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Author SHA1 Message Date
justin 89ac806814 Split rigscene into one file per character root and bump to 0.3.0 2026-09-24 21:59:31 -07:00
4 changed files with 61 additions and 10 deletions

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+1 -1
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@@ -20,7 +20,7 @@ Run these in the in-game console.
|---|---|
| `rigprobe` | Dump the player, carry bodies, all actor prefabs and live actors |
| `rigprobe <filter>` | Same, limited to actor types containing the filter, e.g. `rigprobe female` |
| `rigscene` | Dump every skinned mesh root in the loaded scenes, including cutscene characters |
| `rigscene` | Dump every character in the loaded scenes (posers, cutscene characters, props with skinned meshes), one file per character |
| `rigspawn <Type> [variation]` | Spawn an actor in front of you so its live variant gets dumped, e.g. `rigspawn Virginia` |
## Output
+58 -7
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@@ -164,16 +164,27 @@ public class RigProbe : SonsMod
skip.Add(t.GetInstanceID());
var roots = new Dictionary<int, Transform>();
var members = new Dictionary<int, List<SkinnedMeshRenderer>>();
foreach (var smr in Resources.FindObjectsOfTypeAll<SkinnedMeshRenderer>())
{
if (!smr || !smr.gameObject.scene.IsValid() || skip.Contains(smr.transform.GetInstanceID()))
continue;
var root = smr.transform.root;
if (!roots.ContainsKey(root.GetInstanceID()))
roots[root.GetInstanceID()] = root;
var root = CharacterRoot(smr);
if (!root)
continue;
var key = root.GetInstanceID();
if (!roots.ContainsKey(key))
{
roots[key] = root;
members[key] = new List<SkinnedMeshRenderer>();
}
members[key].Add(smr);
}
foreach (var kv in roots)
{
var root = kv.Value;
dumps.Add(DumpObject(root.gameObject, "scene", $"{root.name}_{kv.Key}", null, members[kv.Key]));
}
foreach (var root in roots.Values)
dumps.Add(DumpObject(root.gameObject, "scene", $"{root.name}_{root.GetInstanceID()}", null));
}
foreach (var d in dumps)
@@ -189,7 +200,7 @@ public class RigProbe : SonsMod
Say($"RigProbe: {dumps.Count} characters written to {outDir}");
}
private static CharacterDump DumpObject(GameObject go, string source, string name, Transform exclude)
private static CharacterDump DumpObject(GameObject go, string source, string name, Transform exclude, List<SkinnedMeshRenderer> only = null)
{
var root = go.transform;
var dump = new CharacterDump
@@ -200,7 +211,7 @@ public class RigProbe : SonsMod
Active = go.activeInHierarchy
};
var smrs = go.GetComponentsInChildren<SkinnedMeshRenderer>(true)
var smrs = only ?? go.GetComponentsInChildren<SkinnedMeshRenderer>(true)
.Where(r => r && !(exclude && IsUnder(r.transform, exclude)))
.ToList();
@@ -220,6 +231,8 @@ public class RigProbe : SonsMod
{
if (!a || (exclude && IsUnder(a.transform, exclude)))
continue;
if (only != null && a.transform != root && !rigIds.Contains(a.transform.GetInstanceID()))
continue;
AddWithAncestors(a.transform, root, rigIds);
dump.Animators.Add(DumpAnimator(a, root));
}
@@ -496,6 +509,44 @@ public class RigProbe : SonsMod
return $"{hit}/{names.Count} ({hit * 100 / names.Count}%)";
}
private static Transform CharacterRoot(SkinnedMeshRenderer smr)
{
var t = smr.transform.parent;
while (t)
{
if (t.GetComponent<Animator>() || t.name.IndexOf("Poser", StringComparison.OrdinalIgnoreCase) >= 0)
return t;
t = t.parent;
}
var bone = smr.rootBone;
if (!bone && smr.bones != null && smr.bones.Length > 0)
bone = smr.bones[0];
var lca = CommonAncestor(smr.transform, bone);
return lca ? lca : smr.transform.parent ? smr.transform.parent : smr.transform;
}
private static Transform CommonAncestor(Transform a, Transform b)
{
if (!a || !b)
return null;
var chain = new HashSet<int>();
var t = a;
while (t)
{
chain.Add(t.GetInstanceID());
t = t.parent;
}
t = b;
while (t)
{
if (chain.Contains(t.GetInstanceID()))
return t;
t = t.parent;
}
return null;
}
private static void AddWithAncestors(Transform t, Transform root, HashSet<int> ids)
{
while (t)
+1 -1
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@@ -6,7 +6,7 @@
<LangVersion>latest</LangVersion>
<AssemblyName>RigProbe</AssemblyName>
<RootNamespace>RigProbe</RootNamespace>
<Version>1.0.0</Version>
<Version>0.3.0</Version>
<NoWarn>CS0436;CS1701;CS1702;MSB3277;MSB3106</NoWarn>
</PropertyGroup>
+1 -1
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@@ -3,7 +3,7 @@
"id": "RigProbe",
"name": "RigProbe",
"author": "JustinOros",
"version": "0.2.0",
"version": "0.3.0",
"description": "Dumps rig, mesh, material and animator data for every Sons of the Forest character to JSON for mod development",
"gameVersion": "1.0.0",
"platform": "Client",