(one, key, key); var found = ResolveKey(one, locators, key, key);
var onePath = Path.Combine(outDir, $"assets_key_{Sanitize(key)}.tsv"); var onePath = Path.Combine(outDir, $"assets_key_{Sanitize(key)}.tsv");
File.WriteAllText(onePath, one.ToString()); File.WriteAllText(onePath, one.ToString());
Say($"RigProbe: {found} locations for {key} written to {onePath}"); Say($"RigProbe: {found} locations for {key} written to {onePath}");
@@ -670,14 +676,8 @@ public class RigProbe : SonsMod
var locSb = new StringBuilder(); var locSb = new StringBuilder();
locSb.AppendLine("locatorId\ttype\tkeys"); locSb.AppendLine("locatorId\ttype\tkeys");
var sb = new StringBuilder(); foreach (var locator in locators)
sb.AppendLine("locator\tkey\tprimaryKey\tinternalId\ttype\tprovider");
int rows = 0;
foreach (var locator in Iterate(Addressables.ResourceLocators))
{ {
if (locator == null)
continue;
string locType; string locType;
try try
{ {
@@ -687,7 +687,31 @@ public class RigProbe : SonsMod
{ {
locType = "?"; locType = "?";
} }
locSb.AppendLine($"{locator.LocatorId}\t{locType}\t?");
RLog.Msg($"rigassets: locator {locator.LocatorId} type {locType}");
}
var locPath = Path.Combine(outDir, "assets_locators.tsv");
File.WriteAllText(locPath, locSb.ToString());
var known = new StringBuilder();
known.AppendLine("label\tlocator\tkey\tprimaryKey\tinternalId\ttype\tprovider");
int knownRows = 0;
foreach (var (label, key) in KnownKeys())
{
RLog.Msg($"rigassets: resolving {label} {key}");
knownRows += ResolveKey(known, locators, label, key);
}
File.WriteAllText(Path.Combine(outDir, "assets_known.tsv"), known.ToString());
RLog.Msg($"rigassets: {knownRows} known GUID locations");
var sb = new StringBuilder();
sb.AppendLine("locator\tkey\tprimaryKey\tinternalId\ttype\tprovider");
int rows = 0;
var counts = new StringBuilder();
counts.AppendLine("locatorId\tkeys");
foreach (var locator in locators)
{
RLog.Msg($"rigassets: walking keys of {locator.LocatorId}");
int keyCount = 0; int keyCount = 0;
foreach (var keyObj in Iterate(locator.Keys)) foreach (var keyObj in Iterate(locator.Keys))
{ {
@@ -709,28 +733,19 @@ public class RigProbe : SonsMod
continue; continue;
foreach (var loc in Iterate(locs.Cast<Il2CppSystem.Collections.Generic.IEnumerable<IResourceLocation>>())) foreach (var loc in Iterate(locs.Cast<Il2CppSystem.Collections.Generic.IEnumerable<IResourceLocation>>()))
{ {
if (loc == null) if (loc == null || !Matches(filter, key, loc))
continue;
if (!Matches(filter, key, loc))
continue; continue;
sb.AppendLine($"{locator.LocatorId}\t{key}\t{LocationRow(loc)}"); sb.AppendLine($"{locator.LocatorId}\t{key}\t{LocationRow(loc)}");
rows++; rows++;
} }
} }
locSb.AppendLine($"{locator.LocatorId}\t{locType}\t{keyCount}"); counts.AppendLine($"{locator.LocatorId}\t{keyCount}");
RLog.Msg($"rigassets: {locator.LocatorId} had {keyCount} keys");
} }
var suffix = filter.Length > 0 ? $"_{Sanitize(filter)}" : string.Empty; var suffix = filter.Length > 0 ? $"_{Sanitize(filter)}" : string.Empty;
File.WriteAllText(Path.Combine(outDir, $"assets{suffix}.tsv"), sb.ToString()); File.WriteAllText(Path.Combine(outDir, $"assets{suffix}.tsv"), sb.ToString());
File.WriteAllText(Path.Combine(outDir, "assets_locators.tsv"), locSb.ToString()); File.WriteAllText(Path.Combine(outDir, "assets_keycounts.tsv"), counts.ToString());
var known = new StringBuilder();
known.AppendLine("label\tkey\tprimaryKey\tinternalId\ttype\tprovider");
int knownRows = 0;
foreach (var (label, key) in KnownKeys())
knownRows += ResolveKey(known, label, key);
File.WriteAllText(Path.Combine(outDir, "assets_known.tsv"), known.ToString());
Say($"RigProbe: {rows} catalog locations and {knownRows} known GUID locations written to {outDir}"); Say($"RigProbe: {rows} catalog locations and {knownRows} known GUID locations written to {outDir}");
} }
@@ -773,32 +788,45 @@ public class RigProbe : SonsMod
return keys; return keys;
} }
private static int ResolveKey(StringBuilder sb, string label, string key) private static int ResolveKey(StringBuilder sb, List<UnityEngine.AddressableAssets.ResourceLocators.IResourceLocator> locators, string label, string key)
{ {
int rows = 0; int rows = 0;
Il2CppSystem.Object keyObj;
try try
{ {
var keyObj = new Il2CppSystem.Object(Il2CppInterop.Runtime.IL2CPP.ManagedStringToIl2Cpp(key)); keyObj = new Il2CppSystem.Object(Il2CppInterop.Runtime.IL2CPP.ManagedStringToIl2Cpp(key));
var handle = Addressables.LoadResourceLocationsAsync(keyObj, null);
var result = handle.WaitForCompletion();
if (result != null)
{
foreach (var loc in Iterate(result.Cast<Il2CppSystem.Collections.Generic.IEnumerable<IResourceLocation>>()))
{
if (loc == null)
continue;
sb.AppendLine($"{label}\t{key}\t{LocationRow(loc)}");
rows++;
}
}
} }
catch (Exception e) catch (Exception e)
{ {
sb.AppendLine($"{label}\t{key}\terror: {e.Message}\t\t\t"); sb.AppendLine($"{label}\t\t{key}\terror: {e.Message}\t\t\t");
return 0; return 0;
} }
foreach (var locator in locators)
{
Il2CppSystem.Collections.Generic.IList<IResourceLocation> locs = null;
bool ok;
try
{
ok = locator.Locate(keyObj, null, out locs);
}
catch
{
ok = false;
}
if (!ok || locs == null)
continue;
foreach (var loc in Iterate(locs.Cast<Il2CppSystem.Collections.Generic.IEnumerable<IResourceLocation>>()))
{
if (loc == null)
continue;
sb.AppendLine($"{label}\t{locator.LocatorId}\t{key}\t{LocationRow(loc)}");
rows++;
}
}
if (rows == 0) if (rows == 0)
sb.AppendLine($"{label}\t{key}\tnot found\t\t\t"); sb.AppendLine($"{label}\t\t{key}\tnot found\t\t\t");
return rows; return rows;
} }
+1 -1
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@@ -6,7 +6,7 @@
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<AssemblyName>RigProbe</AssemblyName> <AssemblyName>RigProbe</AssemblyName>
<RootNamespace>RigProbe</RootNamespace> <RootNamespace>RigProbe</RootNamespace>
<Version>0.4.1</Version> <Version>0.4.2</Version>
<NoWarn>CS0436;CS1701;CS1702;MSB3277;MSB3106</NoWarn> <NoWarn>CS0436;CS1701;CS1702;MSB3277;MSB3106</NoWarn>
</PropertyGroup> </PropertyGroup>
+1 -1
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@@ -3,7 +3,7 @@
"id": "RigProbe", "id": "RigProbe",
"name": "RigProbe", "name": "RigProbe",
"author": "JustinOros", "author": "JustinOros",
"version": "0.4.1", "version": "0.4.2",
"description": "Dumps rig, mesh, material and animator data for every Sons of the Forest character to JSON for mod development", "description": "Dumps rig, mesh, material and animator data for every Sons of the Forest character to JSON for mod development",
"gameVersion": "1.0.0", "gameVersion": "1.0.0",
"platform": "Client", "platform": "Client",